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 184 Red Badges for 40 attack ??? 
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When I saw this I couldn't believe what I was seeing.

Let me break this down :

1). Dominion Cannon
[ Special Weapon - Size:8, Attack:50 ]
Installs a Dominion Cannon on your ship. ( 40 Red badges )
Limit 4 per ship.

2). Dominion Cannon - Mark II
[ Special Weapon - Size:12, Attack:90 ]
Installs a Dominion Cannon - Mark II on your ship.
Requires Rank 50 or Greater
Limit 4 Dominion Cannons per ship. ( 72 Red badges )

3). Dominion Cannon - Mark III
[ Special Weapon - Size:17, Attack:150 ]
Installs a Dominion Cannon - Mark III on your ship.
Requires Rank 100 or Greater
Limit 4 Dominion Cannons per ship. ( 128 Red badges )

4). Dominion Auto-Blaster Upgrade
Upgrades a Dominion Cannon - Mark III on your ship
to a Dominion Auto-Blaster, increasing its attack
by 40 without increasing its size.
Requires: 550 Medal Points Earned ( 184 Red Badges )

Really ? Are you serious ? ..............................................................................................................................

I personally don't care about the " no size " part if that's what's hindering the attack.


How does an upgrade go from 150 attack to 40 attack ? Not to mention that a requirement to even get one is 550 medals. I'm sure a lot of people don't have 550 medals and once they do get there I don't think they'd be real happy and eager to install this pea shooter.
I'm speechless ....
I was dumb enough to buy one for some reason . Maybe because it was something new that I earned but really what did I earn here ?

Lets do the math and see if this is worth it to you guys ......

One prisoner = 3 skill points
Save up 7 and that's 21 skill points.
Each of those skill points buys a Tactical Officer / TO .
Each skill point = two TO's.
So 2 x's 21 = 42 attack

Tell me how 184 Red badges is worth 40 attack when we can get 40 attack very easily with a few Rescued Prisoners ?

Dan come on and help us out here.

Can the 184 Red Badge actually be worth something for all that time, energy and effort ?
Maybe 200 attack or close to it ?

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Mon May 28, 2012 6:27 am
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Even sadder is that the basic module costs 40 badges for 50 attack.

The upgrade is more than four times as many badges for an upgrade that's 20% LESS than the boost given by the initial gun!

And as Blitz pointed out, you have to disable 184 people to get the equivalent reward to 7 Rescued Prisoners. I get more than that in a day, and even if someone got 2-3 prisoners per day, it's not exactly an epic quest for them to gain 40 attack through their artifact draws. Level up four times and you've got it. The saved deck space is meaningless, even at low level. And since the damn things take almost 200 badges to get, it's not like you're going to be buying them all at once after an hour's worth of PvP. You'll *definitely* have time to plan ahead.

If you're going to dangle a carrot, (especially one that requires a LOT of work), the reward has to actually be desirable. Why would anyone ever actively try for this? I'm sure there will be plenty of folks who just like PvP and who will get the reward incidentally, but if the goal is to get people to want to PvP for the promise of rewards, I just can't see it.

And yes, I know, Dan isn't *obliged* to give us rewards. We don't *have* to try for these, etc. etc. But on the other hand, this is a *game,* which means there's an implication that it's going to be *fun.* Tasks are given, and players perform the tasks out of enjoyment, or enjoyment of a reward. If the reward was 'here's some paperwork for you to do,' we'd be baffled, because games are supposed to be fun. Similarly, if you put in weeks of effort and get told 'here, have a jelly bean,' you're similarly left scratching your head. Why did I do all this for a single jelly bean?

If Dan wants to encourage activity in the game, he needs to... well.... *encourage* it. If the rewards for the most effortful tasks are worthless, why would anyone do them?

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Mon May 28, 2012 6:53 am
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I'll add that the gun upgrade seems especially glaring when the other badge rewards are really pretty good.

The Assimilation Locus upgrade that can give you an 8 mining, 400 population structure that takes up 2 space? That thing is awesome! One of the most efficient structures in the whole game!
The raiding structure that gives 2 mining and 2 artifact production for 2 space, plus a attack percentage boost for the planet? Great!
The new silver modules aren't anything to weep with joy over, but they're decent, and the existing dark badge rewards are thoroughly useful.

