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Upgrade for Exotic planets
http://galaxylegion.com/forum/viewtopic.php?f=6&t=31520
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Author:  Razorback [ Mon Dec 10, 2012 1:26 pm ]
Post subject:  Upgrade for Exotic planets

I don't think this one' been touched on in a while, so let's see what we can come up with for it today. What I'm thinking of is called a 'Continuum' planet. It would have a +2 size increase, +3 (your choice) resource, and +1000 (your choice) atk/def/cloak. You need to be 750 or better to unlock the mission, and it comes up after the Irradiated ones along that chain. Also, when you convert the exotic, it gains one of the permanent random effects.

Advanced Civilization Ruins : Artifact +20%
Subterranean Caverns : Defense +30%
Stealth Screen : Cloak +30%
Lush Biosphere : +200% population *edit*
Reactive Barrier : Enemy Artifact/Ability Immunity *edit*

As for how hard the mission should be.. I'm not very good with that sort of thing. Definitely should involve NPC hunting.

Author:  Virus [ Mon Dec 10, 2012 1:41 pm ]
Post subject:  Re: Upgrade for Exotic planets

You forgot about some other permanent effects:
Lush Biosphere : population +200%
Small Moon : planet space +10%
Planetary Rings : all production +20%
Large Moons : planet size +20%
Stealth Screen : cloak +30%
Reactive Barrier : enemy artifact/ability immunity

Author:  Razorback [ Mon Dec 10, 2012 1:50 pm ]
Post subject:  Re: Upgrade for Exotic planets

Biosphere I didn't know about, thanks for that one. Moons and rings are GP though, I don't think Dan would ever make them random. And anti-artifact? That's just enemy artifacts?

I *think* you can use the Reality Transfuser on a world that has one of the random effects on it though, as it is. Haven't tested that idea out yet. Anyone know for sure?

Edit: Added those two passives to the post, Virus. Thanks, I was just going off personal memory and not using the Wiki.

Author:  mojo311 [ Mon Dec 10, 2012 2:03 pm ]
Post subject:  Re: Upgrade for Exotic planets

Razorback wrote:
Biosphere I didn't know about, thanks for that one. Moons and rings are GP though, I don't think Dan would ever make them random. And anti-artifact? That's just enemy artifacts?

I *think* you can use the Reality Transfuser on a world that has one of the random effects on it though, as it is. Haven't tested that idea out yet. Anyone know for sure?

Edit: Added those two passives to the post, Virus. Thanks, I was just going off personal memory and not using the Wiki.


Well I just tried to use one over a day ago on a planet that had a stealth screen. And it said it worked and it took my reality trans but nothing else happened. No rings, moons, or anything else. I sent a support ticket to Dan but here I am 36 hours later and still nothing not even an email back.

Author:  Razorback [ Mon Dec 10, 2012 2:26 pm ]
Post subject:  Re: Upgrade for Exotic planets

Damn, that bites. Maybe he just took the weekend off though, hopefully you'll be able to update us on that later today.

Author:  mojo311 [ Mon Dec 10, 2012 2:34 pm ]
Post subject:  Re: Upgrade for Exotic planets

Razorback wrote:
Damn, that bites. Maybe he just took the weekend off though, hopefully you'll be able to update us on that later today.


If not I'm sending him a PM here. lol

Author:  CAEZAR [ Mon Dec 10, 2012 2:55 pm ]
Post subject:  Re: Upgrade for Exotic planets

he just don't reply anymore. I'm still waiting 3 weeks later.......

Author:  KJReed [ Mon Dec 10, 2012 5:57 pm ]
Post subject:  Re: Upgrade for Exotic planets

Make an issues and support thread. Had a similar thing recently get resolved in les than a day that way.

Also I believe ruins can be gotten from transfuser.

Author:  NorthernPrince [ Mon Dec 10, 2012 6:01 pm ]
Post subject:  Re: Upgrade for Exotic planets

Advanced civ ruins can be gained from the reality transfuser. I recently bought a colossal gaia and had one still sitting in my cargo to use on a good planet, and that's what I unlocked on it.

