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Stryll Seeker
http://galaxylegion.com/forum/viewtopic.php?f=6&t=3021
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Author:  Vekno [ Fri Dec 03, 2010 4:32 am ]
Post subject:  Stryll Seeker

With the addition of the Continuum beacon i think the Stryll Seeker should be adjusted from a 10% boost to a 20% boost, considering the Continuum beacon is a 15% boost, and can be gained from artifact drops, and the Stryll Seeker is an NPC drop.

Author:  FerrusManus [ Fri Dec 03, 2010 4:58 am ]
Post subject:  Re: Stryll Seeker

I wouldn't mind that, but they can justify keeping it the way it is.

Author:  Vekno [ Fri Dec 03, 2010 5:02 am ]
Post subject:  Re: Stryll Seeker

how so? if anything they should flip the values. The continuum beacon is easy to get, at least with the stryll seeker you have to kill someone for it. artifact point drops should ALWAYS be worse than NPC drops.

Author:  FerrusManus [ Fri Dec 03, 2010 5:05 am ]
Post subject:  Re: Stryll Seeker

It's not like it's a difficult NPC, and it's still a bonus (you can have both on at once) so it is still an improvement, it's not as though one would replace the other.

Author:  DMDMDM [ Fri Dec 03, 2010 6:47 am ]
Post subject:  Re: Stryll Seeker

I'd rather have the Stryll Seeker, Stryll Trap, Shadin Algorithm etc. turnable for tech parts. If anything I'm getting way too many. And the instances in which you could/should/would use them are very limited. Same for Eruption Channeler and Gas Igniter Rod. Too many rare/uncommon spawns with such awful drops.

Author:  Vekno [ Fri Dec 03, 2010 4:44 pm ]
Post subject:  Re: Stryll Seeker

to FerrusManus, i honestly did not know that, as almost every other artifact in this game is not a stackable effect, so i would say ur right. but DMDMDM has a GREAT idea! i get a crappy stryll ship in my NPC slot at least twice a week, and never kill em cause i dont need a trap probe, and dont want to waste my cargo space. if they were scrappable for tech parts, that would DEFINITLY incite me to go after em.

Author:  DMDMDM [ Fri Dec 03, 2010 9:42 pm ]
Post subject:  Re: Stryll Seeker

Vekno wrote:
to FerrusManus, i honestly did not know that, as almost every other artifact in this game is not a stackable effect, so i would say ur right. but DMDMDM has a GREAT idea! i get a crappy stryll ship in my NPC slot at least twice a week, and never kill em cause i dont need a trap probe, and dont want to waste my cargo space. if they were scrappable for tech parts, that would DEFINITLY incite me to go after em.

I get them over 9000 times a day ! I hatehatehate them. Big time.

Author:  FerrusManus [ Fri Dec 03, 2010 9:50 pm ]
Post subject:  Re: Stryll Seeker

Vekno wrote:
to FerrusManus, i honestly did not know that, as almost every other artifact in this game is not a stackable effect, so i would say ur right. but DMDMDM has a GREAT idea! i get a crappy stryll ship in my NPC slot at least twice a week, and never kill em cause i dont need a trap probe, and dont want to waste my cargo space. if they were scrappable for tech parts, that would DEFINITLY incite me to go after em.


That not what I meant, I meant that you can have it in addition to the other stuff, so it's still an easy-to-get bonus.

Author:  Vekno [ Fri Dec 03, 2010 10:05 pm ]
Post subject:  Re: Stryll Seeker

ah. well, then i vote the two effects be stackable, or the stryll seeker be changed to be better than the continuum beacon.

Author:  FerrusManus [ Fri Dec 03, 2010 10:08 pm ]
Post subject:  Re: Stryll Seeker

Okay, now I'm confused about what I thought you were saying. You can have a Stryll Seeker and a Continuum Beacon on at the same time, but not multiple Stryll Seekers. You can also have things like Subspace Seekers on at the same time, which is usually what you do toward the end of a scan blitz: equip all these artifacts.

Author:  Vekno [ Fri Dec 03, 2010 10:12 pm ]
Post subject:  Re: Stryll Seeker

ah. thats what i thought u ment. u CAN have a stryll seeker and continuum beacon at the same time, but you CANNOT have an ancient crystal foci AND a crimson oblesk on. i thought you had to choose between either a stryll seeker OR a continuum beacon. anyway... you were right and i was wrong. lol.

Author:  FerrusManus [ Fri Dec 03, 2010 10:31 pm ]
Post subject:  Re: Stryll Seeker

Vekno wrote:
ah. thats what i thought u ment. u CAN have a stryll seeker and continuum beacon at the same time, but you CANNOT have an ancient crystal foci AND a crimson oblesk on. i thought you had to choose between either a stryll seeker OR a continuum beacon. anyway... you were right and i was wrong. lol.


You can have a Crystal Focus and Crimson Obelisk on at the same time, you can have anything on at the same time, just not more than one of the same thing.

Author:  Vekno [ Fri Dec 03, 2010 10:59 pm ]
Post subject:  Re: Stryll Seeker

REALLY?!?! i did not know that. last time i tried to use an ancient crimson foci with a crimson oblesk a message came up that said 'a similar artifact is already on ur ship'. ill try it again, and if its supposed to work ill put it into the issues forum.

Author:  Caleth [ Sat Dec 04, 2010 2:02 am ]
Post subject:  Re: Stryll Seeker

Venko to really blow your mind also use the crimson amplifier at the same time you get a 30% bonus to attack.

Author:  Dark10c [ Wed Feb 08, 2012 10:05 pm ]
Post subject:  Re: Stryll Seeker

another mind blower: effects are multilictive


So its not just a 30% bonus. 1.05x1.1x1.15 is 1.32825x multiplier to attack! (32.825% more attack)

Author:  Vekno [ Thu Feb 09, 2012 4:43 am ]
Post subject:  Re: Stryll Seeker

Dark10c wrote:
another mind blower: effects are multilictive


So its not just a 30% bonus. 1.05x1.1x1.15 is 1.32825x multiplier to attack! (32.825% more attack)


AHAHAHA!!!! i recall this post... i believe i was just over rank 100. so over 400 ranks ago. :P Who necro'd this thread? o.O anyway, i'm not as oblivious anymore. thanks to all the help and advice from people over the months... its truely been helpful.

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