So why have the new red ones suck so much, especially when they arguably take the most work?

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Mon May 28, 2012 7:13 am
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Toastar wrote:
I'll add that the gun upgrade seems especially glaring when the other badge rewards are really pretty good.

The Assimilation Locus upgrade that can give you an 8 mining, 400 population structure that takes up 2 space? That thing is awesome! One of the most efficient structures in the whole game!
The raiding structure that gives 2 mining and 2 artifact production for 2 space, plus a attack percentage boost for the planet? Great!
The new silver modules aren't anything to weep with joy over, but they're decent, and the existing dark badge rewards are thoroughly useful.

So why have the new red ones suck so much, especially when they arguably take the most work?


lol good point there.

Often we tend to see the bad things and " feel " the need to come in here and get things worked on and or fixed so I'm glad that you came in here and pointed those very good upgrades out there Toast.
I don't come in here and post often unless I see something that doesn't seem right so I'm glad you mentioned those good things. ;)

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Mon May 28, 2012 7:29 am
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You're all looking at it wrong, 3 dominion mark III gives you 450 attack for 51 decks and 214,3 k/day upkeep each. Just a fast comparison a Heavy Quasi-Chaotic Blaster is attack 430, 55 decks and 878.8 million per day upkeep not counting the 20 bil and 4800 ku they cost lol. Now get some red badges and stop crying already, dominion canons are one of the best things in the game!

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Mon May 28, 2012 9:09 am
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DFRELAT wrote:
You're all looking at it wrong, 3 dominion mark III gives you 450 attack for 51 decks and 214,3 k/day upkeep each. Just a fast comparison a Heavy Quasi-Chaotic Blaster is attack 430, 55 decks and 878.8 million per day upkeep not counting the 20 bil and 4800 ku they cost lol. Now get some red badges and stop crying already, dominion canons are one of the best things in the game!


lol oh no you don't DFR. It's four Dom III's for 600 which is awesome and no complaints.
The Quasi's was old research and tech. As time progresses so does technology. It's two years later and the technology is supposed to be a lot higher which means smaller with a bigger punch if we look back in the history of war tech and computer chips that later became microchips.

TV sets in the 50's were big and heavy full of tubes and look at them now. They're light and full of microchips with plenty of power.
I want more power and more bang for my buck especially for 184 red badges since the tech is supposed to have moved higher in the war tech area anyways.

You can't tell me that 40 attack is fair for all that work.
The Dom I to Dom II went from 50 to 90 attack. That's a jump of 40 attack.
Look at the jump in attack from the Dom II to Dom III. It went up 60 attack from 90 to 150.
Soooooooo why doesn't the " Upgrade " jump up 100 ( 250 att each )? I think it's worth it if you look at the jumps in tech from the earlier cannons. Especially for 184 red badges !

Like I said earlier if the lack of space is making me lose attack then I want an option to have space and add more attack.
Technology is supposed to excel and weapons etc get smaller, lighter , more accurate and pack a good punch so why would it be any different in any war based game ?
So essentially the " no added space " should stay as it is and add more attack with the logic I just described.

That's my take on the matter .

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Mon May 28, 2012 9:37 am
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u can choose not to get it and consider it a perk for ppl who just pvp cause they like it.
if they already have the badge or will have it with or without the introduction of this item, then its price is perfectly fine.

you dont have to have everything in the game u know.

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Mon May 28, 2012 12:41 pm
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i thought the idea of the auto-blaster is that it essentially creates what is a Mk4 Dominion Cannon (after being used on a Mk3 Dominion) thats just size 17 with 190 attack?

Toastar wrote:
So why have the new red ones suck so much, especially when they arguably take the most work?


i have to agree to a point on this, i may not be the biggest PVPer in the game but from doing some maths of attack for badges, the MK3 and the auto-blaster are not as effective as what the Mk1 or Mk2 Dominions give, so i think the higher ones should be changed to give more attack. Even increasing the attack on the Mk3 to 160 keeps the attack for badges on par with the other two Dominions.

if i confused anyone - Mk1 dom = 50 attack for 40 badges = 50/40 = 1.25
Mk3 dom = 150 attack for 128 badges = 150/128 = 1.17

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Mon May 28, 2012 1:25 pm
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The other odd thing is that the upgrade costs 500 energy.


