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 Apparitious, Bane Familiar 
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Joined: Wed Nov 16, 2011 1:42 am
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As most of you know the Apparitious, Bane Familiar is a rather annoying ally that most high rank players probably wont bother with.

For an average rank player namely me invades are 12b per if we ignore the fact that 100 planets that invade will almost double and the fact that it's going to be near impossible to just to take shared planets it still comes out at 1.2 trillion credits to max out all for a 10% invade increase.


I propose a way to make this ally more useful for high ranks is for each rank you rank your ally you get .5% off your total invade cost obviously capping out at rank 100 (50%) this would bring your invade cost down to the same as your colonize cost and would actually make this a valuable ally.


Would love to hear your thoughts on this ally and any suggestions you have to improve it.

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Mon Oct 15, 2012 1:13 pm
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I say leave it alone. You guys have the 500+ NPC, low ranks get the ally. One for each.

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Mon Oct 15, 2012 1:21 pm
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With the way it ranks up, it's useless for low levels too. When I was low level, I didn't have the deck space for big scanners, and I couldn't afford upkeep on them either. So I'd buy them, do a scan blitz that would last me a month, and then sell 'em. This means that for every blitz, I'd get *two* invasions that would actually rank up the ally. Two whole ranks a month! Oh boy! In *four freaking years* he'd hit rank 100! yayyyy

Now that I'm higher rank I can do blitzes more quickly, but a blitz remains the only sensible way to scan, because of the wasted energy you spend on the later planets in the scan run. It'd be silly to scan every two days until you found something worth invading, unless you were at the extreme of energy reserves.

Why not just make the thing rank up with every invasion, *LIKE IT SAYS IN THE DESCRIPTION BEFORE YOU BUY IT???*

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Mon Oct 15, 2012 1:52 pm
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@toastar you can just take alerted planets.

Not completely against the idea, but 50% is too much.

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Mon Oct 15, 2012 3:04 pm
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KJReed wrote:
@toastar you can just take alerted planets.

Not completely against the idea, but 50% is too much.



My thought was to bring the invade down to colonize costs as i know there are certain players already hitting 120b invades imagine that 1 year from now need some way to regulate these costs i wouldn't be opposed to 0.25% for a 25% total reduction but with the work of getting 100 planets alerted to you to invade the reward should match the work done.

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Mon Oct 15, 2012 3:08 pm
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I guess I still don't see the point of the 48 hours thing though. Even if it was just normal invasions, it'd still take over three full months to max the thing out, which is plenty of time.
And seeing as hardly anyone invades every day, it will realistically take a year or more. Why add yet another level of difficulty?

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Mon Oct 15, 2012 3:54 pm
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Does it change after you rank it up? or does it stay the same for the entire rank up?

Could it be the first 10 ranks you have to invade a planet thats been on your scans less then 48 hours
then rank 11-20 is must invade a planet with 10,000 defense or more to rank up
then 21-30 must invade a planet that is atleast Mega rich in Resource to rank up

maybe a system like that so it makes it harder to find a loop hole? But more interesting then just having to wait for alerted planets.

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Mon Oct 15, 2012 3:59 pm
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I think Dan deliberately made it that hard although I agree that the requirement is a tad ridiculous.


Mon Oct 15, 2012 4:00 pm
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Epicownage wrote:
I think Dan deliberately made it that hard although I agree that the requirement is a tad ridiculous.


I'm sure you're right. Dude knows how to rain on a parade like no one's business. Think what real life must be like:

Dan: "Kids, we're going to Disneyworld!!"
Kids: "Yaayyyyyyy"
Dan: "Well, we'll go to Disneyworld when this random number generator hits 764,312. Every day you get to use it once, and if the number it generates is that one number out of a million, we're going to Disneyworld!!"
Kids: "Huh?"
Dan: "Dont' worry, I already bought the tickets and the hotel and everything. I spent months on this. As soon as that one in a million thing happens, it will be *so awesome*"
Kids: "Oh."
Dan: *So awesome.*"

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Mon Oct 15, 2012 4:25 pm
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@ toastar the point i believe of the 48 hours was to make it harder to use footballs.

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Mon Oct 15, 2012 4:42 pm
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KJReed wrote:
@ toastar the point i believe of the 48 hours was to make it harder to use footballs.



Sadly its still glitched. Any ways. not much you can do a bout it so annoying lower ranks and weak pathetic mid ranks We know who they are! Are going to abuse it and have it rank 100 in 100 days. NP there, There ships suck and I wil zero there legions if they try to take a planet from me. This is not going to matter much we can still beat them up.

