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 base repair timer 
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Joined: Sat Oct 15, 2011 5:09 am
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just watching our base go down again ... already used up the 1 repair in the last 4 hours.

just thinking that if the difference in level of bases is even, that a 4-hour repair timer makes sense, but that if the difference is 1 or more, the 'smaller' legion needs a better way to defend its base.

my first thought was to halve the timer, but that still means that the major push in the last 20 minutes will still take you down. instead, say you get an extra base repair (still within the 4 hour timer, but 2 repairs anywhere in the 4 hour period) for every difference in base level.

what would be the biggest problems with this idea ?

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Mon Sep 17, 2012 7:25 am
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The level of their base is not a good indicator of how strong an attacking legion is. We have countless level 5 bases in our database that belong to legions who would struggle majorly to take out a level 3 base.

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Mon Sep 17, 2012 7:36 am
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Darth Flagitious wrote:
The level of their base is not a good indicator of how strong an attacking legion is. We have countless level 5 bases in our database that belong to legions who would struggle majorly to take out a level 3 base.


Isn't that because they're inactive? :-P

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Mon Sep 17, 2012 11:31 am
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+1

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Mon Sep 17, 2012 1:48 pm
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Darth Flagitious wrote:
The level of their base is not a good indicator of how strong an attacking legion is. We have countless level 5 bases in our database that belong to legions who would struggle majorly to take out a level 3 base.


so, legion strength would be a better modifier for an idea like this ? say, for every 10x difference in legion strength, you get 1 extra base repair ?

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Tue Sep 18, 2012 5:02 am
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Darth Flagitious wrote:
The level of their base is not a good indicator of how strong an attacking legion is. We have countless level 5 bases in our database that belong to legions who would struggle majorly to take out a level 3 base.

Kinda like this?

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Tue Sep 18, 2012 5:09 am
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well i do not agree more timers are neeeded i would suport an idear of for every active meber online at said moment , you get .5% repair ability every 1hr so you could have a potential 30% heal every hr if all mebers were active for that hr.

this would makes more seince seeing your active players are being proactive in the fight and are helping to repair the base.

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Tue Sep 18, 2012 5:12 am
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