Mon May 28, 2012 1:54 pm
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Uy23e wrote:
u can choose not to get it and consider it a perk for ppl who just pvp cause they like it.
if they already have the badge or will have it with or without the introduction of this item, then its price is perfectly fine.

you dont have to have everything in the game u know.


You're forgetting that Dan made the medals and is encouraging everyone to disable , raid and hack. The only way to get a raid is to disable someone and get a red badge in doing so.
You can choose to sit and do nothing in this game but the rest of us need and want badges.
I'd go as far to say 99.8% now after hearing this comment.
I actually thought it would be 100%.

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Mon May 28, 2012 3:58 pm
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It is a pretty weak upgrade. After rank 1000 it is a real pain and energy consumer to get 184 red badges let alone 736. Plus now all I get is a bunch of whining on my comm about how I disable them more then once I mean come people half of GL has H traps on.


Mon May 28, 2012 4:02 pm
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Umm, I think you have this all wrong. Yes, the first one is 50 attack but for 8 space. This is a 40 attack upgrade for not a single space which is EXTREMELY good in my opinion. That is a total of 160 attack for no space what so ever. And considering that after Mark IIIs the red badges are not that great anyway it is extremely nice to have. Personally, I will not be going for them as I am not too into PVP as it is.

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Mon May 28, 2012 4:05 pm
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Xx Blitz xX wrote:
Uy23e wrote:
u can choose not to get it and consider it a perk for ppl who just pvp cause they like it.
if they already have the badge or will have it with or without the introduction of this item, then its price is perfectly fine.

you dont have to have everything in the game u know.


You're forgetting that Dan made the medals and is encouraging everyone to disable , raid and hack. The only way to get a raid is to disable someone and get a red badge in doing so.
You can choose to sit and do nothing in this game but the rest of us need and want badges.
I'd go as far to say 99.8% now after hearing this comment.
I actually thought it would be 100%.


you dont KNOW that he added this to encourage pvp.
It could be for all the complaints about badges becoming eventually useless
And even if he did add this to encourage pvp, do you HAVE TO listen to it?
he's also against planet trading, auto ranking and maybe some other stuff. look how that worked out.

why do you want badges?
to buy the badge items, right?
then you must feel the items are good enough for the effort, otherwise you are just contridicting yourself.

Quit complaining about things that doesn't suit YOU.
Ppl pay millions for supposedly famous paintings. I for one feel that those paintings are overpriced and completely useless. But that doesn't mean anything, I have a choice not to buy. The percieption of value is different for each person, you can't complain about the price of things just because you can't afford it easily.

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Mon May 28, 2012 4:47 pm
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Uy23e wrote:
Xx Blitz xX wrote:
Uy23e wrote:
u can choose not to get it and consider it a perk for ppl who just pvp cause they like it.
if they already have the badge or will have it with or without the introduction of this item, then its price is perfectly fine.

you dont have to have everything in the game u know.


You're forgetting that Dan made the medals and is encouraging everyone to disable , raid and hack. The only way to get a raid is to disable someone and get a red badge in doing so.
You can choose to sit and do nothing in this game but the rest of us need and want badges.
I'd go as far to say 99.8% now after hearing this comment.
I actually thought it would be 100%.


you dont KNOW that he added this to encourage pvp.
It could be for all the complaints about badges becoming eventually useless
And even if he did add this to encourage pvp, do you HAVE TO listen to it?
he's also against planet trading, auto ranking and maybe some other stuff. look how that worked out.

why do you want badges?
to buy the badge items, right?
then you must feel the items are good enough for the effort, otherwise you are just contridicting yourself.

Quit complaining about things that doesn't suit YOU.
Ppl pay millions for supposedly famous paintings. I for one feel that those paintings are overpriced and completely useless. But that doesn't mean anything, I have a choice not to buy. The percieption of value is different for each person, you can't complain about the price of things just because you can't afford it easily.


Blitz Player Kills 2372....... Pretty sure he has no problem affording them.....


Mon May 28, 2012 5:29 pm
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Uy23e wrote:
Xx Blitz xX wrote:
Uy23e wrote:
u can choose not to get it and consider it a perk for ppl who just pvp cause they like it.
if they already have the badge or will have it with or without the introduction of this item, then its price is perfectly fine.

you dont have to have everything in the game u know.


