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make extractors a GP item as well
http://galaxylegion.com/forum/viewtopic.php?f=6&t=31657
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Author:  elerian [ Sat Dec 15, 2012 4:36 am ]
Post subject:  make extractors a GP item as well

see title...

Author:  Hawkeblade [ Sat Dec 15, 2012 5:22 am ]
Post subject:  Re: make extractors a GP item as well

interesting...

Author:  DarthRavadge [ Sat Dec 15, 2012 5:56 am ]
Post subject:  Re: make extractors a GP item as well

kill more npcs.

Author:  John Falls [ Sat Dec 15, 2012 10:30 am ]
Post subject:  Re: make extractors a GP item as well

it would increae money for dan.

JF

Author:  mojo311 [ Sat Dec 15, 2012 12:48 pm ]
Post subject:  Re: make extractors a GP item as well

who cares its like Grand Rev said. Just kill more NPC's. But I guess I don't see why not. More money for Dan in the end I guess.

Author:  elerian [ Sat Dec 15, 2012 1:43 pm ]
Post subject:  Re: make extractors a GP item as well

mojo311 wrote:
who cares its like Grand Rev said. Just kill more NPC's. But I guess I don't see why not. More money for Dan in the end I guess.

RNG hates me, Im sure as things start disappearing at higher levels they become easy to find, but they pop up about as often as troop carriers on my end.

Author:  John Falls [ Sat Dec 15, 2012 4:34 pm ]
Post subject:  Re: make extractors a GP item as well

elerian wrote:
mojo311 wrote:
who cares its like Grand Rev said. Just kill more NPC's. But I guess I don't see why not. More money for Dan in the end I guess.

RNG hates me, Im sure as things start disappearing at higher levels they become easy to find, but they pop up about as often as troop carriers on my end.


Out come is random and the chances differ everything day.

One day you could have a troop carrier every 10th NPC respawn.
Others you'll have one in 3-4 thousand.

JF

Author:  elerian [ Sat Dec 15, 2012 10:41 pm ]
Post subject:  Re: make extractors a GP item as well

found 3 maxed out vault worlds last scan run lol... waiting for enough extractors to come in has been tiring at best

Author:  blackfox [ Sun Dec 16, 2012 1:10 am ]
Post subject:  Re: make extractors a GP item as well

i think to much of the forum is higher rank and they care nothing for us smaller ones , any idea that ive posted to help us lower has bee binned by the higher
:roll: :)

Author:  Shortwave737 [ Sun Dec 16, 2012 1:14 am ]
Post subject:  Re: make extractors a GP item as well

Rank 369 and I have found like 4 Extractors. I have six TO harvesters... Those things are more rare then the green flash at sunset!

Author:  elerian [ Sun Dec 16, 2012 1:39 am ]
Post subject:  Re: make extractors a GP item as well

blackfox wrote:
i think to much of the forum is higher rank and they care nothing for us smaller ones , any idea that ive posted to help us lower has bee binned by the higher
:roll: :)

oh no ive found my fair share before but now that I REALLY REALLY want them, there no where :(, I do realize I could just strap on my NPC ass kicking guns and get to work but im lazy and at this point would rather buy them than go through the trouble of sorta maybe kinda finding one or four.

Author:  varunjitsingh146 [ Sun Dec 16, 2012 1:40 am ]
Post subject:  Re: make extractors a GP item as well

It wouldn't hurt to make extractors a gp item. Not a top priority but no cons to the idea that I can see.

Author:  Spaceman [ Sun Dec 16, 2012 1:53 am ]
Post subject:  Re: make extractors a GP item as well

I think a good idea would be to make a planetary extractor available for about 25 GP that you use once and it extracts all artifacts from a planet.

Author:  icarium81 [ Sun Dec 16, 2012 2:03 am ]
Post subject:  Re: make extractors a GP item as well

Spaceman wrote:
I think a good idea would be to make a planetary extractor available for about 25 GP that you use once and it extracts all artifacts from a planet.



I would buy those.
they would have the same restrictions as regular extractors, and trellith buildings are all left behind.

Author:  Uy23e [ Sun Dec 16, 2012 5:59 am ]
Post subject:  Re: make extractors a GP item as well

I would say +0.5
While I probably won't buy it and it's not "needed" per-say badly
I see no downside whatsoever with a proper pricing. even the "waste of time" excuse won't fly here as the addition should be a very fix (once price is determined)

Author:  DarthRavadge [ Mon Dec 17, 2012 2:35 am ]
Post subject:  Re: make extractors a GP item as well

Mylarai Build Extractor (Uses Left: 87)

and i use them fairly often. I see no great harm in allowing it to be sold though. + 1/2

Author:  stuffybeary [ Mon Dec 17, 2012 5:40 am ]
Post subject:  Re: make extractors a GP item as well

elerian wrote:
found 3 maxed out vault worlds last scan run lol... waiting for enough extractors to come in has been tiring at best

you might ask for some help from a higher rank. pay for their invasion costs and work out a deal on how much the extractors are worth. ex: a flux, 25% share, planet, etc.

Author:  Fear [ Tue Dec 18, 2012 9:02 pm ]
Post subject:  Re: make extractors a GP item as well

so long as you still get extractors on NPCs selling them for GP is fine. Otherwise -1. Selling it only doesnt help low rankers btw, it just helps the ones willing to spend GP.

Author:  Darth Flagitious [ Tue Dec 18, 2012 9:53 pm ]
Post subject:  Re: make extractors a GP item as well

blackfox wrote:
i think to much of the forum is higher rank and they care nothing for us smaller ones , any idea that ive posted to help us lower has bee binned by the higher
:roll: :)



I think too much of the forum is whiny low ranks that don't know how easy they actually have it. The high ranks didn't even have extractors. If we found a crappy planet with good artifacts we had to flux it and be stuck with the crap planet indefinitely.

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