Author:  Sharp [ Mon Dec 10, 2012 7:08 pm ]
Post subject:  Re: Upgrade for Exotic planets

Razorback wrote:
I don't think this one' been touched on in a while, so let's see what we can come up with for it today. What I'm thinking of is called a 'Continuum' planet. It would have a +2 size increase, +3 (your choice) resource, and +1000 (your choice) atk/def/cloak. You need to be 750 or better to unlock the mission, and it comes up after the Irradiated ones along that chain. Also, when you convert the exotic, it gains one of the permanent random effects.

Advanced Civilization Ruins : Artifact +20%
Subterranean Caverns : Defense +30%
Stealth Screen : Cloak +30%
Lush Biosphere : +200% population *edit*
Reactive Barrier : Enemy Artifact/Ability Immunity *edit*

As for how hard the mission should be.. I'm not very good with that sort of thing. Definitely should involve NPC hunting.


It wont work that would make it a +1 MC planet size

Author:  Razorback [ Mon Dec 10, 2012 7:11 pm ]
Post subject:  Re: Upgrade for Exotic planets

Can Exotics be Colossal naturally? Never seen one. Anyone else?

Author:  Silver_Stiched_Crow [ Mon Dec 10, 2012 7:13 pm ]
Post subject:  Re: Upgrade for Exotic planets

Sharp wrote:
Razorback wrote:
I don't think this one' been touched on in a while, so let's see what we can come up with for it today. What I'm thinking of is called a 'Continuum' planet. It would have a +2 size increase, +3 (your choice) resource, and +1000 (your choice) atk/def/cloak. You need to be 750 or better to unlock the mission, and it comes up after the Irradiated ones along that chain. Also, when you convert the exotic, it gains one of the permanent random effects.

Advanced Civilization Ruins : Artifact +20%
Subterranean Caverns : Defense +30%
Stealth Screen : Cloak +30%
Lush Biosphere : +200% population *edit*
Reactive Barrier : Enemy Artifact/Ability Immunity *edit*

As for how hard the mission should be.. I'm not very good with that sort of thing. Definitely should involve NPC hunting.


It wont work that would make it a +1 MC planet size


No it wouldn't. You can't find natural non dyson colossal planets.

Anyways, I'm iffy on this. How many iterations?

Because I don't see dan lettings players run around with 5 MC 23X artifact planets with 4888 passive cloak.

Author:  John Falls [ Mon Dec 10, 2012 11:34 pm ]
Post subject:  Re: Upgrade for Exotic planets

The idea it self is great but its overpowered.

+2 size, + 3 resources of choice with 1000 attack/def or cloak or choice AND
one of the added benefits like a moon.

If your going to add this into the game you'll need to make the mission like:
1 GP per round with 500 energy lol.

or bring it down abit:
+1 size, + 2 resources of choice is fair. Then dan might think about putting it in the game.

But +2 size, (100 GP worth there), +3 resources (108 GP there)
1000 of choice (might as well say that 10 GP)
+ the effect of a Reality Transfuser (64GP)

Your talking about multiple of theses things worth 284 GP, about £15.00 each for FREE?

Author:  mojo311 [ Tue Dec 11, 2012 12:10 am ]
Post subject:  Re: Upgrade for Exotic planets

Well I feel like an idiot. lol I guess it did work I just forgot to use the analyze button on the action tab of the planet. :P Shows how often I use them... Well it does work with one of the natural perm buffs. So have fun. lol

Author:  Razorback [ Tue Dec 11, 2012 2:22 pm ]
Post subject:  Re: Upgrade for Exotic planets

John Falls wrote:
The idea it self is great but its overpowered.

+2 size, + 3 resources of choice with 1000 attack/def or cloak or choice AND
one of the added benefits like a moon.

If your going to add this into the game you'll need to make the mission like:
1 GP per round with 500 energy lol.

or bring it down abit:
+1 size, + 2 resources of choice is fair. Then dan might think about putting it in the game.

But +2 size, (100 GP worth there), +3 resources (108 GP there)
1000 of choice (might as well say that 10 GP)
+ the effect of a Reality Transfuser (64GP)

Your talking about multiple of theses things worth 284 GP, about £15.00 each for FREE?


I'm asuming the 108 is the price of three terraformers? You can't buy any arties that overflow past x20, so it's not something you can put a price on. Terraforrmers aren't entirely difficult to find in the wild, it's not something that I think Dan would miss too much. Liekwise with the +2 size. It's something that a long term player would make sure goes on a world that's already Very Massive, or buy quasi's to make it so before use. Finally, if you restrict the Transfuser effect to non-moons and rings, then you have incentive to add one to it, to stack the awesome up.