You're forgetting that Dan made the medals and is encouraging everyone to disable , raid and hack. The only way to get a raid is to disable someone and get a red badge in doing so.
You can choose to sit and do nothing in this game but the rest of us need and want badges.
I'd go as far to say 99.8% now after hearing this comment.
I actually thought it would be 100%.


you dont KNOW that he added this to encourage pvp.
It could be for all the complaints about badges becoming eventually useless
And even if he did add this to encourage pvp, do you HAVE TO listen to it?
he's also against planet trading, auto ranking and maybe some other stuff. look how that worked out.

why do you want badges?
to buy the badge items, right?
then you must feel the items are good enough for the effort, otherwise you are just contridicting yourself.

Quit complaining about things that doesn't suit YOU.
Ppl pay millions for supposedly famous paintings. I for one feel that those paintings are overpriced and completely useless. But that doesn't mean anything, I have a choice not to buy. The percieption of value is different for each person, you can't complain about the price of things just because you can't afford it easily.


I do know that Dan made the badges to encourage PVP. Do you think he made them for missions or something ?
You get the badge items from PVP ......... hello ???

Blue Badge Items you get from HACKING :

Tactical Inner-Bypass
Deactivates up to 5 weapons or defense modules on the target enemy ship.
Usable only after successfully hacking the target.

Counter-Intelligence Nexus
[ Planet Structure - Size:2, Research:2, Cloak:150 ]
A powerful government complex housing the latest technology. (limit 1 per planet)

Decryption Quad-Frame
[ Special Device - Size:10, Scan:25, Cloak:25 ]
Installs a Decryption Quad-Frame on your ship.
Limit 4 per ship.

CipherBot
[ Special Device - Size:10, Cloak:45, Hacking Bonus:+7% ]
A Hacker's best assistant.
Installs a CipherBot on your ship.
Limit 3 per ship.

Decryption Senary-Frame Upgrade
Upgrades a Decryption Quad-Frame on your ship to
a Decryption Senary-Frame, increasing its scan and
cloak bonuses by 20 without increasing its size.
Requires: 350 Medal Points Earned

Yellow Badge Items you get from RAIDING :

Heist Dispatch Center
[ Planet Structure - Size:2, Artifact:1, Mining:1, Attack:150 ]
A focal point for coordinating raiding activity. (limit 1 per planet)

Heist Dispatch Station Upgrade
Upgrades an existing Heist Dispatch Center
on your planet to a Heist Dispatch Station, doubling all of its bonuses.
The new structure will also provide a 10% attack bonus.
Requires: 400 Medal Points Earned

Protean Armory
[ Special Module - Size:8, Hull:200, Raiding Bonus:+7% ]
Installs a Protean Armory in your ship.
Limit 3 per ship.

Green Badge Items from INVADING :

Assimilation Locus
[ Planet Structure - Size:2, Mining:2, Population:100 ]
Puts the enemy to work in your mining facilities.
The bonus doubles if used on a 'New Colony' that you recently invaded. (limit 1 per planet)

Subjugation Protocols
Permanently upgrades an 'Assimilation Locus' on
your planet, and increases its bonuses by 50%,
up to a maximum of a 100% upgrade.
Requires: 600 Medal Points Earned

Atmospheric Decimator
[ Special Weapon - Size:10, Invasion Attack:100, Invasion Attack Bonus:+7% ]
A weapon designed to improve invasion potential against enemies.
Requires Rank 40 or Greater
Limit 2 per ship.

Silver Badge Items from BASES :

Charged Exo-Clamp
Increases a base's shield capacity by 10, and hull integrity by 15.

Barrier Nexus
[ Planet Structure - Size:1, Artifact:1, Defense:300, Defense Bonus:+20% ]
Constructs a Barrier Nexus on your planet.
(limit 2 per planet)

Tetra-Seek Targeter
[ Special Module - Size:20, Scan:40, Base Attack:+5% ]
An advanced targeting system designed for battles against legion bases.
Requires Rank 40 or Greater
Limit 3 per ship.

BM50 Convoy Shuttle
[ Special Defense - Size:20, Defense:100, Defense Bonus against Enemy Bases:+5% ]
An advanced shuttle designed for guarding and support.
Installs a BM50 Convoy Shuttle with your ship.
Limit 3 per ship.

