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Sharp
Joined: Sat Nov 10, 2012 10:46 am Posts: 95 Location: On your planet that i just invaded
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Transform 2 planets into one for example
Hallowed bane transformer
Demon/volcanic + Terra/Aphoic = Hallowed planet Bonus +3 to all resources (A spooky planet filled with ghosts and monsters)
polluted transformer
Terra + toxic/Irradiated = polluted planet Bonus +1 size +1 to all resources (A extremely toxic planet filled with mutants)
Acidic planet transformer
Demon/volcanic + toxic/Irradiated = Acidic planet Bonus +2 to all resources (Very similar to a volcanic but green) The new stats are based on the two planets for example
average sized planet very abundant Mining + very large rich Mining = Large ex abundant + bonuses
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Fri Dec 14, 2012 7:24 pm |
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zom
Joined: Tue May 15, 2012 5:49 pm Posts: 145
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the idea isnt to bad but id like something that used metallics also
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Fri Dec 14, 2012 7:50 pm |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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+1 for any new planets (within reason).
JF
_________________ Give Respect To Gain Respect, Never Demand it, Treat Others, How you would like to be treated, Manners Doesn't cost anything, Those who dont follow these rules, aren't worth knowing, Member of The Unknown.~John Falls~
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Fri Dec 14, 2012 7:56 pm |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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Demon + Metallic = Gilded Planet Sharp wrote: Hallowed bane transformer
Demon/volcanic + Terra/Aphoic = Hallowed planet Bonus +3 to all resources (A spooky planet filled with ghosts and monsters) Idea for Demon + Terra = Phantom Planet, The living spirit.
_________________ Give Respect To Gain Respect, Never Demand it, Treat Others, How you would like to be treated, Manners Doesn't cost anything, Those who dont follow these rules, aren't worth knowing, Member of The Unknown.~John Falls~
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Fri Dec 14, 2012 8:01 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Combining planets huh? Interesting... The idea needs some work but could be ok if done right. I don't think it would be a bane item. It would have to be limited to maybe 5 of them available through missions. Something like this...
Mission - Gravitational Research 400 energy per round, 80 rounds per completion, 5 completions total Every completion you receive...
Orbital Shifter You cause the orbits of two planets to intersect causing a collision and a new larger planet is produced. Effect: select two planets you control, the largest planet receives +3 size (maximum of mega colossal), +2 to all resources. The smaller planet is permanently destroyed.
Not sure if coding exists to erase a planet from the system though...
_________________ "Honor is a fool's prize, glory is of no use to the dead"
Last edited by DarthRavadge on Sun Dec 16, 2012 7:13 pm, edited 1 time in total.
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Sat Dec 15, 2012 1:14 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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GrandMasterRav wrote: Combining planets huh? Interesting... The idea needs some work but could be ok if done right. I don't think it would be a bane item. It would have to be limited to maybe 5 of them available through missions. Something like this... I think we might have talked or at least mentioned before that an Ecumenopolis and maybe even an an Aphotic could be of any type. Ecumenopolis planets are just completely urbanized planets. The problem I have with new types of transformers is that it is not really that different than any other kind. It just changes a specific size and production bonus. I think a new planet type should be adding some kind of passive effect. I also think that adding +1 size makes everyone just find the biggest planet to use. The galaxy is filled with good producing horribly-sized planets. The below makes any metallic planet sized average to massive a candidate. From Dec. 2011: ODragon wrote: How about getting an item that gives us the choice between: Specialized Metallic - Mining: Size Massive, +1 mining, +1500 cloak/defense, Permanent Ultra Pure Deposit ability (Mining +20%). Looks like a cross between an Ecumenopolis and a metallic planet.
Specialized Metallic - Research: Size Massive, +1 research, +1500 cloak/defense, Permanent Planetary Cybernetic Network (Research +20%). Looks like a round Matrioshka Brain.
I'm bucking the trend of +size planets and saying this upgrade will make all metallic planets getting this upgrade massive. So yes, a very massive will become a massive but an average will become a massive. This will make planets that are normally ignored because of size become viable and valuable.
