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 Matched Drannik 
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Name: TBD
Uncommon

Image:
Image
different color

Rank: Matched
Shields: Scaled: (ROUND(SQRT(Rank)*0.6,0))*75
Hull: Scaled: (ROUND(SQRT(Rank)*0.6,0))*25
Abilities: None
Attack: Scaled: 9*Round(Rank/2.0,0) - 50
Defense: 8*Round(Rank/2.0,0) - 50
Rewards: Drannik Saboteur (just a filler for now)
Expires: After 24 Hours
Experience Earned on Kill: 20

I don't want this faction to go extinct. The reward is just a filler, doesn't even need to be one if it is common.

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Mon Oct 15, 2012 8:33 pm
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Littlefluffy wrote:
Name: TBD
Uncommon

Image:
Image
different color

Rank: Matched
Shields: Scaled: (ROUND(SQRT(Rank)*0.6,0))*75
Hull: Scaled: (ROUND(SQRT(Rank)*0.6,0))*25
Abilities: None
Attack: Scaled: 9*Round(Rank/2.0,0) - 50
Defense: 8*Round(Rank/2.0,0) - 50
Rewards: Drannik Saboteur (just a filler for now)
Expires: After 24 Hours
Experience Earned on Kill: 20

I don't want this faction to go extinct. The reward is just a filler, doesn't even need to be one if it is common.



+1.01010101010101010101001010101010101000011101010101010101101901010101010101010101010101001010101010100101010100110101010101010

(I dare you to find the 9 and highlight it)

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Mon Oct 15, 2012 8:46 pm
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Joined: Thu Oct 13, 2011 8:37 pm
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CommanderL wrote:
Littlefluffy wrote:
Name: TBD
Uncommon

Image:
Image
different color

Rank: Matched
Shields: Scaled: (ROUND(SQRT(Rank)*0.6,0))*75
Hull: Scaled: (ROUND(SQRT(Rank)*0.6,0))*25
Abilities: None
Attack: Scaled: 9*Round(Rank/2.0,0) - 50
Defense: 8*Round(Rank/2.0,0) - 50
Rewards: Drannik Saboteur (just a filler for now)
Expires: After 24 Hours
Experience Earned on Kill: 20

I don't want this faction to go extinct. The reward is just a filler, doesn't even need to be one if it is common.



+1.01010101010101010101001010101010101000011101010101010101101901010101010101010101010101001010101010100101010100110101010101010

(I dare you to find the 9 and highlight it)

Took me like 2 seconds lol.

I love the idea, it's a shame for any race to drop off.


Mon Oct 15, 2012 8:49 pm
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Okay, let's make this harder.

+1.88888888888888888888888888888888888888888888888888888888988888888888888888988888888988888888888988888889888888898888888889888888888898888888888888889888888888988888889888888888888889888888889888888888888888888889888888888888888888898888888889888898888888888


Find ALL the 9ns

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Mon Oct 15, 2012 8:52 pm
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CommanderL wrote:
Okay, let's make this harder.

+1.88888888888888888888888888888888888888888888888888888888988888888888888888988888888988888888888988888889888888898888888889888888888898888888888888889888888888988888889888888888888889888888889888888888888888888889888888888888888888898888888889888898888888888


Find ALL the 9ns

Oh the power of ctrl+f


As for the idea, +1 I miss them.

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Mon Oct 15, 2012 9:02 pm
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Try to control yourself people and stop with the stupid comments.

For the OP
Find a decent reward for it and maybe it would be worth hurting my troop carrier spawn rates.

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Mon Oct 15, 2012 9:10 pm
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Tree7304 wrote:
Try to control yourself people and stop with the stupid comments.

For the OP
Find a decent reward for it and maybe it would be worth hurting my troop carrier spawn rates.


If I could think of one I would have put it, was hoping someone would contribute something to that effect

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Mon Oct 15, 2012 9:25 pm
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Before this post I thought tech collectors were part of the Drannik :oops:

I can't think of a good drop for them

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Mon Oct 15, 2012 9:29 pm
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Epicownage wrote:
CommanderL wrote:
Littlefluffy wrote:
Name: TBD
Uncommon

Image:
Image
different color

Rank: Matched
Shields: Scaled: (ROUND(SQRT(Rank)*0.6,0))*75
Hull: Scaled: (ROUND(SQRT(Rank)*0.6,0))*25
Abilities: None
Attack: Scaled: 9*Round(Rank/2.0,0) - 50
Defense: 8*Round(Rank/2.0,0) - 50
Rewards: Drannik Saboteur (just a filler for now)
Expires: After 24 Hours
Experience Earned on Kill: 20

I don't want this faction to go extinct. The reward is just a filler, doesn't even need to be one if it is common.



+1.01010101010101010101001010101010101000011101010101010101101901010101010101010101010101001010101010100101010100110101010101010

(I dare you to find the 9 and highlight it)

Took me like 2 seconds lol.