Surge Plexus
[ Special Module - Size:20, Energy:50, Non-Player Enemy Attack Bonus:+5% ]
Installs a Surge Plexus on your ship.
Limit 3 per ship.

Mega-Coil Repulsor
[ Special Module - Size:20, Shield:150, Non-Player Enemy Defense Bonus:+5% ]
Installs a Mega-Coil Repulsor on your ship.
Requires Rank 50 or Greater
Limit 3 per ship.
Requires: 500 Medal Points Earned

Dark Badge Items you get from NPC's :

Customized Decoy
Choice: provide 10% bonus to defense when battling non-player enemies,
or 10% bonus to defense when battling enemy bases.
Lasts 8 hours.
This bonus is immune to removal from enemy artifacts.

Quantum Accelerator
[ Planet Structure - Size:2, Cloak:150, (Choice Production:2) ]
Choose mining, research, or artifact when building this structure.
The structure will provide 2 production for that resource.
(Limit 2)

Magnetosphere Charger
Permanently increases a passive ability on the planet
(of your choice) by 10% + 50, up to a max of 3500.
Choices are: cloak, attack, or defense.

Composite Ray
[ Special Weapon - Size:13, Attack:80 ]
When first installed, choose 1 permanent bonus to this weapon:
40 Defense, 40 Scan, OR 60 Cloak.
Requires Rank 50 or Greater. (Limit 4 per ship)

These aren't mission items . They are pvp and pve items that you have to get from killing something. You can't get them from being a pacifist.

I'm not talking about anything else that he may or may not like right now. This thread is about this specific Red Badge Item that happens to be under par in my and many other peoples opinion.

I"m not complaining about something that doesn't suit me but I'm fighting for something that I believe that we ALL are getting ripped off on. Did you get that ?

Who in the hell is talking about paintings in an intergalactic war game ?
I'm writing this thread for everyone that gives a damn but you obviously don't so go somewhere else with your ignorance.

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Mon May 28, 2012 6:54 pm
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Xx Blitz xX wrote:
The only way to get a raid is to disable someone and get a red badge in doing so.


um, just to correct this minor unfact. i have nearly double raids to disables, so you don't need to disable the ship you get a yellow badge from ;)

that said, i did puzzle over why the jump in attack from DomI to DomII was 40, the one from DomII to DomIII was 60, and then the one from DomIII to Blaster was back down to 40. the lack of space increase helps a slow-ranking, deck-minimizing player like me, but i can understand the perceived lack of benefit for those at the higher ranks.

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Mon May 28, 2012 8:18 pm
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that's a point made on the perception of prices, I for one is fine with the concept of the stronger something is, the higher the price scales, possibly exponentially.

isn't the atk badge ratio quite similiar to planet colonzation costs? the higher it is, the much more expensive it becomes.

Now, I won't really mind if it was a petition request of lowering price, but the tone of the thread is all wrong.

Stop trying to justify the request with all the "examples", this is something you can only ask, not justify.

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Mon May 28, 2012 8:19 pm
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I agree, this thing is barely worth getting, the only thing it does thats positive is make more pvp, but no one wants to kill 184 people for 40 attack....it needs to be upped, even to 100, 200 would be golden, but its not worth the wasted time to get it right now. Dan fix this trash please.

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Mon May 28, 2012 8:32 pm
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Just gonna keep it short this time and say, I agree.
Too many badges for too little bang.

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Mon May 28, 2012 8:34 pm
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senatorhung wrote:
Xx Blitz xX wrote:
The only way to get a raid is to disable someone and get a red badge in doing so.


um, just to correct this minor unfact. i have nearly double raids to disables, so you don't need to disable the ship you get a yellow badge from ;)

that said, i did puzzle over why the jump in attack from DomI to DomII was 40, the one from DomII to DomIII was 60, and then the one from DomIII to Blaster was back down to 40. the lack of space increase helps a slow-ranking, deck-minimizing player like me, but i can understand the perceived lack of benefit for those at the higher ranks.


I'm with ya there ..

Player Kills 2372
Successful Raids 4901

The extra raids are mainly from planet thieves and recurring problem enemies.

Anyways when you pay more for something you want or expect it to be worth more.

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Mon May 28, 2012 9:25 pm
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