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 bring back draniky fellas for upper ranks. 
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Joined: Thu Jun 23, 2011 4:30 am
Posts: 4230
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So to revive This dieing group I suggest the fallowing.

Drannik Fighter

Match it to the assassins stats
Common
drops Light badges.

New BT items for light badges . IDK yet. But people seem to always want planet stuff . dark badges do that so , many some thing for bases.
Like

50 badges Drannik plating. Hull + 30 for legion base. or player ?? IDK
500 badges Drannik upgrad prototype kit, randomly upgrades a Dranik devise by 25% up to 200% lowers negative effects to zero when it reaches 200%
1,000 badges Drinnik sub fusions adjusters. Base mod. Size 2 stranded space. Hull 1,000 shields 1,000 def 1,000 Can be upgraded with the Drannik upgrad prototype Limit 4 per base.

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Thu Oct 25, 2012 3:15 am
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Joined: Tue Apr 17, 2012 12:11 am
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Location: Alpha Legion 100
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+1

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Thu Oct 25, 2012 3:39 am
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Joined: Tue Feb 28, 2012 11:42 am
Posts: 779
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Seems pretty good but I don't think badge items should be called 'Drannik' items (Or any other race) as more NPCs in future might come out that give light badges.

What negative effects do you mean for when it gets to 200%?

What's stranded space? That module seems nice to me though.

Just thing you need to clarify a few things and/or perhaps proof read your posts on the presumption that 'Stranded' was a typo.

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Thu Oct 25, 2012 4:12 am
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Joined: Mon Nov 21, 2011 1:08 am
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Silens wrote:
Seems pretty good but I don't think badge items should be called 'Drannik' items (Or any other race) as more NPCs in future might come out that give light badges.

What negative effects do you mean for when it gets to 200%?

What's stranded space? That module seems nice to me though.

Just thing you need to clarify a few things and/or perhaps proof read your posts on the presumption that 'Stranded' was a typo.


negative effect is the energy drain of the drannik ballistae

he meant standard space

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Thu Oct 25, 2012 4:25 am
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Joined: Thu Jun 23, 2011 4:30 am
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Silens wrote:
Seems pretty good but I don't think badge items should be called 'Drannik' items (Or any other race) as more NPCs in future might come out that give light badges.

What negative effects do you mean for when it gets to 200%?

What's stranded space? That module seems nice to me though.

Just thing you need to clarify a few things and/or perhaps proof read your posts on the presumption that 'Stranded' was a typo.



We have 8 driniky ship mods atm. I would like to see the 500GP item act just like crimson schematics.

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Thu Oct 25, 2012 4:44 am
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Joined: Tue Oct 18, 2011 8:15 pm
Posts: 476
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itsSoulPLayAgain wrote:
Silens wrote:
Seems pretty good but I don't think badge items should be called 'Drannik' items (Or any other race) as more NPCs in future might come out that give light badges.

What negative effects do you mean for when it gets to 200%?

What's stranded space? That module seems nice to me though.

Just thing you need to clarify a few things and/or perhaps proof read your posts on the presumption that 'Stranded' was a typo.



We have 8 drannik ship mods atm. I would like to see the 500 Light Badge item act just like crimson schematics.

I see the point you are trying to make, but, if you call the stuff you buy with the badges something with Drannik in the name, your locking light badges to the Drannik race, limiting them. I think it might be better if you use a name for them, that would allow ships from other races to drop them too.

With that said, i would like to see some of these things. I would also like too see something similar to the Dark Badge items as well, like the planet upgrades and a i would definitely want a light version of the Composite Rays and Custom Decoys.

Customized Decoy (Light Version) Costs: 42 Light Badges.
Choice: provide 6% bonus to attack when battling non-player enemies,
or 6% bonus to attack when battling enemy bases.
Lasts 8 hours.
This bonus is immune to removal from enemy artifacts.

Composite Ray (Light Version) Costs: 426 Light Badges.
[ Special Weapon - Size:18, Attack:80, Defense:80]
When first installed, choose 1 permanent bonus to this weapon:
40 Energy, 60 Scan, OR 80 Cloak.
Requires Rank 75 or Greater. (Limit 3 per ship)

These are some of my ideas.


Thu Oct 25, 2012 6:51 am
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