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 remove null fuses or traps 
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Joined: Sun Sep 12, 2010 4:27 am
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At higher ranks we have incredible artifact production, so null fuses are very easy to get. Can we simply just remove one of these from the game at this point? Personally I liked having the traps time limits reduced, but the null fuses make setting traps a waste of time now.

Normally I would put a lot more thought into a suggestion, but I am really tired. I will comment again if enough people show interest in this topic.

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Tue Mar 08, 2011 5:52 pm
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Hmm. No thanks. I love null fuse as is.. It's NOT easy to come by even with high AP.. It finally allows me to kill battle tab players 1x or 2x a day thanks to null fuses instead of relying on alerted players and rely on people to trip traps for me that I hardly am online.. Null Fuse is a boon for casual gamers with limited time that don't involve any team efforts to earn red badge points.. It addresses the problem of high rank battle tab area. I used to easily kill battle tab players when I was very low rank amassing kills and it dramatically reduced as I go up in ranks.. Null Fuse comes "easier" as you go higher in ranks as supposed to because battle tab kills had gotten more difficult thanks to easy-to-get traps.. Null Fuse production should be reciprocal to ease of battle tab farmings.. Harder the battle tab farming gets, easier the null fuse we get to compensate..

Null Fuse artifact had made battle tab farming FUN once again. It's FRIGGIN no big deal to kill, disable and hack ONCE then move on to next battle tab victim. Some of them really got too sensitive to that.. It's not same as farming same players over and over again.. Null Fuse+ badge system really helps us to spread out our victim kills and encourages us to kill those victims within our rank range.. I don't even bother to kill any low rank players who don't give me badges at all. Just a waste of time..

Leave Null Fuse and Traps alone.. Traps are STILL useful as deterrant cuz it will cost null fuse too much in long run and null fuse is also a random that limited its power.. It could cost two null fuses (if you get K virus first then Halyconed secondly) just to make a kill that can be costly.. When I get K virus first then get Halyconed, I won't use my null fuse and I just hack and wait til next victim to attempt. If I get Halyconed first, I use single null fuse and finish them off even with Kvirus effect on (I have insane attack value)..

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Tue Mar 08, 2011 7:33 pm
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I got one a few days ago and i have a smaller AP then 100...

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Tue Mar 08, 2011 10:15 pm
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i agree. remove one. null fuses completely ruined defending in pvp. im only around rank 200 and got 3 in one day. because of this artifact when a legion gangs up on me i cant defend anymore unless i can trip a halc off the battle tab. im rather disappointed this artifact was introduced, especially with the laundry list of suggestions that were available that alot of players would have liked instead of this.

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Tue Mar 08, 2011 11:29 pm
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on the one hand I like nulls but on the other I don't already used a few and yea at high lvls they are far more common

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Wed Mar 09, 2011 12:18 am
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Well, if you remove traps you might as well remove the fuses too; just saying.


Wed Mar 09, 2011 12:46 am
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I have heard the nulls give players at higher ranks more individual chances which in my opinion is great because you cant always have time or coordinate strikes with people. However heres my opinion: traps in nature are defensive and im assuming are used in the heat of the battle because they dont always launch out and get you on the first attack. So in nature i wish they would make the trap spriniging effectiveness equivalent to the defence itself. Sure have a beginner protection staus like other games to to get people going, but in the higher ranks a ship can put his defence down to 15 and the trap effectiveness( again these traps catch in the heat of battle and are defensive) is still the same. So why even build defense that much? Granted I use traps and in the position Im in I really dont have much of a choice but I just wish they would highly consider this so it would make the pvp part more balanced, and I think there would be even more of an excitement to badge hunt and fight other players. :twisted:

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Wed Mar 09, 2011 2:41 am
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I do have a thought and it has been mentioned before how about add a bonus that is given to the defender when someone hits his traps maybe not something big but does stack so people can use the nulls but traps can still do something to help. like 20% to defense for the normal ones 50% more scan for the firewall or something.

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Wed Mar 09, 2011 3:06 am
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Willeitner wrote:
I do have a thought and it has been mentioned before how about add a bonus that is given to the defender when someone hits his traps maybe not something big but does stack so people can use the nulls but traps can still do something to help. like 20% to defense for the normal ones 50% more scan for the firewall or something.

i think thats a great idea :twisted:

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Wed Mar 09, 2011 3:40 am
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Willeitner wrote:
I do have a thought and it has been mentioned before how about add a bonus that is given to the defender when someone hits his traps maybe not something big but does stack so people can use the nulls but traps can still do something to help. like 20% to defense for the normal ones 50% more scan for the firewall or something.


+1 on this

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Wed Mar 09, 2011 9:36 pm
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Willeitner wrote:
I do have a thought and it has been mentioned before how about add a bonus that is given to the defender when someone hits his traps maybe not something big but does stack so people can use the nulls but traps can still do something to help. like 20% to defense for the normal ones 50% more scan for the firewall or something.


The problem is people can set off the traps and then you can use the bonuses on someone else; for example, waiting to do a scanning blitz until someone set off your Firewall so you'd have much higher scan.


Thu Mar 10, 2011 3:40 am
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i wish i could send those null fuses, i dont use them, have 7, high rankers would buy them from lower rankers for a substantial amount of cash :/

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Thu Mar 10, 2011 5:37 am
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I am writning this in the Issues part because this seems to be a over balancing abusive Issue that keeps happening. Today Im on my Battle tab as usual and I come acroos a ship thats higher rank which i enjoy fighting, but when I attack him he has a 5 , thats right a 5 defence to my at the time 1021 defence and the all mighty trap kicks in. Its starting to make me really lose intrest in this game.

