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Diplomacy options critical
http://galaxylegion.com/forum/viewtopic.php?f=6&t=3031
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Author:  hunter [ Fri Dec 03, 2010 11:24 pm ]
Post subject:  Diplomacy options critical

After the new Legion system was put in (which is really great by the way), there has always been the need for legion vs legion diplomacy because now in this climate the actions of one affect so many others. right now its literally IMPOSSIBLE to get the facts straight on who fired first, or who broke the truce!

i propose the following though each legions info page that is available in the leaderboard, search, and on the ship itself:

WAR
any leader of any alliance may go to war status with any legion without confirmation. war status should have the following benefits
1) alerts no longer have a timer
2) a higher percentage of enemy ships appear in the battle tab (all maybe)

PEACE
any leader can apply for a peace treaty. the peace is irrevocable and unbreakable once accepted. the options should be 6 hours, 12 hours, 24 hours, and 48 hours. during this period neither side may invade the others planets, attack, or use harmful arts on eachother. this will require the leader of the other alliance to accept before going into effect.

Non Aggression Pact (NAP)
any leader may request a NAP with any other legion. the leader of the other legion must accept the request. ships MAY attack and do harmful stuff, but they will be given a prompt "Are you sure" before the action is performed. the action will be reported to both sides for appropriate action. the breaking of the NAP will set the diplomacy setting to NAP_BROKEN which should free the attack prompts, but still retain the NAP breakage reporting. a leader may request a NAP again, or go to status NONE(like it is now).

ALLIANCE
any leader may request an alliance with any other legion. its up to the other legion to accept the request.
alliances should behave just like a peace treaty without the time limit (members only ). for officers and above the system will behave like a NAP and prompt for attacks. if an officer breaks the alliance, the system goes to NAP_BROKEN and gives status on all attacks. see the ships your allies are at war with.

-----------------

there should be a way to send Diplomatic messages to other legions that does not include using ships comms.

Author:  Arach Reul [ Fri Dec 03, 2010 11:38 pm ]
Post subject:  Re: Diplomacy options critical

Very good idea. It takes a lot of past ideas and puts it into a system. The legion diplomatic comm would be needed for this. I know that in other posts about the war mode there had been talk of a time period for this. What do you think on that? Other than that I would support this suggestion 100% because as I said it takes past ideas and gives a clear cut system for it.

Author:  bobsmith [ Fri Dec 03, 2010 11:59 pm ]
Post subject:  Re: Diplomacy options critical

Yea I was going to say this seems reasonable if the diplomatic comm or something similar were introduced.

Author:  hunter [ Sat Dec 04, 2010 10:24 am ]
Post subject:  Re: Diplomacy options critical

would like to add that all NAP, peace, and allied should not appear in the battle lists. they should be free for the "others"

Author:  silentknight [ Sat Dec 04, 2010 1:42 pm ]
Post subject:  Re: Diplomacy options critical

I like this idea. +3

It should also keep a score card of dissables hacks planet thefts etc that each legion did to another.

Author:  MJHON97 [ Sat Dec 04, 2010 2:29 pm ]
Post subject:  Re: Diplomacy options critical

this is much like my post of having allied legions so i hope it gets put on

Author:  Darth Flagitious [ Sat Dec 04, 2010 7:55 pm ]
Post subject:  Re: Diplomacy options critical

silentknight wrote:
I like this idea. +3

It should also keep a score card of dissables hacks planet thefts etc that each legion did to another.

And after a certain period of time, the war would end and there could be an "official" winner.

Planet thefts could be rated by some Planet Quality Index that takes into account Size, Rarity and Resource value. Someone smarter than me though would have to come up with a formula for that...

Author:  ExSeaD [ Sun Dec 05, 2010 1:48 pm ]
Post subject:  Re: Diplomacy options critical

I love this idea however you have forgotten something, currently alerting ships have a requirement of been hack or disabled by them first I believe it should be removed for the legion(s) you are going against.

Author:  Joppsta [ Sun Dec 05, 2010 6:34 pm ]
Post subject:  Re: Diplomacy options critical

Darth Flagitious wrote:
silentknight wrote:
I like this idea. +3

It should also keep a score card of dissables hacks planet thefts etc that each legion did to another.

And after a certain period of time, the war would end and there could be an "official" winner.

Planet thefts could be rated by some Planet Quality Index that takes into account Size, Rarity and Resource value. Someone smarter than me though would have to come up with a formula for that...

You could just rate it by the possible production levels with the lowest grade buildings. The higher the production, the higher in the index you get.

But productivity and the index would need split into 3 categories for each production type. I personally value research very highly at the moment, so higher research index planets would be more my thing :)

Author:  Darth Flagitious [ Sun Dec 05, 2010 7:03 pm ]
Post subject:  Re: Diplomacy options critical

Joppsta wrote:
You could just rate it by the possible production levels with the lowest grade buildings. The higher the production, the higher in the index you get.

But productivity and the index would need split into 3 categories for each production type. I personally value research very highly at the moment, so higher research index planets would be more my thing :)

To clarify my point on this, I was referring to the actual resource value or a planet. Very abundant, Extremely rich, 12x Mega rich... Like that. Disregarding any structures. Structures are based on tech level so it wouldn't really be balanced anyway. If someone sees a planet of theirs being attacked but not conquered, they could nerf it "just in case" and skew the value.

Author:  Joppsta [ Sun Dec 05, 2010 7:14 pm ]
Post subject:  Re: Diplomacy options critical

Darth Flagitious wrote:
Joppsta wrote:
You could just rate it by the possible production levels with the lowest grade buildings. The higher the production, the higher in the index you get.

