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Joined: Tue Nov 27, 2012 12:22 pm
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Not sure whether these have been suggested before but some probably will have been in some form or another but thought I would mention them anyway.

I would like to see

Multiple ship builds as in been able to save ship setups (3 different builds) if you want more the developer could charge GP. For example having one called PvP, Offline, NPC or whatever you want to call them, to switch between them can be just a simple drop down on the Ship tab.

When you click on a planet at the side of it I would like to see an arrow so that you can move through the planets you have in your database quickly instead of having to click off of it and on to another one

Different/Multiple attacking planetary entities, having multiple attacking entities would mean that if someone really wanted the planet back to full strength the would have to work harder at it and also have some planetary entity effects be permanent unless you get a specific artifact that repels the entity from wanting to feed off of you planetary resources.


Sat Dec 29, 2012 10:14 am
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Joined: Tue May 22, 2012 1:37 am
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The first one would be cool.


Sun Dec 30, 2012 4:40 pm
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Joined: Tue Oct 18, 2011 8:15 pm
Posts: 476
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Johnson wrote:
Not sure whether these have been suggested before but some probably will have been in some form or another but thought I would mention them anyway.

I would like to see

Multiple ship builds as in been able to save ship setups (3 different builds) if you want more the developer could charge GP. For example having one called PvP, Offline, NPC or whatever you want to call them, to switch between them can be just a simple drop down on the Ship tab.

When you click on a planet at the side of it I would like to see an arrow so that you can move through the planets you have in your database quickly instead of having to click off of it and on to another one

Different/Multiple attacking planetary entities, having multiple attacking entities would mean that if someone really wanted the planet back to full strength the would have to work harder at it and also have some planetary entity effects be permanent unless you get a specific artifact that repels the entity from wanting to feed off of you planetary resources.

Has been suggested in different forms countless times, mostly its suggested by people to avoid having to uninstall/re-install powerdrains before and after ranking. I always give it a -1

Being able to switch between planets without having to leave the planet first would be helpful, and make things go a bit faster. Would you switch between only your planets, or would it include every type (enemy, legion, unocc) of planet? would you go directly from your planet to enemy planet to allied planet, or would you have to close to switch between each class? +.5, for now.

You mean having the possibility for several blockades appearing on the same planet at a time, and at the same time adding new, and sometimes permanent, effects to them? interesting... Now, would this include new Blockade NPC's, or just more of the current ones? im always +1 to new types of NPC's.

All in all, not bad. Keep it up.


Sun Dec 30, 2012 8:32 pm
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Joined: Tue Nov 27, 2012 12:22 pm
Posts: 107
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Sereomontis wrote:
Johnson wrote:
Not sure whether these have been suggested before but some probably will have been in some form or another but thought I would mention them anyway.

I would like to see

Multiple ship builds as in been able to save ship setups (3 different builds) if you want more the developer could charge GP. For example having one called PvP, Offline, NPC or whatever you want to call them, to switch between them can be just a simple drop down on the Ship tab.

When you click on a planet at the side of it I would like to see an arrow so that you can move through the planets you have in your database quickly instead of having to click off of it and on to another one

Different/Multiple attacking planetary entities, having multiple attacking entities would mean that if someone really wanted the planet back to full strength the would have to work harder at it and also have some planetary entity effects be permanent unless you get a specific artifact that repels the entity from wanting to feed off of you planetary resources.

Has been suggested in different forms countless times, mostly its suggested by people to avoid having to uninstall/re-install powerdrains before and after ranking. I always give it a -1

Being able to switch between planets without having to leave the planet first would be helpful, and make things go a bit faster. Would you switch between only your planets, or would it include every type (enemy, legion, unocc) of planet? would you go directly from your planet to enemy planet to allied planet, or would you have to close to switch between each class? +.5, for now.

You mean having the possibility for several blockades appearing on the same planet at a time, and at the same time adding new, and sometimes permanent, effects to them? interesting... Now, would this include new Blockade NPC's, or just more of the current ones? im always +1 to new types of NPC's.

All in all, not bad. Keep it up.


Thank you for your replies.

In response to Sereomontis. The first one I suggested was because I was getting slightly irritated by the fact that when I installed/un-installed modules it kept on going back to the beginning on that section, making me click on the little arrow to get to the module that I wanted to install/un-install again. Another solution could be that it just works in the same way the artifact tab works and stays on the current tab until the user decides to click onto the next/previous one.

The second one you will be able to go through each planet from whatever you have selected so if you have selected All planets then ordered them by whatever means first such as resource (if you want), click on a planet and you would then be able to click through those list of planets that you have selected.

