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Hacking Disabled Ship
http://galaxylegion.com/forum/viewtopic.php?f=6&t=30017
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Author:  Teflon [ Sun Oct 21, 2012 3:02 am ]
Post subject:  Hacking Disabled Ship

I would like to see Krionus virus trap disabled or hacking odds increased when hacking a ship that is disabled.

Author:  jimjimtata [ Sun Oct 21, 2012 3:07 am ]
Post subject:  Re: Hacking Disabled Ship

Teflon wrote:
I would like to see Krionus virus trap disabled or hacking odds increased when hacking a ship that is disabled.


You mean...if the player has a krionus trap that was not set off when he/she was disabled, that trap should have a chance of being deactivated upon a successful hack? It's not clear to me...

Author:  Oexarity [ Sun Oct 21, 2012 4:21 am ]
Post subject:  Re: Hacking Disabled Ship

I think he meant Quantum Firewall Trap

Author:  SnakeEyes [ Sun Oct 21, 2012 8:38 am ]
Post subject:  Re: Hacking Disabled Ship

Wait, there's a chance the trap doesnt go off?

-_- learn something new every day

Author:  Oexarity [ Sun Oct 21, 2012 6:01 pm ]
Post subject:  Re: Hacking Disabled Ship

This is how I interpret it:

If you disable a ship BEFORE you hack it, then when you do hack it (if the ship is still disabled), there is a decreased chance (maybe, 50% chance?) that the QFT goes off.

Author:  Teflon [ Mon Oct 22, 2012 1:57 am ]
Post subject:  Re: Hacking Disabled Ship

Yes, sorry for the typo.

If a ship is currently disabled when you hack it, I would suggest either:

Quantum Firewall Trap will not go off.

Or

Chances of a successful / critical hack are increased.

Thanks!

Author:  Narej [ Mon Oct 22, 2012 2:02 am ]
Post subject:  Re: Hacking Disabled Ship

I would be fine with this idea, since I often disable players before I hack them. It's really quite irritating to use 2+ Nulls on the same player. :evil:

Author:  thunderbolta [ Mon Oct 22, 2012 4:48 pm ]
Post subject:  Re: Hacking Disabled Ship

Makes sense. If you beat the snot out of something, they'll put up less resistance. Thus why we can only raid whilst they are disabled. For the same reason, hacking should become easier.

Author:  Teflon [ Mon Oct 22, 2012 8:30 pm ]
Post subject:  Re: Hacking Disabled Ship

Actually, on second thought... it might be interesting if hacking was easier if the target ship's shields are down to 10% or less.

It would make some sci-fi sense :lol: and place some more importance on shields vs. hull, which imho is kinda needed any way.

Author:  senatorhung [ Tue Oct 23, 2012 3:54 am ]
Post subject:  Re: Hacking Disabled Ship

Teflon wrote:
Actually, on second thought... it might be interesting if hacking was easier if the target ship's shields are down to 10% or less.

It would make some sci-fi sense :lol: and place some more importance on shields vs. hull, which imho is kinda needed any way.


+1 to this idea ... i do not have any shield modules installed at the moment, but this would make me think a bit about doing so ... i can get the black hat readily enough, but the 8k hacks medal looms ... not to mention that bloody firewall one ...

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