But productivity and the index would need split into 3 categories for each production type. I personally value research very highly at the moment, so higher research index planets would be more my thing :)

To clarify my point on this, I was referring to the actual resource value or a planet. Very abundant, Extremely rich, 12x Mega rich... Like that. Disregarding any structures. Structures are based on tech level so it wouldn't really be balanced anyway. If someone sees a planet of theirs being attacked but not conquered, they could nerf it "just in case" and skew the value.

Well, yeah, but the most basic structures that you start with is the best way to start a basic index.

Author:  Darth Flagitious [ Sun Dec 05, 2010 7:40 pm ]
Post subject:  Re: Diplomacy options critical

Really thats just adding extra numbers into the calculations. My thought is "keep it simple."

Give an Extremely Sparse rating a 1,Very Sparse=2, and so on up the line. 0 for no resource at all.

Same idea for the size. Very Tiny is 1, Tiny is 2, etc...

And Rarity: Common=1, Uncommon=2, Rare=3, Ex Rare=4, Mythical=5

That would give a planet points for size and 3 scores for resourses and one score for rarity.

For example I might have a Massive Exotic with resources of M-3xMega, A-1xMega, R-10xMega.

Total Planet Score would be thus: TPS=Ra+S+M+A+Re... Rarity=3, Size=8, Resource=M15+A13+Re22.. TPS=3+8+15+13+22=61.

You take my ME during a war my legion would lose those 61 points and you would get 61 points for your legion (and a healthy ass beating from me :P ) Recaptures would work the same way.

Author:  Joppsta [ Sun Dec 05, 2010 7:56 pm ]
Post subject:  Re: Diplomacy options critical

Darth Flagitious wrote:
Really thats just adding extra numbers into the calculations. My thought is "keep it simple."

Give an Extremely Sparse rating a 1,Very Sparse=2, and so on up the line. 0 for no resource at all.

Same idea for the size. Very Tiny is 1, Tiny is 2, etc...

And Rarity: Common=1, Uncommon=2, Rare=3, Ex Rare=4, Mythical=5

That would give a planet points for size and 3 scores for resourses and one score for rarity.

For example I might have a Massive Exotic with resources of M-3xMega, A-1xMega, R-10xMega.

Total Planet Score would be thus: TPS=Ra+S+M+A+Re... Rarity=3, Size=8, Resource=M15+A13+Re22.. TPS=3+8+15+13+22=61.

You take my ME during a war my legion would lose those 61 points and you would get 61 points for your legion (and a healthy ass beating from me :P ) Recaptures would work the same way.

Hm, i guess you have got me trumped there mate. That's why i was going by theoretical production capability due to the whole size factor but you get it solved in a one. I like the idea right there.


It would give a better way to quantify the true strength of legions as well, if the legion was ranked based on planetary index score or maybe have 2 ranks .. one for planetary index and the other for average ranking.

I'm not really that much into ranks .. so I'm unsure how the ranking currently works but i think planetary indexing would be a great step in GL to bring a very good *base rank* for legions :)


EDIT: On another note, i think you should have the ability to choose whether your PIR (Planetary index rank) is public or not, as a player and a legion.

Author:  Darth Flagitious [ Sun Dec 05, 2010 8:02 pm ]
Post subject:  Re: Diplomacy options critical

Well the whole idea is nothing but a pipe dream unless we can convince the devs to introduce a diplomacy feature and a war mode...

Author:  Joppsta [ Sun Dec 05, 2010 8:29 pm ]
Post subject:  Re: Diplomacy options critical

Darth Flagitious wrote:
Well the whole idea is nothing but a pipe dream unless we can convince the devs to introduce a diplomacy feature and a war mode...

I think they would want to take the game that way anyway.

Author:  zophah [ Mon Dec 06, 2010 7:30 pm ]
Post subject:  Re: Diplomacy options critical

For the planet index, I would say make the count start from average size and resource. So a small sparse (all 3) volcanic would be -4.

Author:  Darth Flagitious [ Tue Dec 07, 2010 6:05 am ]
Post subject:  Re: Diplomacy options critical

zophah wrote:
For the planet index, I would say make the count start from average size and resource. So a small sparse (all 3) volcanic would be -4.

I respectfully disagree... Anytime you take a colonized planet from somebody (even a really crappy one) it's going to hurt them, which is a positive in a war setting. In the long run does it help losing a crappy planet so you can colonize something better? Probably.... But how do you quantify a possibility? I can't see penalizing someone with a negative score when that are doing IMMEDIATE damage to the enemy (ie. loss of resources).

Author:  bobsmith [ Tue Dec 07, 2010 2:44 pm ]
Post subject:  Re: Diplomacy options critical

Darth Flagitious wrote:
Really thats just adding extra numbers into the calculations. My thought is "keep it simple."

Give an Extremely Sparse rating a 1,Very Sparse=2, and so on up the line. 0 for no resource at all.

Same idea for the size. Very Tiny is 1, Tiny is 2, etc...

And Rarity: Common=1, Uncommon=2, Rare=3, Ex Rare=4, Mythical=5

That would give a planet points for size and 3 scores for resourses and one score for rarity.

For example I might have a Massive Exotic with resources of M-3xMega, A-1xMega, R-10xMega.

Total Planet Score would be thus: TPS=Ra+S+M+A+Re... Rarity=3, Size=8, Resource=M15+A13+Re22.. TPS=3+8+15+13+22=61.


You take my ME during a war my legion would lose those 61 points and you would get 61 points for your legion (and a healthy ass beating from me :P ) Recaptures would work the same way.



make sure those TPS reports have cover sheets, otherwise I'm getting the other Bob's in here.

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