The third suggestion, yes I'm thinking it could be all of those things that is why I left it a bit vague.
- You could have new NPC's with new abilities such as Succubus - Ability to drain one resource permanently until you can get hold of a new artifact that is either dropped by another new NPC's or from a rare arti pull or something made in the CT Lab.

With the multiple attackers I was thinking there are obviously more than one of these NPC's so why not have them attack a planet in more numbers, like them saying Hey, we got a nice juicy planet over here come on over obviously the number of attackers will have to depend on such things as your ship strength etc to give you a chance fighting them off. I thought I would leave out the affects, strengths and abilities and whether they stack or not for the developer to decide on them, but I wouldn't mind having to fight off more than one NPC at a time it would make certain parts of the game more challenging I would think.

Hopefully that answers your questions :)


Sun Dec 30, 2012 10:36 pm
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Joined: Tue Oct 18, 2011 8:15 pm
Posts: 476
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Johnson wrote:
Sereomontis wrote:
Johnson wrote:
Not sure whether these have been suggested before but some probably will have been in some form or another but thought I would mention them anyway.

I would like to see

Multiple ship builds as in been able to save ship setups (3 different builds) if you want more the developer could charge GP. For example having one called PvP, Offline, NPC or whatever you want to call them, to switch between them can be just a simple drop down on the Ship tab.

When you click on a planet at the side of it I would like to see an arrow so that you can move through the planets you have in your database quickly instead of having to click off of it and on to another one

Different/Multiple attacking planetary entities, having multiple attacking entities would mean that if someone really wanted the planet back to full strength the would have to work harder at it and also have some planetary entity effects be permanent unless you get a specific artifact that repels the entity from wanting to feed off of you planetary resources.

Has been suggested in different forms countless times, mostly its suggested by people to avoid having to uninstall/re-install powerdrains before and after ranking. I always give it a -1

Being able to switch between planets without having to leave the planet first would be helpful, and make things go a bit faster. Would you switch between only your planets, or would it include every type (enemy, legion, unocc) of planet? would you go directly from your planet to enemy planet to allied planet, or would you have to close to switch between each class? +.5, for now.

You mean having the possibility for several blockades appearing on the same planet at a time, and at the same time adding new, and sometimes permanent, effects to them? interesting... Now, would this include new Blockade NPC's, or just more of the current ones? im always +1 to new types of NPC's.

All in all, not bad. Keep it up.


Thank you for your replies.

In response to Sereomontis. The first one I suggested was because I was getting slightly irritated by the fact that when I installed/un-installed modules it kept on going back to the beginning on that section, making me click on the little arrow to get to the module that I wanted to install/un-install again. Another solution could be that it just works in the same way the artifact tab works and stays on the current tab until the user decides to click onto the next/previous one.
Yeah, thats why most people suggest this thing. For some reason, it just doesnt bother me, infact, i kinda like it the way it is, with having to go back and forth, though im probably the only one.

The second one you will be able to go through each planet from whatever you have selected so if you have selected All planets then ordered them by whatever means first such as resource (if you want), click on a planet and you would then be able to click through those list of planets that you have selected.
Right, so basically, it goes to whatever would be the next, or previous, planet on whatever list your on, depending on the order you've selected. Gotcha.

The third suggestion, yes I thinking it could be all of those things that is why I left it a bit vague.
- You could have new NPC's with new abilities such as Succubus - Ability to drain one resource permanently until you can get hold of a new artifact that is either dropped by another new NPC's or from a rare arti pull or something made in the CT Lab.
now, this is an interesting concept... something that for example lowers the richness of research from extremely rich to rich, or 4x mega down to 2x mega... Would be fun too see, though might be kind of annoying if they are too common, draining all your best planets.. I think some limitations should be put in place though, like "doesnt show up on invincible planets" or something.

With the multiple attackers I was thinking there are obviously more than one of these NPC's so why not have them attack a planet in more numbers, like them saying Hey, we got a nice juicy planet over here come on over obviously the number of attackers will have to depend on such things as your ship strength etc to give you a chance fighting them off. I thought I would leave out the affects, strengths and abilities and whether they stack or not for the developer to decide on them, but I wouldn't mind having to fight off more than one NPC at a time it would make certain parts of the game more challenging I would think.
Yeah, that might make sense, doesnt seem reasonable, that when one of those things finds a great planet to, do, what? Feed on? Well, to do, whatever it is they do, they probably wouldnt keep it to themselves. Then again, im not exactly an expert in alien psychology, so i cant say for sure how their minds work :P
Hopefully that answers your questions :)

And yep, this does answer my questions.


Sun Dec 30, 2012 11:58 pm
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