Risk/Reward after you get the drops you need for the hyperport is non-existent the modules scrap for junk ctp and the research module is useless once you are big enough to to take down hyperports. 5% chance at +50 attack for the base is not enough incentive to drop the amount of energy required to lock it. All other high level npc's at least are worth hitting or not bothersome. I would say either up the amount of ctp the items scraps for or give a level appropriate reward people would be willing to dump energy into it for a chance at getting something good.. How about changing the hyperport networks to something like size 1 research 1 arti 1 def 200 cloak 200
Nexus - Cache Hypergrid - cheap to lock for moderate to low ctp Kelethor - ALOT of schematics to find and the planet arti is good Hives - cheap to lock for moderate to low ctp xrp warp station - warp fuel is a good drop and worth the lock Telarys - cheap to lock for moderate to low ctp
The planet structure is alright but we really don't need research on our planets now Just put a little cloak on the structure and you won't hear a complaint.
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