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new profession http://galaxylegion.com/forum/viewtopic.php?f=6&t=30123 |
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Author: | bradyc [ Wed Oct 24, 2012 9:02 pm ] |
Post subject: | new profession |
new Presession in a mission that drop artifact that allows you to change to that profession by using the artifact. The new Profession that unlocks is called professor in the mission. -60 pecent to upkeep. +20 percent to artifacts and if you are one the 3 races that improve resources as a bonus +2 increase to resource max. go from 15x to 17x. not sure the requirement to do the mission open to any sugestion. |
Author: | Fireblade [ Wed Oct 24, 2012 9:05 pm ] |
Post subject: | Re: new profession |
... How do we get you to stop posting on this board? because shooting down every half brained idea you have clearly isn't working... |
Author: | Sparky [ Wed Oct 24, 2012 9:07 pm ] |
Post subject: | Re: new profession |
Overpowered Not going to happen -9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO STOP POSTING STUPID SUGGESTIONS |
Author: | strm avenger [ Wed Oct 24, 2012 9:07 pm ] |
Post subject: | Re: new profession |
Now, -60% upkeep would just be a kick in the teeth to builder. But, oh snap, you kept going and added a doubled-up excavator bonus to it. I don't even wanna know what Mento's AP production is after that. BUT WAIT THERE'S MORE! We can now make 17x planets as Talth/Mylarai/Kronyn, and likely 18x/19x planets after we transform them. Just... nerf it all. 20% upkeep, 7% artifact and perhaps raise the cap to 16x and it's somewhat feasible. |
Author: | itsSoulPLayAgain [ Wed Oct 24, 2012 9:08 pm ] |
Post subject: | Re: new profession |
Maybe make 1 big thread with all your ideas |
Author: | KJReed [ Wed Oct 24, 2012 9:15 pm ] |
Post subject: | Re: new profession |
Chain requires 1 rescued prisoner and 500 energy each round. 75 rounds per complains. 50 completions. Next mission is 600e each round. And 1terraformer. 5rounds per completion. 5completions. With failure chance Next one is. 25 round s and completions. 750e.each chance to break all modules. Upkeep has to be at least 10b to try. Mission after that take 2m energy. 5 at a time. unless the chain is like this no way in the world |
Author: | bradyc [ Wed Oct 24, 2012 9:33 pm ] |
Post subject: | Re: new profession |
changed upkeep -50 percent and artifact +1 percent +3 bonus to 3 races that improve resources. since i changed the requirement does the mission requirement stay the same or change as well as open to any other mission ideas. note if you are any race other than the 3 races that improve resources you not see that bonus as it is tied to the 3 races that improve resources. |
Author: | TimeManipulator [ Wed Oct 24, 2012 9:49 pm ] |
Post subject: | Re: new profession |
Can you please stop posting dumb suggestions? You've made 4 suggestions within 2 hours and non of 'em was even close on getting a +1. If you don't get the message that every as in EVERY suggestion you've made is rather pointless, then I don't know what will. |
Author: | bradyc [ Wed Oct 24, 2012 9:55 pm ] |
Post subject: | Re: new profession |
my ideas are not dumb.you forget that dan has final say in any idea being implemented. |
Author: | Darth Flagitious [ Wed Oct 24, 2012 9:58 pm ] |
Post subject: | Re: new profession |
bradyc wrote: my ideas are not dumb.you forget that dan has final say in any idea being implemented. Yes. They. Are. If you want Dan to even think about considering the possibility of adding one of your ideas, you need to come up with something that has, oh... logic, necessity, interest from the players, etc. Not just the first thing that pops into your crack addled brain. |
Author: | bradyc [ Wed Oct 24, 2012 10:10 pm ] |
Post subject: | Re: new profession |
i take suggestion on how to improve a idea and if its over power i can adjust thing. |
Author: | Darth Flagitious [ Wed Oct 24, 2012 10:11 pm ] |
Post subject: | Re: new profession |
You need to take the suggestion to not make suggestions. That's the only way I can see to improve any of your suggestions. |
Author: | itsSoulPLayAgain [ Wed Oct 24, 2012 10:13 pm ] |
Post subject: | Re: new profession |
bradyc wrote: my ideas are not dumb.you forget that dan has final say in any idea being implemented. Ask, What do I need. not what do I want. Read other peoples threads and help those ideas! |
Author: | bradyc [ Wed Oct 24, 2012 10:19 pm ] |
Post subject: | Re: new profession |
Darth Flagitious wrote: You need to take the suggestion to not make suggestions. That's the only way I can see to improve any of your suggestions. i will ingnore that suggestion. |
Author: | KJReed [ Wed Oct 24, 2012 10:22 pm ] |
Post subject: | Re: new profession |
bradyc wrote: Darth Flagitious wrote: You need to take the suggestion to not make suggestions. That's the only way I can see to improve any of your suggestions. i will ingnore that suggestion. how about read ALL the things that have ever been suggested first. look at the reasons why peoplr said they wouldn't work. Don't bump any of these topics. After that, then come up with an idea |
Author: | kellmaster [ Wed Oct 24, 2012 10:23 pm ] |
Post subject: | Re: new profession |
Darth Flagitious wrote: You need to take the suggestion to not make suggestions. That's the only way I can see to improve any of your suggestions. brilliant |
Author: | varunjitsingh146 [ Wed Oct 24, 2012 11:06 pm ] |
Post subject: | Re: new profession |
Sparky wrote: Overpowered Not going to happen -9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO STOP POSTING STUPID SUGGESTIONS overpowered is exactly what i was thinking. Bradyc you'll get more luck if you stop suggesting things just to make the game easier for yourself. you want a good planet? NPC for the stuff needed to build one up. you want to abandon crap planets? make better planets to make up for their lack of value or if your really against having them use actual cash to pay for abandoning them. nothing against you just think these suggestions through before you post them and stop coming up with things only meant as luxuries. higher ranks want more NPCS design a few. we want stuff to keep us interested not more stuff to hold our hands. |
Author: | icarium81 [ Thu Oct 25, 2012 1:49 am ] |
Post subject: | Re: new profession |
come on now folks, im +a millioning this SOB. ill take it a step further too, i want a full 100% upkeep reduction. and since i have dark bots, i want a 15% REFUND every day to be honest. the sobs are working for ME! and im the boss and i get paid. and my arti production simply isnt high enough, id like to raise that bonus up to 150% and any planets that are under RICH in arti resources, automatically gets raised up.. plus all planets get a 10K bonus to defence, at a cost of zero space of course. and i would actually like to have some x50 planets, just cause.. and my urbanizing should count for 5 pts every 8 hours (cause if sabs can use their ability that quick, i should be able to do the same) |
Author: | Common [ Thu Oct 25, 2012 8:45 pm ] |
Post subject: | Re: new profession |
he doesn't he's stupid...he doesn't know he is stupid.... |
Author: | Common [ Thu Oct 25, 2012 8:48 pm ] |
Post subject: | Re: new profession |
Don't try using logic or reasoning, it has not effect on bradyc. |
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