I love the idea, it's a shame for any race to drop off.

agreed +1

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Tue Oct 16, 2012 2:00 am
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maybe a nerfed colony ship that still takes a planet slot but is free of CR/nrg cost?
could save a couple hundred bil for some peepz.

or if it's rare enough, a extra powerful version of the drannik traps, say:
Drannik Hive Trap:
Effect: 1 year
When applied, the first ship to attack the target planet will awaken a swarm of Drannik guards, boosting its attack and defense by 20,000 for 8 hours.

powerful, but reasonable if it have same drop rate as p flux and QSE.

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Fri Oct 19, 2012 7:01 pm
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Thanks to all you with the ridiculously long numbers. Really helpful on mobile.

Like the idea.
For drops maybe an arti that gives you immunity to npc abilities (may devalue the genetarr ability though)

Or maybe a npc buff on kill (5-8%)
qse level drop: something similar to contact coordinates

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Fri Oct 19, 2012 7:51 pm
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Uy23e wrote:
maybe a nerfed colony ship that still takes a planet slot but is free of CR/nrg cost?
could save a couple hundred bil for some peepz.

or if it's rare enough, a extra powerful version of the drannik traps, say:
Drannik Hive Trap:
Effect: 1 year
When applied, the first ship to attack the target planet will awaken a swarm of Drannik guards, boosting its attack and defense by 20,000 for 8 hours.

powerful, but reasonable if it have same drop rate as p flux and QSE.


I actually like the nerfed colony ship. Maybe not free, but like 1 less planet. So if you have 185 planets the cost for the next would be 184^3*20 or what ever, with this art is is 183^3*20. Saves some credits and not too overpowered for a rare.

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Fri Oct 19, 2012 8:47 pm
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arty that reduces the cost to colonize by 50%. That cost adds up fast you will be glad to have an arty like that, trust me. ;)

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Fri Oct 19, 2012 10:33 pm
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itsSoulPLayAgain wrote:
arty that reduces the cost to colonize by 50%. That cost adds up fast you will be glad to have an arty like that, trust me. ;)


If it was this then the NPC would be extremely rare. Or it can be rare with my art and this as a rare drop like terraformer/qse ratios

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Fri Oct 19, 2012 11:37 pm
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Littlefluffy wrote:
itsSoulPLayAgain wrote:
arty that reduces the cost to colonize by 50%. That cost adds up fast you will be glad to have an arty like that, trust me. ;)


If it was this then the NPC would be extremely rare. Or it can be rare with my art and this as a rare drop like terraformer/qse ratios


your still going to be spending full price to take a planet and around 30billion to take a planet so i dont see why it has to be that rare.

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Sat Oct 20, 2012 1:55 am
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because if it is too common credits become even more useless....toxics drop from 1k ctp to 250. No one would have a hard time with upkeep ever and the only way it would be prevented is if it was as rare as a kelethor...and I want to see these more than once a blue moon.

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Sat Oct 20, 2012 2:04 am
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Littlefluffy wrote:
because if it is too common credits become even more useless....toxics drop from 1k ctp to 250. No one would have a hard time with upkeep ever and the only way it would be prevented is if it was as rare as a kelethor...and I want to see these more than once a blue moon.
Littlefluffy wrote:
because if it is too common credits become even more useless....toxics drop from 1k ctp to 250. No one would have a hard time with upkeep ever and the only way it would be prevented is if it was as rare as a kelethor...and I want to see these more than once a blue moon.



Fluffers If your going to make it that rare, then make it be the mission arty a free colonization,Whats his face is so rare it will not be to over powered and to get half off once ina blue moon is a waist of my time.


Also is it just me or is this threads texted all clusterfreked! I have a perma scroll bare at the bottom in this topic.

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Sat Oct 20, 2012 5:42 am
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itsSoulPLayAgain wrote:
Littlefluffy wrote:
because if it is too common credits become even more useless....toxics drop from 1k ctp to 250. No one would have a hard time with upkeep ever and the only way it would be prevented is if it was as rare as a kelethor...and I want to see these more than once a blue moon.
Littlefluffy wrote:
because if it is too common credits become even more useless....toxics drop from 1k ctp to 250. No one would have a hard time with upkeep ever and the only way it would be prevented is if it was as rare as a kelethor...and I want to see these more than once a blue moon.



Fluffers If your going to make it that rare, then make it be the mission arty a free colonization,Whats his face is so rare it will not be to over powered and to get half off once ina blue moon is a waist of my time.


Also is it just me or is this threads texted all clusterfreked! I have a perma scroll bare at the bottom in this topic.


hes saying make it less good and then more common.

and yeah its messed up because of those stupid long numbers.

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Sat Oct 20, 2012 5:44 am
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20% Off cost ?

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Sat Oct 20, 2012 6:41 am
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How about...the reward is a part that is used in a repeatable mission that gives

this idea.

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Tue Oct 30, 2012 6:57 am
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