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Common
Joined: Sun Nov 27, 2011 7:39 am Posts: 334
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Allied Ships you equip onto some of your planets - Adds Def, Attack and Pop to counter the rising invasion attack power and unlimited player potential - A variety of Ally ships with different properties and abillities would be good.
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Sun Oct 28, 2012 1:03 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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Common wrote: Allied Ships you equip onto some of your planets - Adds Def, Attack and Pop to counter the rising invasion attack power and unlimited player potential - A variety of Ally ships with different properties and abillities would be good. we can already do that with our ships why would a little bug help us in our defense XD
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Sun Oct 28, 2012 4:08 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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So, basically a planet structure that gains ranks/abilities, etc?
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Sun Oct 28, 2012 7:54 pm |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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viewtopic.php?f=6&t=29452I personally liked golgathas idea. extending the tree would cost players billions to restructure their planets. players attack increase faster than before so an extra 10k defense would help for only a few months. maximizing cloak on all your planets is an option but very unlikely to happen.
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Sun Oct 28, 2012 9:55 pm |
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Common
Joined: Sun Nov 27, 2011 7:39 am Posts: 334
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stuffybeary wrote: http://galaxylegion.com/forum/viewtopic.php?f=6&t=29452 I personally liked golgathas idea. extending the tree would cost players billions to restructure their planets. players attack increase faster than before so an extra 10k defense would help for only a few months. maximizing cloak on all your planets is an option but very unlikely to happen. Yup, what Golgotha is saying was exactly what i was trying to discuss in that other thread "Planet Rank Points" webguydan wrote: So, basically a planet structure that gains ranks/abilities, etc? Well, yup, i guess - One might want multiple allies since one can have many planets something like CT-Lab or Bi-weekly Mission Anyone wanna conjure up some ideas for Planet Ally abillities and ways for a planet ally to rank?
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Mon Oct 29, 2012 3:10 am |
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Golgotha
Joined: Sun Oct 02, 2011 4:14 am Posts: 541
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I dont think this one needs to be too complicated.
Seems to me like this would make a good CT lab artifact that uses ship bots.
Rank via 1/day (yes, this would allow you to use planetary time vortex's, giving use to another artifact that builds up like mad. Time vortex's cease to workj at rank 100, but no maximum rank to the structure)
Evolutionary Vector Establishments - EVE modules. Space 4 Limit 1/planet Cost: 100 Sentry Guards, 100 Ion Repulsor Charges, 100 Neural Interfaces, 100 Ship Bots
Two choices upon instalation: Fortress Rank 1: 3500 defence, 3500 attack Rank 30: 1000 population Rank 60: Maximum invasion success chance lowered by 15% Rank 100: Immunity to enemy artifacts and Time Vortex's or Strategic Rank 1: 1000 cloak Rank 30: Invasion defence 5000 Rank 60: All incomes improved by 10% fixed percentage Rank 100: After an unsucessful invasion, this planet becomes invincible for 1 hour. Immunity to Time Vortex's
Obviously these are spammed out, rough ideas. They serve no real purpose other than to get the ball rolling and have people discuss strength levels, etc. I do feel like they should offer more special abilities and less raw numbers than these presented, but its good for a start point.
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Mon Oct 29, 2012 4:09 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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I think it now would be a good time to bring up an old idea seen here. Have the set bonus be something similar to an ally, % bonus dependent on colony age or last attacked, depending on the set. So like Golgotha's idea for an ally. 1 set is a shield+ minefield+ pop structure (starting stats of it) and as the colony ages it the power of these grow and new set bonus arise. Day 1: no bonus Day 2: +2% att/def +1% pop Day 30: structures become immune to CCMs and sabs +58% att/def +29% pop Day 60: +2000 Invasion defense +118% att/def +59% pop Day 100: + X(5-10) resource dependent on planet type.+198% att/def +99% pop or another set Cloak structure+Spy uplink+pop stucture Day 1: no bonus Day 2: +3 cloak +1%pop Day 30: +2 research +87 cloak +29% pop Day 60: + mmunity to wormholes +177 cloak +59% pop Day 100: If planet as not been scanned until now set structures all x2 +297 cloak +99% pop
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Mon Oct 29, 2012 8:52 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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+1 to the concept
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Mon Oct 29, 2012 12:05 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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Littlefluffy wrote: I think it now would be a good time to bring up an old idea seen here. Have the set bonus be something similar to an ally, % bonus dependent on colony age or last attacked, depending on the set. So like Golgotha's idea for an ally. 1 set is a shield+ minefield+ pop structure (starting stats of it) and as the colony ages it the power of these grow and new set bonus arise. Day 1: no bonus Day 2: +2% att/def +1% pop Day 30: structures become immune to CCMs and sabs +58% att/def +29% pop Day 60: +2000 Invasion defense +118% att/def +59% pop Day 100: + X(5-10) resource dependent on planet type.+198% att/def +99% pop or another set Cloak structure+Spy uplink+pop stucture Day 1: no bonus Day 2: +3 cloak +1%pop Day 30: +2 research +87 cloak +29% pop Day 60: + immunity to wormholes +177 cloak +59% pop Day 100: If planet as not been scanned until now set structures all x2 +297 cloak +99% pop i would rather see a percentage increase in production, less OP'd.immunity to wormholes? you mean people cant warp away guards?Im liking your ideas though. This is potentially a good way to help stop the monster-high attackers out there from taking your planets.
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Mon Oct 29, 2012 12:51 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Common wrote: Allied Ships you equip onto some of your planets - Adds Def, Attack and Pop to counter the rising invasion attack power and unlimited player potential - A variety of Ally ships with different properties and abillities would be good. If this is an improvement on your other idea, it's much better. As long as these "Allies" that you equip onto the planets are of a limited amount, and have caps, I'm all for it. I've got a few planets I'd love to use these on.
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Mon Oct 29, 2012 2:05 pm |
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Common
Joined: Sun Nov 27, 2011 7:39 am Posts: 334
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No, it's not a build from previous idea.
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Mon Oct 29, 2012 4:14 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Common wrote: No, it's not a build from previous idea. I didn't say it was. I was suggesting it uses the old idea as a way to be implemented and be somewhat passive to the planet. I don't want to spend 100M research finding 4 new recipes in the CTL. Sereomontis wrote: i would rather see a percentage increase in production, less OP'd. immunity to wormholes? you mean people cant warp away guards? Im liking your ideas though. This is potentially a good way to help stop the monster-high attackers out there from taking your planets. it wasn't a + to the richness, I meant to be the same as adaptive spires. Yes
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Mon Oct 29, 2012 4:22 pm |
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