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Mon Oct 15, 2012 5:40 pm
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I have used footballs in the past, and used them extensively, I have no quarms with doing that or those who do, I won't be using them for this though, it would be way too much work.


Mon Oct 15, 2012 5:49 pm
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KJReed wrote:
@ toastar the point i believe of the 48 hours was to make it harder to use footballs.


Still easy to use footballs:
Step One: Conquer the Football
Step Two: Let Football get taken
Step Three: Purge Football
Step Four: Have legion member alert Football
Step Five: Repeat step One

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Mon Oct 15, 2012 5:58 pm
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people complaining about the invasion costs, are just those who havent planned ahead enough and gained enough mining income, thats all there is too it, and they must not have very much coming in from research either, since they much have that contract by the time invasion costs are 100billion.
ive got mine and my invasions were about 4billion when i got mine.. maybe sooner.
its no one elses fault except their own that they took an extra hundred arti worlds and no more mining or research to try and keep pace with their needs.

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Mon Oct 15, 2012 10:52 pm
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icarium81 wrote:
people complaining about the invasion costs, are just those who havent planned ahead enough and gained enough mining income, thats all there is too it, and they must not have very much coming in from research either, since they much have that contract by the time invasion costs are 100billion.
ive got mine and my invasions were about 4billion when i got mine.. maybe sooner.
its no one elses fault except their own that they took an extra hundred arti worlds and no more mining or research to try and keep pace with their needs.



You cannot get enough mineral income in to pay for the rise in planet invasions without taking nearly all mineral planets which then defeats the point in getting new planet entirely... yes you can balance it out with research which is how most high rankers manage it as research increases on it's own without the use of more planet slots.

But it's not just the cost it's self you have to find planets worth that invade cost your not going to take VL ER arti planets when it's costing you 50-60b a shot + the fact you cant scan blitz to do it or if you do you need to do 50 scan blitzs taking two good planets each time.


The whole thing is rather pointless for higher ranks by the time they get it complete they wont be invading many planets and the ones they do there tach will give them all the % they need.

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Mon Oct 15, 2012 11:10 pm
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oh i wasnt mentioning the lunacy of the planet scans, did that already in another topic. but legion alerts are the easiest way to go.. ive got one guy who has 7 planets all suitable for invasion, just gotta wait a day for each attempt.
also saying people cant do scan runs often.. i dont have the highest arti income (not bad though either at 33.5K) and in 2 weeks ive got over 150 purgers.. i could purge those 150 and do a small scan run. its all random for what you find, i could find 10 sweet planets, or i could find 10 scan runs of nothing but crap.



should be noted, i think the RNG hates higher rankers. as posted in my FED UP WITH BLOCKADES and DAC drop rates. thread in the pub. so the likelihood of crap scan runs is what i forsee for most.

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Mon Oct 15, 2012 11:16 pm
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icarium81 wrote:
oh i wasnt mentioning the lunacy of the planet scans, did that already in another topic. but legion alerts are the easiest way to go.. ive got one guy who has 7 planets all suitable for invasion, just gotta wait a day for each attempt.
also saying people cant do scan runs often.. i dont have the highest arti income (not bad though either at 33.5K) and in 2 weeks ive got over 150 purgers.. i could purge those 150 and do a small scan run. its all random for what you find, i could find 10 sweet planets, or i could find 10 scan runs of nothing but crap.



should be noted, i think the RNG hates higher rankers. as posted in my FED UP WITH BLOCKADES and DAC drop rates. thread in the pub. so the likelihood of crap scan runs is what i forsee for most.



Yea it's not that you cant do scan runs it's that you can only take two planets per scan run to get the reward anything over that and it's not going to count it's a real pain to get up and i'm just not sure 10% will really make that much difference by the time you actually get it finished.

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Mon Oct 15, 2012 11:41 pm
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yeah. i mis read it and thought it was 10% to start and the rest of the abilities were raised along the ranks... pretty cheap move, but a bonus is a bonus and itll get there.................................................................................................................eventually.......................maybe....................hopefully the game lasts that long............

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Mon Oct 15, 2012 11:53 pm
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48 hours is 48 hours... there really isnt anything special to add.

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the planet will have been on your scans for 48+ hours at that point...


Well, then that would be GREATER than 48 hours... so no.


this was in response to me asking whether a planet alerted 5 times would count towards the bane ally ranking up.

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Sun Oct 21, 2012 12:15 am
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Come to think of it.. This guy is VERY Footballs friendly.

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Sun Oct 21, 2012 1:27 am
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