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 Planet Allies 
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Joined: Sun Nov 27, 2011 7:39 am
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Allied Ships you equip onto some of your planets - Adds Def, Attack and Pop to counter the rising invasion attack power and unlimited player potential - A variety of Ally ships with different properties and abillities would be good.


Sun Oct 28, 2012 1:03 am
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Common wrote:
Allied Ships you equip onto some of your planets - Adds Def, Attack and Pop to counter the rising invasion attack power and unlimited player potential - A variety of Ally ships with different properties and abillities would be good.


we can already do that with our ships why would a little bug help us in our defense XD

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Sun Oct 28, 2012 4:08 am
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So, basically a planet structure that gains ranks/abilities, etc?


Sun Oct 28, 2012 7:54 pm
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viewtopic.php?f=6&t=29452
I personally liked golgathas idea. extending the tree would cost players billions to restructure their planets. players attack increase faster than before so an extra 10k defense would help for only a few months. maximizing cloak on all your planets is an option but very unlikely to happen.


Sun Oct 28, 2012 9:55 pm
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stuffybeary wrote:
http://galaxylegion.com/forum/viewtopic.php?f=6&t=29452
I personally liked golgathas idea. extending the tree would cost players billions to restructure their planets. players attack increase faster than before so an extra 10k defense would help for only a few months. maximizing cloak on all your planets is an option but very unlikely to happen.


Yup, what Golgotha is saying was exactly what i was trying to discuss in that other thread "Planet Rank Points"

webguydan wrote:
So, basically a planet structure that gains ranks/abilities, etc?


Well, yup, i guess - One might want multiple allies since one can have many planets something like CT-Lab or Bi-weekly Mission

Anyone wanna conjure up some ideas for Planet Ally abillities and ways for a planet ally to rank?


Mon Oct 29, 2012 3:10 am
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I dont think this one needs to be too complicated.

Seems to me like this would make a good CT lab artifact that uses ship bots.

Rank via 1/day (yes, this would allow you to use planetary time vortex's, giving use to another artifact that builds up like mad. Time vortex's cease to workj at rank 100, but no maximum rank to the structure)

Evolutionary Vector Establishments - EVE modules.
Space 4
Limit 1/planet
Cost: 100 Sentry Guards, 100 Ion Repulsor Charges, 100 Neural Interfaces, 100 Ship Bots

Two choices upon instalation:
Fortress
Rank 1: 3500 defence, 3500 attack
Rank 30: 1000 population
Rank 60: Maximum invasion success chance lowered by 15%
Rank 100: Immunity to enemy artifacts and Time Vortex's
or
Strategic
Rank 1: 1000 cloak
Rank 30: Invasion defence 5000
Rank 60: All incomes improved by 10% fixed percentage
Rank 100: After an unsucessful invasion, this planet becomes invincible for 1 hour. Immunity to Time Vortex's

Obviously these are spammed out, rough ideas. They serve no real purpose other than to get the ball rolling and have people discuss strength levels, etc.
I do feel like they should offer more special abilities and less raw numbers than these presented, but its good for a start point.

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Mon Oct 29, 2012 4:09 am
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I think it now would be a good time to bring up an old idea seen here.

Have the set bonus be something similar to an ally, % bonus dependent on colony age or last attacked, depending on the set.

So like Golgotha's idea for an ally.
1 set is a shield+ minefield+ pop structure (starting stats of it)
and as the colony ages it the power of these grow and new set bonus arise.

Day 1: no bonus
Day 2: +2% att/def +1% pop
Day 30: structures become immune to CCMs and sabs +58% att/def +29% pop
Day 60: +2000 Invasion defense +118% att/def +59% pop
Day 100: + X(5-10) resource dependent on planet type.+198% att/def +99% pop

or another set
Cloak structure+Spy uplink+pop stucture
Day 1: no bonus
Day 2: +3 cloak +1%pop
Day 30: +2 research +87 cloak +29% pop
Day 60: + mmunity to wormholes +177 cloak +59% pop
Day 100: If planet as not been scanned until now set structures all x2 +297 cloak +99% pop

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Mon Oct 29, 2012 8:52 am
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+1 to the concept

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Mon Oct 29, 2012 12:05 pm
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Littlefluffy wrote:
I think it now would be a good time to bring up an old idea seen here.

Have the set bonus be something similar to an ally, % bonus dependent on colony age or last attacked, depending on the set.

So like Golgotha's idea for an ally.
1 set is a shield+ minefield+ pop structure (starting stats of it)
and as the colony ages it the power of these grow and new set bonus arise.

Day 1: no bonus
Day 2: +2% att/def +1% pop
Day 30: structures become immune to CCMs and sabs +58% att/def +29% pop
Day 60: +2000 Invasion defense +118% att/def +59% pop
Day 100: + X(5-10) resource dependent on planet type.+198% att/def +99% pop

or another set
Cloak structure+Spy uplink+pop stucture
Day 1: no bonus
Day 2: +3 cloak +1%pop
Day 30: +2 research +87 cloak +29% pop
Day 60: + immunity to wormholes +177 cloak +59% pop
Day 100: If planet as not been scanned until now set structures all x2 +297 cloak +99% pop

i would rather see a percentage increase in production, less OP'd.
immunity to wormholes? you mean people cant warp away guards?
Im liking your ideas though.
This is potentially a good way to help stop the monster-high attackers out there from taking your planets.


Mon Oct 29, 2012 12:51 pm
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Common wrote:
Allied Ships you equip onto some of your planets - Adds Def, Attack and Pop to counter the rising invasion attack power and unlimited player potential - A variety of Ally ships with different properties and abillities would be good.

If this is an improvement on your other idea, it's much better. As long as these "Allies" that you equip onto the planets are of a limited amount, and have caps, I'm all for it. I've got a few planets I'd love to use these on.

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Mon Oct 29, 2012 2:05 pm
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No, it's not a build from previous idea.


Mon Oct 29, 2012 4:14 pm
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Common wrote:
No, it's not a build from previous idea.


I didn't say it was. I was suggesting it uses the old idea as a way to be implemented and be somewhat passive to the planet. I don't want to spend 100M research finding 4 new recipes in the CTL.

Sereomontis wrote:
i would rather see a percentage increase in production, less OP'd.
immunity to wormholes? you mean people cant warp away guards?
Im liking your ideas though.
This is potentially a good way to help stop the monster-high attackers out there from taking your planets.


it wasn't a + to the richness, I meant to be the same as adaptive spires.
Yes

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Mon Oct 29, 2012 4:22 pm
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