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 Base events 
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Joined: Tue Mar 15, 2011 8:00 pm
Posts: 2419
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Random base events

Positive base events
+200% hull
+100% shield
Immunity to being locked for 48 hours
Immunity to being raided
+5% increase of chance of CT lab discovery for 8 hours


Negative base events
Double cost to scan for enemy base
-20%,-50% ,-100% shield for 24 hours
-10%,-20% ,-30% hull for 24 hours
0 AP recharge rate for 48 hours
Double cost to use base abilities


Perhaps a 2-5% chance of an event happening :twisted:

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Tue Oct 02, 2012 9:32 pm
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Joined: Thu Jun 23, 2011 4:30 am
Posts: 4230
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NOOOo no.

To start bases are fine as is, secondly people work hard to defend there base and set things up to have Dan make negative effects like that would be lame pointless and probably just piss ppl off.

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RNG makes mistake one time, People blame it for life. Damn sucks to be it.


Tue Oct 02, 2012 11:13 pm
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Joined: Mon Apr 09, 2012 5:13 pm
Posts: 2711
Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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itsSoulPLayAgain wrote:
NOOOO NO.

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Tue Oct 02, 2012 11:25 pm
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Joined: Sun Aug 26, 2012 4:14 am
Posts: 323
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Darn im bad at editing.Bottom line is this
-1
-1
-1
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but just because you took the time to share.... -1


Wed Oct 03, 2012 3:49 am
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