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Sat Dec 15, 2012 3:04 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Hmm, i like this, but what about natural exotics, inclue those too, like Exotic+Any planet=Solar planet, cannot biuld population structures, but gains 1.5k passive to atk and def, the abocve is a example, may not be accepted, can be changed
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Sat Dec 15, 2012 4:01 am |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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demon + rift
celestial planet
+5% space +1 resource of your choice for every demon planet you have conquered (no limit)
(lol good vs evil kinda thing)
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Sat Dec 15, 2012 7:55 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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zom wrote: the idea isnt to bad but id like something that used metallics also metalic + demon/volcanic mercury planet?
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Sat Dec 15, 2012 8:00 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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i think this should be more of a fusion chamber like rereks post but costs lots of energy and resource an a week long cooldown
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Sat Dec 15, 2012 8:01 pm |
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Virus
Joined: Sun Oct 14, 2012 10:00 pm Posts: 55
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There should also be the ability to create planets that are more common.
Barren + Barren = Desert
Oceanic + Desert = Terra
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Sun Dec 16, 2012 1:03 am |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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Virus wrote: There should also be the ability to create planets that are more common.
Barren + Barren = Desert
Oceanic + Desert = Terra this +1
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Sun Dec 16, 2012 1:08 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Make a very tiny planet nto a moon, the smaller the planet, the beter chance it succeeds, the bigger, the lower the chance, from a mission, 5 completions end, 40 en per 400 completions, each completion give u the artifact Gravitational Anomaly Creator Harraness the gravity of a larger planet to try and make a smaller planet it's moon,
the larger the large planet is, the higher the succes rate, the smaller the smaller planet is, the higher chance o succes rate, if succes, the larger planet gains the effect "large moons" cannot be used on a planet with large moons, small moons, or large moons, after the arti is used on the larger planet, reality trnasfuser cannot be used on it anymore. The smalle planet disappears after the use, and if failure the small planet crashes into the large planet, the small planet is oliborated, and the larger planet becomes a very tiny ex sparse on everything planet. All biuldings r obliborated. Cannot be used on invincible planets
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Sun Dec 16, 2012 6:51 am |
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Sharp
Joined: Sat Nov 10, 2012 10:46 am Posts: 95 Location: On your planet that i just invaded
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asdfgr wrote: Make a very tiny planet nto a moon, the smaller the planet, the beter chance it succeeds, the bigger, the lower the chance, from a mission, 5 completions end, 40 en per 400 completions, each completion give u the artifact Gravitational Anomaly Creator Harraness the gravity of a larger planet to try and make a smaller planet it's moon,
the larger the large planet is, the higher the succes rate, the smaller the smaller planet is, the higher chance o succes rate, if succes, the larger planet gains the effect "large moons" cannot be used on a planet with large moons, small moons, or large moons, after the arti is used on the larger planet, reality trnasfuser cannot be used on it anymore. The smalle planet disappears after the use, and if failure the small planet crashes into the large planet, the small planet is oliborated, and the larger planet becomes a very tiny ex sparse on everything planet. All biuldings r obliborated. Cannot be used on invincible planets Dislike this post
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Sun Dec 16, 2012 9:47 am |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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blackfox wrote: Virus wrote: There should also be the ability to create planets that are more common.
Barren + Barren = Desert
Oceanic + Desert = Terra this +1 +1 on the condition you need 5 GP to convert. Why 5 GP? because normally you would have to drop your crap planets with GP or wait for a noob to take them. This you can make a crap planet into one of your best by combining them for free. This is unfair for all who carry on abandoning or has abandon the planets. I mean, very large barren + large barren = very large desert? Very large desert + very massive oceanis = massive terra? To get a massive terra you would need a expander, so 5 GP for each use of the ability isn't much to ask. JF
_________________ Give Respect To Gain Respect, Never Demand it, Treat Others, How you would like to be treated, Manners Doesn't cost anything, Those who dont follow these rules, aren't worth knowing, Member of The Unknown.~John Falls~
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Sun Dec 16, 2012 11:23 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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I agree with ODragon. +x to size, +x to resource is boring. All you get is a planet we already have just with a new picture. At this stage, any new planet types need to have features that make them unique. As it stands now, through TFs and racial abilities we can make nonsensical planets. 20x Artifact Gas Planets?? Permanent versions of the temporary effects (good and bad) would make things a lot more interesting. + something combined with a - something else would also add a extra degree of reward/sacrifice when improving planets.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Dec 16, 2012 5:43 pm |
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