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Item Charges
http://galaxylegion.com/forum/viewtopic.php?f=6&t=29209
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Author:  William Murphy [ Wed Sep 26, 2012 2:52 am ]
Post subject:  Item Charges

I think the New Charge modules should have an adjustment to them. Cause unless dan is going to release a new mob that gives you charges or the ability to select one unit and regain a charge, then i suggest an alternative. let the charge modules have a charge regeneration rate of 1 every 24 hours starting at the time you LAST used a charge. modules require cooldown rate to regenerate.

Author:  failname [ Wed Sep 26, 2012 2:54 am ]
Post subject:  Re: Item Charges

1 per 24hour?
completely removes the point of them being charged abilitys


he does have to make it so you can get restorers without gp (and not like you get QSE from troop carriers)

Author:  Necrokristo [ Wed Sep 26, 2012 2:58 am ]
Post subject:  Re: Item Charges

channeling a vast amount of energy to produce 1 charge or maybe use something similar to zolazin debris, deposits. to charge the module

Author:  William Murphy [ Wed Sep 26, 2012 3:15 am ]
Post subject:  Re: Item Charges

It's Installed on your ship... Would it not be powered by your ship? Would it not be connected to your reactors to recharge the units?

Author:  Nova149 [ Thu Sep 27, 2012 2:15 pm ]
Post subject:  Re: Item Charges

I don't agree with regenerating charges. It's ammunition, it prompts players to use this special one time only ability very conservatively.

Author:  icarium81 [ Thu Sep 27, 2012 7:37 pm ]
Post subject:  Re: Item Charges

all they really are is mods with a limited use artifact pre equipped, that dans milking the paying customers to spend gp on for refills of charges...

Author:  itsSoulPLayAgain [ Sat Sep 29, 2012 8:29 pm ]
Post subject:  Re: Item Charges

once a mouth with the ablity to buy more. OR make a sendable arty that recharges mods. Kinda like how we have storage towers some people can buy them then trade them making the arty worth using and Given it usability.

Author:  strm avenger [ Sat Sep 29, 2012 8:30 pm ]
Post subject:  Re: Item Charges

They'll be GP refilled guys, that's already confirmed. No way is Dan going to throw money away by making them regen for free.

Author:  failname [ Sat Sep 29, 2012 9:13 pm ]
Post subject:  Re: Item Charges

strm avenger wrote:
They'll be GP refilled guys, that's already confirmed. No way is Dan going to throw money away by making them regen for free.

Yeah he must bu broke...

Author:  itsSoulPLayAgain [ Sat Sep 29, 2012 10:26 pm ]
Post subject:  Re: Item Charges

failname wrote:
strm avenger wrote:
They'll be GP refilled guys, that's already confirmed. No way is Dan going to throw money away by making them regen for free.

Yeah he must bu broke...

like fluxes and storage towers make them spendable recharge arty

Author:  failname [ Sat Sep 29, 2012 10:28 pm ]
Post subject:  Re: Item Charges

If it was fully recharge one random module per 3 months it would be decent, but yeah Dan needs to milk us for money

Author:  Sereomontis [ Tue Oct 02, 2012 2:57 pm ]
Post subject:  Re: Item Charges

Nova149 wrote:
I don't agree with regenerating charges. It's ammunition, it prompts players to use this special one time only ability very conservatively.

And, in real life, when you run out of ammunition, you can buy more.
But like someone said, Its gona be added, sold for GP.

Author:  SpardaOverlord [ Tue Oct 02, 2012 9:56 pm ]
Post subject:  Re: Item Charges

In a sci-Fi world ammunition is charge blasters that recharge on their own making it a usable weapon for assassination and cheap to dispose of....

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