This doesn't take money away from Dan's pockets, it actually encourages people to pick up some they normally wouldn't. At least that's my take on it. Anyone that uses this on a world that's not already at max capacity, by the time they get it unlocked, is seriously shorting themselves.

Author:  John Falls [ Thu Dec 13, 2012 10:10 am ]
Post subject:  Re: Upgrade for Exotic planets

Razorback wrote:
John Falls wrote:
The idea it self is great but its overpowered.

+2 size, + 3 resources of choice with 1000 attack/def or cloak or choice AND
one of the added benefits like a moon.

If your going to add this into the game you'll need to make the mission like:
1 GP per round with 500 energy lol.

or bring it down abit:
+1 size, + 2 resources of choice is fair. Then dan might think about putting it in the game.

But +2 size, (100 GP worth there), +3 resources (108 GP there)
1000 of choice (might as well say that 10 GP)
+ the effect of a Reality Transfuser (64GP)

Your talking about multiple of theses things worth 284 GP, about £15.00 each for FREE?


I'm asuming the 108 is the price of three terraformers? You can't buy any arties that overflow past x20, so it's not something you can put a price on. Terraforrmers aren't entirely difficult to find in the wild, it's not something that I think Dan would miss too much. Liekwise with the +2 size. It's something that a long term player would make sure goes on a world that's already Very Massive, or buy quasi's to make it so before use. Finally, if you restrict the Transfuser effect to non-moons and rings, then you have incentive to add one to it, to stack the awesome up.

This doesn't take money away from Dan's pockets, it actually encourages people to pick up some they normally wouldn't. At least that's my take on it. Anyone that uses this on a world that's not already at max capacity, by the time they get it unlocked, is seriously shorting themselves.



Razorback wrote:
I'm asuming the 108 is the price of three terraformers?

Yes but theres enough terraformers and artifact boosting ways out there already.

Razorback wrote:
You can't buy any arties that overflow past x20, so it's not something you can put a price on.

So, its worth more than 108GP? so even more reason why it shouldn't be added into the game?

Razorback wrote:
Terraforrmers aren't entirely difficult to find in the wild, it's not something that I think Dan would miss too much.

John Falls wrote:
theres enough terraformers and artifact boosting way out there already.


Razorback wrote:
Liekwise with the +2 size. It's something that a long term player would make sure goes on a world that's already Very Massive, or buy quasi's to make it so before use.

So A, you want a player to spend more cash to try get a very massive exotic. B, If not you want to try get another 100 GP worth for free. C, You want another way to make mega cossals in the game whens there already one?

Razorback wrote:
Finally, if you restrict the Transfuser effect to non-moons and rings, then you have incentive to add one to it, to stack the awesome up.

Razorback wrote:
Reactive Barrier : Enemy Artifact/Ability Immunity *edit*

Any ability is good from them, unless you start a new chain with less effect. Question, why do you think dan has only lefted them on the GP artifact tab. HHHHMMMMMM..... Do you think it might be so Dan is encouraging us to support him?

Razorback wrote:
This doesn't take money away from Dan's pockets,

Razorback wrote:
Terraforrmers aren't entirely difficult to find in the wild
Razorback wrote:
Liekwise with the +2 size. It's something that a long term player would make sure goes on a world that's already Very Massive


Razorback wrote:
it actually encourages people to pick up some they normally wouldn't. At least that's my take on it.

Free Terraforms = Why bother buying, Reality Transfuser = Already included. Chance of Quasi-Spacial Expander in troop carrir = long term goal.
Along side that you have this idea, +2 size, +3 resources "of Choice", + 1000 passive abilities + like i said before Reality Transfuser.

ROFLMAO

Razorback wrote:
Anyone that uses this on a world that's not already at max capacity, by the time they get it unlocked, is seriously shorting themselves.

I ranked up, 200 ranks in 5 days, new players can go from 1-750 in 1-2 months now. And when people find out, they wont bother with other planets, they will just go unlock this one. then you got the resetters what use stuff like this to boost there main account. This is a free game with in "reason". i mean with Reality Transfuser, theres a chance when invading, use terraforms ect, you will find a new natural state on there.

This idea is way to overpowered so i switch my +1 for base idea to -1 for the whole thing.

~JF~

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