Why spend all th e hours of research as well as your planets resources for the Defwhen someone can just EMPTY their defence and treat it like its no bigdeal because they have a trap that has the most infinite power out of everything and dominates all.

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Fri Mar 11, 2011 7:22 pm
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Stop attacking people if you dont like getting trapped. simple as that.

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Fri Mar 11, 2011 7:27 pm
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FuriousRage wrote:
Stop attacking people if you dont like getting trapped. simple as that.


bro its a war game that Im asking the designers to make it more balanced with the fighting part. you want it to be that simple cause it tells me ur a trap fan that probably does what im talking about,,,I still play, and it is a great game, but this particular thing is way out of balance and needs to be corrected. Im not saying get rid of traps, Im saying there should be a trap to defence ratio to regulate how powerfull they are

Souds to me like the new "pacifist" option coming out is designed for you. :twisted:

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Sat Mar 12, 2011 4:38 am
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FuriousRage wrote:
Stop attacking people if you dont like getting trapped. simple as that.



I also think it funny u call urself furious rage and would tell someone not to attack,,,just a thought :twisted:

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Sat Mar 12, 2011 4:40 am
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FuriousRage wrote:
Stop attacking people if you dont like getting trapped. simple as that.


+1. they already put null fuses in the game for trap whiners. deal with it. the true pvpers are people who have the patience to wait and kill their targets. and about the trap/defense ratio, why would the developers put that in the game? that makes no sense. should there be a trap/attack ratio because i have a ton of attack? or a trap/scan ratio cause i have a ton of scan? why should the game cater to a specific playing style. if you have a ton of defense, good for you. you will get killed twice as slow. i recommend if you want to eliminate targets quickly drop your defense and go streight attack. you have a chance to disable targets who still have traps on (i have done it many times), and you ward off other players who think they can take you on cause you have almost no attack equipped.

i agree with furious tho. dont pvp if you dont wanna hit traps. its obviously not for you if you cant handle a parameter that was built into the game from the beginning. i still stand by the remove null fuses argument. they completely negate traps in pvp, and should be removed or there is no point to traps any more.

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Sat Mar 12, 2011 5:07 am
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This is what I was thinking, the higher your level, the more AP to get a null fuse, and it should be really rare like a 10% chance of getting 1.
Just a suggestion though, I think this will stop all whining.

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Sat Mar 12, 2011 2:41 pm
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Vekno wrote:
FuriousRage wrote:
Stop attacking people if you dont like getting trapped. simple as that.


+1. they already put null fuses in the game for trap whiners. deal with it. the true pvpers are people who have the patience to wait and kill their targets. and about the trap/defense ratio, why would the developers put that in the game? that makes no sense. should there be a trap/attack ratio because i have a ton of attack? or a trap/scan ratio cause i have a ton of scan? why should the game cater to a specific playing style. if you have a ton of defense, good for you. you will get killed twice as slow. i recommend if you want to eliminate targets quickly drop your defense and go streight attack. you have a chance to disable targets who still have traps on (i have done it many times), and you ward off other players who think they can take you on cause you have almost no attack equipped.

i agree with furious tho. dont pvp if you dont wanna hit traps. its obviously not for you if you cant handle a parameter that was built into the game from the beginning. i still stand by the remove null fuses argument. they completely negate traps in pvp, and should be removed or there is no point to traps any more.


wow, what arrogance , bro the only whiners I see on here are guys like you that show up in the forum with their " i know all BS ego" and have no credentials to back up squat. I dont even like mentioning this and its obvious no good comes from the forum most of the time as in the week i have been in here most of the die hard whiners and no it alls just use the forum as a platform to bicker and fight.
As far as patience in fighting ( and I hate even saying this) but I have more kills than anyone in the whole game and my battle to kill ratio is just as good ,,, those are my credentials,, not like the mouth Im hearing. If anything you should be listening to me a little at least, but no, of course not, the defence to trap ratio deosnt make sense to you and why? your too busy being a know it all and not listening to a more successfull fighter that sees how guys use the traps as a cruch and empty out their defence or like this morning their hull because hey, I have a trap.
Its the abuse of the trap that I am addressing not the romoval or even hatred of traps, I think they are great. But whats happening is guys are using this to boost up other things and in a more Realistic scenario if you didnt have defense you would be killed. As for your "up the attack and get cheap kills scenario this is a very weak strategy and tells me the kind of player you are which is unfortunately all too typical. And is why its hard to comment on things of this nature because your just out to cheat the game,,,the exact mindset of the guy using a trap to cheat the defense.
Null fuses are great for the higher ranked players who have the artifact output to accumulate alot of them. I think its a great reward for them because now if they wana re-live more of the one on one pvp they used to enjoy more they can. But for the lower players they wont come up as much because of the output.
And as for the parameters you sarcasticly mention, A person with common sense would know that from a begiinning of a game when it starts there are always AMENDMENTS which is a big reason why they have this forum in the first place, to talk, reason, consider, and discuss changes that would be beneficial for all, not a "get rid of the nulls" and "up the attack to get cheap kills" such as your self. If anyone is trying to talk and back up a self absorbing and whining way of playing this game it sounds like you.
But to others that are intrested in conversing without ego or sarcasm I mention what Im seeing in gameplay that in my opinion would help stop the cheap tweeking of the game and be best for ALL levels .

And let us not forget this one simple fact " Its a war game" :twisted:

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Sat Mar 12, 2011 6:31 pm
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I think the problem here is that null fuses remove the effectiveness of most traps, when before traps were too effective.
I can tell that Dan added null fuses in order to give more room for new traps to be added!
I would love to have my ship loaded with traps from here to kingdom come, and because null fuses were added it is now reasonable to add more traps to the game.

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Sun Mar 13, 2011 4:22 pm
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