View unanswered posts | View active topics It is currently Sat Aug 02, 2025 10:43 pm



Reply to topic  [ 16 posts ] 
 New Yellow Badge Item 
Author Message
User avatar

Joined: Tue Oct 26, 2010 5:29 pm
Posts: 3022
Reply with quote
Nano dissassembler
Uninstalls two hull modules, only can be used after a succesfull raid

Costs 5 yellows

_________________
Image


Mon Oct 08, 2012 9:02 pm
Profile
User avatar

Joined: Thu Nov 24, 2011 12:40 am
Posts: 2812
Location: Just go north, and keep on going.
Reply with quote
Hawkeblade wrote:
Nano dissassembler
Uninstalls two hull modules, only can be used after a succesfull raid

Costs 5 yellows


Why remove hulls after they're disabled?

_________________
Image
Image
A Necromancer Design


Senatus et Populusque Imminente


Mon Oct 08, 2012 9:07 pm
Profile
User avatar

Joined: Mon Jan 02, 2012 5:04 pm
Posts: 77
Reply with quote
Hawkeblade wrote:
Nano dissassembler
Uninstalls two hull modules, only can be used after a succesfull raid

Costs 5 yellows

Why? So you can zero people more efficiently. Kinda useless as you would have already had to have him/her disabled. And if they notice the thing used then they can just wait to repair until AFTER the mods are back on. So while it would be interesting I have to give it a -1

_________________
"Oatmeal, Are you crazy?!" - Pinkie Pie


Mon Oct 08, 2012 9:10 pm
Profile
User avatar

Joined: Tue Feb 08, 2011 4:26 pm
Posts: 1621
Location: Orbiting the ruins of your base
Reply with quote
I would name this arti "The middle finger"... it would be useless except to tick someone off.

_________________
Image
"Honor is a fool's prize, glory is of no use to the dead"


Mon Oct 08, 2012 9:19 pm
Profile
User avatar

Joined: Tue Oct 26, 2010 5:29 pm
Posts: 3022
Reply with quote
DarthRavadge wrote:
I would name this arti "The middle finger"... it would be useless except to tick someone off.


thats kinda what i want the arti for lol....

_________________
Image


Mon Oct 08, 2012 10:12 pm
Profile
User avatar

Joined: Mon Apr 09, 2012 5:13 pm
Posts: 2711
Location: Somewhere trying to find a way to increase the use of Time Manipulators.
Reply with quote
Hawkeblade wrote:
DarthRavadge wrote:
I would name this arti "The middle finger"... it would be useless except to tick someone off.


thats kinda what i want the arti for lol....

It'd be better if the hull module gets damaged as well.

_________________
Why the $%&% are you looking at my signature for...?


Mon Oct 08, 2012 11:23 pm
Profile WWW

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
well they would get damaged... just like the tactical bypass damages your equipment.. just like my relays take a beating every other day.

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Tue Oct 09, 2012 7:04 pm
Profile
User avatar

Joined: Thu Jun 23, 2011 4:30 am
Posts: 4230
Reply with quote
SirKillsALot wrote:
Hawkeblade wrote:
DarthRavadge wrote:
I would name this arti "The middle finger"... it would be useless except to tick someone off.


thats kinda what i want the arti for lol....

It'd be better if the hull module gets damaged as well.



Bang your heads on the wall VERY hard!!! If u dont see why this arty is stupid and damaging mods like that is stupid! then face palm dont cut it.

_________________
Image
Image
RNG makes mistake one time, People blame it for life. Damn sucks to be it.


Tue Oct 09, 2012 10:36 pm
Profile
User avatar

Joined: Tue Oct 26, 2010 5:29 pm
Posts: 3022
Reply with quote
itsSoulPLayAgain wrote:

Bang your heads on the wall VERY hard!!! If u dont see why this arty is stupid and damaging mods like that is stupid! then face palm dont cut it.


I know its stupid dude, but i had fun making it up.

_________________
Image


Wed Oct 10, 2012 12:13 am
Profile
User avatar

Joined: Thu Jun 23, 2011 4:30 am
Posts: 4230
Reply with quote
Hawkeblade wrote:
itsSoulPLayAgain wrote:

Bang your heads on the wall VERY hard!!! If u dont see why this arty is stupid and damaging mods like that is stupid! then face palm dont cut it.


I know its stupid dude, but i had fun making it up.


I think your just became a troll. Welcome to the other side.

_________________
Image
Image
RNG makes mistake one time, People blame it for life. Damn sucks to be it.


Wed Oct 10, 2012 12:52 am
Profile
User avatar

Joined: Tue Apr 17, 2012 12:11 am
Posts: 5495
Location: Alpha Legion 100
Reply with quote
Hawkeblade wrote:
Nano dissassembler
Uninstalls two hull modules, only can be used after a succesfull raid

Costs 5 yellows


on a serious note does this sound any better?

uninstalls 1 hull module and can only be used after tripping a trap. costs 5 yellow badges.

_________________
Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.


Wed Oct 10, 2012 12:54 am
Profile WWW
User avatar

Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
Reply with quote
How about uninstalls 2 hull mods and they can't be repaired for 24hrs.

_________________
Image


Wed Oct 10, 2012 1:42 pm
Profile

Joined: Sun Nov 06, 2011 9:13 am
Posts: 1695
Reply with quote
Zargor wrote:
How about uninstalls 2 hull mods and they can't be repaired for 24hrs.

this will turn the game from war into flaming war

will be abused to target certain players and make them unable to ever repair in the amount of time the attackers keep it up

_________________
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
████▌▄▌▄▐▐▌█████
████▌▄▌▄▐▐▌▀████
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Image
Image


Wed Oct 10, 2012 5:34 pm
Profile
User avatar

Joined: Sun May 29, 2011 7:33 pm
Posts: 1988
Location: Aboard Blackwood Hall
Reply with quote
icarium81 wrote:
well they would get damaged... just like the tactical bypass damages your equipment.. just like my relays take a beating every other day.

It is a myth that a Tactical Inner-Bypass damages modules. It simply uninstalls them without reducing condition.

_________________
DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum

Image
Image


Wed Oct 10, 2012 5:49 pm
Profile WWW
User avatar

Joined: Mon Aug 09, 2010 2:43 pm
Posts: 1978
Location: Pirate Space
Reply with quote
Nano Dissassembler
Uninstalls one hull module, only can be used after shields are down.
Cannot stack.
Costs 15 yellow badges.

_________________
Request Your Banners Here
Image
Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair


Wed Oct 10, 2012 6:30 pm
Profile
User avatar

Joined: Tue Apr 17, 2012 12:11 am
Posts: 5495
Location: Alpha Legion 100
Reply with quote
DariousTheDark wrote:
Nano Dissassembler
Uninstalls one hull module, only can be used after shields are down.
Cannot stack.
Costs 15 yellow badges.

that sounds good. maybe 10 yellows instead of 15 but either way +1

_________________
Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.


Wed Oct 10, 2012 11:26 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 16 posts ] 

Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.