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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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see title...
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Sat Dec 15, 2012 4:36 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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interesting...
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Sat Dec 15, 2012 5:22 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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kill more npcs.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Sat Dec 15, 2012 5:56 am |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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it would increae money for dan.
JF
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Sat Dec 15, 2012 10:30 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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who cares its like Grand Rev said. Just kill more NPC's. But I guess I don't see why not. More money for Dan in the end I guess.
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Sat Dec 15, 2012 12:48 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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mojo311 wrote: who cares its like Grand Rev said. Just kill more NPC's. But I guess I don't see why not. More money for Dan in the end I guess. RNG hates me, Im sure as things start disappearing at higher levels they become easy to find, but they pop up about as often as troop carriers on my end.
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Sat Dec 15, 2012 1:43 pm |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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elerian wrote: mojo311 wrote: who cares its like Grand Rev said. Just kill more NPC's. But I guess I don't see why not. More money for Dan in the end I guess. RNG hates me, Im sure as things start disappearing at higher levels they become easy to find, but they pop up about as often as troop carriers on my end. Out come is random and the chances differ everything day. One day you could have a troop carrier every 10th NPC respawn. Others you'll have one in 3-4 thousand. JF
_________________ Give Respect To Gain Respect, Never Demand it, Treat Others, How you would like to be treated, Manners Doesn't cost anything, Those who dont follow these rules, aren't worth knowing, Member of The Unknown.~John Falls~
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Sat Dec 15, 2012 4:34 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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found 3 maxed out vault worlds last scan run lol... waiting for enough extractors to come in has been tiring at best
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Sat Dec 15, 2012 10:41 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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i think to much of the forum is higher rank and they care nothing for us smaller ones , any idea that ive posted to help us lower has bee binned by the higher 
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Sun Dec 16, 2012 1:10 am |
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Shortwave737
Joined: Tue Nov 01, 2011 3:24 pm Posts: 748
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Rank 369 and I have found like 4 Extractors. I have six TO harvesters... Those things are more rare then the green flash at sunset!
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Sun Dec 16, 2012 1:14 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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blackfox wrote: i think to much of the forum is higher rank and they care nothing for us smaller ones , any idea that ive posted to help us lower has bee binned by the higher  oh no ive found my fair share before but now that I REALLY REALLY want them, there no where  , I do realize I could just strap on my NPC ass kicking guns and get to work but im lazy and at this point would rather buy them than go through the trouble of sorta maybe kinda finding one or four.
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Sun Dec 16, 2012 1:39 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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It wouldn't hurt to make extractors a gp item. Not a top priority but no cons to the idea that I can see.
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Sun Dec 16, 2012 1:40 am |
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Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
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I think a good idea would be to make a planetary extractor available for about 25 GP that you use once and it extracts all artifacts from a planet.
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Sun Dec 16, 2012 1:53 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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Spaceman wrote: I think a good idea would be to make a planetary extractor available for about 25 GP that you use once and it extracts all artifacts from a planet. I would buy those. they would have the same restrictions as regular extractors, and trellith buildings are all left behind.
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Sun Dec 16, 2012 2:03 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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I would say +0.5 While I probably won't buy it and it's not "needed" per-say badly I see no downside whatsoever with a proper pricing. even the "waste of time" excuse won't fly here as the addition should be a very fix (once price is determined)
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Sun Dec 16, 2012 5:59 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Mylarai Build Extractor (Uses Left: 87)
and i use them fairly often. I see no great harm in allowing it to be sold though. + 1/2
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Mon Dec 17, 2012 2:35 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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elerian wrote: found 3 maxed out vault worlds last scan run lol... waiting for enough extractors to come in has been tiring at best you might ask for some help from a higher rank. pay for their invasion costs and work out a deal on how much the extractors are worth. ex: a flux, 25% share, planet, etc.
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Mon Dec 17, 2012 5:40 am |
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Fear
Joined: Tue Nov 23, 2010 2:41 am Posts: 1069
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so long as you still get extractors on NPCs selling them for GP is fine. Otherwise -1. Selling it only doesnt help low rankers btw, it just helps the ones willing to spend GP.
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Tue Dec 18, 2012 9:02 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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blackfox wrote: i think to much of the forum is higher rank and they care nothing for us smaller ones , any idea that ive posted to help us lower has bee binned by the higher  I think too much of the forum is whiny low ranks that don't know how easy they actually have it. The high ranks didn't even have extractors. If we found a crappy planet with good artifacts we had to flux it and be stuck with the crap planet indefinitely.
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Tue Dec 18, 2012 9:53 pm |
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