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Scrap Values
http://galaxylegion.com/forum/viewtopic.php?f=6&t=29431
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Author:  Necrokristo [ Wed Oct 03, 2012 12:12 am ]
Post subject:  Scrap Values

example.

Dark anti-beacon. size 1. def 500 cloak 150

scraps for 5-10 ctp

then

Dark Pylon Shifter. size 1 def 400 cloak 90.

scraps for 6-12 ctp.

Dark antibeacon being a superior artifact then the shifter scraps for less.


scrap values for multiple artifacts and ship modules are mismatched.
suggestion, fixing the scrap values to something more reasonable.

More scrap value for higher lvl artifacts.

Author:  Clangeddin [ Wed Oct 03, 2012 12:15 am ]
Post subject:  Re: Scrap Values

Necrokristo wrote:
example.

Dark anti-beacon. size 1. def 500 cloak 150

scraps for 5-10 ctp

then

Dark Pylon Shifter. size 1 def 400 cloak 90.

scraps for 6-12 ctp.

Dark antibeacon being a superior artifact then the shifter scraps for less.


scrap values for multiple artifacts and ship modules are mismatched.
suggestion, fixing the scrap values to something more reasonable.

More scrap value for higher lvl artifacts.



I +1 .. but that won't be changed as I am pretty sure that's by design.. the idea being the higher level you are the more you npc so lower the scrap value to not have an over abundance of ctp at the high levels.. and keep its value relatively static throughout all levels..

Author:  Darth Flagitious [ Wed Oct 03, 2012 1:52 am ]
Post subject:  Re: Scrap Values

Clangeddin wrote:
Necrokristo wrote:
example.

Dark anti-beacon. size 1. def 500 cloak 150

scraps for 5-10 ctp

then

Dark Pylon Shifter. size 1 def 400 cloak 90.

scraps for 6-12 ctp.

Dark antibeacon being a superior artifact then the shifter scraps for less.


scrap values for multiple artifacts and ship modules are mismatched.
suggestion, fixing the scrap values to something more reasonable.

More scrap value for higher lvl artifacts.



I +1 .. but that won't be changed as I am pretty sure that's by design.. the idea being the higher level you are the more you npc so lower the scrap value to not have an over abundance of ctp at the high levels.. and keep its value relatively static throughout all levels..


This is exactly it. Higher ranks can not only lock elite/boss NPCs easier, they can farm the crap out of Tech Collectors which more than makes up for low scrap values on the boss drops.

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