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 Upgrading allies 
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Joined: Mon Sep 05, 2011 9:16 am
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First a research tree. (In the ally tab)
First tier allow the allies 1 extra rank. (I like my stats evened out) ~500k
Second tier allow for allies to carry their own items (slots) ~5M-50M

Slots (Mojo's idea)
Allow for allies to install items in which add to the starting stats
Items can be found from uncommon NPC, elites, bought with badges or GP
You can fill them all with 1 type of item to be super strong in one area or one of each for a more round, they should be able to come out too.

Tiers (I think this was Golgotha)
Where once you get to rank 100/101 you can pay a cost (em/ctp/energy/minerals?)
and the ally resets to rank 1, but the starting stats are higher. Fixed amounts like +3% attack on anubix remain.

The requirements for the next tier scale up like bases, maybe a bit less than a base itself.

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Sun Dec 23, 2012 2:46 pm
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Joined: Wed Apr 13, 2011 8:09 pm
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+1..Sounds very interesting

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Sun Dec 23, 2012 4:23 pm
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Joined: Thu May 31, 2012 12:46 pm
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+1 to all ideas presented .. I like variety of game play :)

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Sun Dec 23, 2012 4:26 pm
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Joined: Tue Apr 17, 2012 12:11 am
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these all sound very interesting +1

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Sun Dec 23, 2012 6:21 pm
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Joined: Mon May 28, 2012 8:32 pm
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if anyone knows me they will no i love my ally ssoooooo
+10 to this :D

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Sun Dec 23, 2012 6:38 pm
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Joined: Tue Jun 08, 2010 3:47 pm
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Littlefluffy wrote:
First a research tree. (In the ally tab)
First tier allow the allies 1 extra rank. (I like my stats evened out) ~500k
Second tier allow for allies to carry their own items (slots) ~5M-50M

Slots (Mojo's idea)
Allow for allies to install items in which add to the starting stats
Items can be found from uncommon NPC, elites, bought with badges or GP
You can fill them all with 1 type of item to be super strong in one area or one of each for a more round, they should be able to come out too.

Tiers (I think this was Golgotha)
Where once you get to rank 100/101 you can pay a cost (em/ctp/energy/minerals?)
and the ally resets to rank 1, but the starting stats are higher. Fixed amounts like +3% attack on anubix remain.

The requirements for the next tier scale up like bases, maybe a bit less than a base itself.



For the one I suggested there. I am thinking just a new ally not for all of them just so you guys know. I would love to have an ally to all ways work on. Something that can allways grow larger and larger. So this would tie in with fluffy's idea in there. Where you have to do research to unlock more slots on the ally. Each time you would unlock one the next one would take more research to unlock then the one before and they would keep getting harder and harder like bases do. That way you can keep growing them and research will become worth while again. As would mining since many players make just as much if not more from research then mining. I would also be ok with Golgotha's idea there where you can lvl up your ally's as they hit the top rank limit. But the larger they get it would be harder to lvl them as well just like bases. I think that if Dan did do something like that he should allow us to put in small amounts of the required items at a time so we can get there over time also like we do the bases.

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Sun Dec 23, 2012 7:31 pm
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Joined: Tue Oct 18, 2011 8:15 pm
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Littlefluffy wrote:
First a research tree. (In the ally tab)
First tier allow the allies 1 extra rank. (I like my stats evened out) ~500k
Second tier allow for allies to carry their own items (slots) ~5M-50M

Slots (Mojo's idea)
Allow for allies to install items in which add to the starting stats
Items can be found from uncommon NPC, elites, bought with badges or GP
You can fill them all with 1 type of item to be super strong in one area or one of each for a more round, they should be able to come out too.

Tiers (I think this was Golgotha)
Where once you get to rank 100/101 you can pay a cost (em/ctp/energy/minerals?)
and the ally resets to rank 1, but the starting stats are higher. Fixed amounts like +3% attack on anubix remain.

The requirements for the next tier scale up like bases, maybe a bit less than a base itself.

Im loving these ideas, it could really make the game a lot more interesting.
Why not make an ally without a max rank?
(I know i have suggested that before, but im putting it up again, because i think its a good idea)
It would obviously have some restrictions to the ranking speed, so you dont have a bunch of rank 5000 allies running around after the first week.
How about something that earns experience from everything you get experience from, that has a cooldown between each rank, of for example 12, or 24 hours?


Sun Dec 23, 2012 8:57 pm
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Sereomontis wrote:
Littlefluffy wrote:
First a research tree. (In the ally tab)
First tier allow the allies 1 extra rank. (I like my stats evened out) ~500k
Second tier allow for allies to carry their own items (slots) ~5M-50M

Slots (Mojo's idea)
Allow for allies to install items in which add to the starting stats
Items can be found from uncommon NPC, elites, bought with badges or GP
You can fill them all with 1 type of item to be super strong in one area or one of each for a more round, they should be able to come out too.

Tiers (I think this was Golgotha)
Where once you get to rank 100/101 you can pay a cost (em/ctp/energy/minerals?)
and the ally resets to rank 1, but the starting stats are higher. Fixed amounts like +3% attack on anubix remain.

The requirements for the next tier scale up like bases, maybe a bit less than a base itself.

Im loving these ideas, it could really make the game a lot more interesting.
Why not make an ally without a max rank?
(I know i have suggested that before, but im putting it up again, because i think its a good idea)
It would obviously have some restrictions to the ranking speed, so you dont have a bunch of rank 5000 allies running around after the first week.
How about something that earns experience from everything you get experience from, that has a cooldown between each rank, of for example 12, or 24 hours?



That is pretty much what Golgotha suggested but his would have it so you can't keep going like that unless you pay X amount to reset it. You could still do it if you wanted and it would keep getting better and better.

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Sun Dec 23, 2012 9:44 pm
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Joined: Tue Oct 18, 2011 8:15 pm
Posts: 476
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mojo311 wrote:
Sereomontis wrote:
Littlefluffy wrote:
First a research tree. (In the ally tab)
First tier allow the allies 1 extra rank. (I like my stats evened out) ~500k
Second tier allow for allies to carry their own items (slots) ~5M-50M

Slots (Mojo's idea)
Allow for allies to install items in which add to the starting stats
Items can be found from uncommon NPC, elites, bought with badges or GP
You can fill them all with 1 type of item to be super strong in one area or one of each for a more round, they should be able to come out too.

Tiers (I think this was Golgotha)
Where once you get to rank 100/101 you can pay a cost (em/ctp/energy/minerals?)
and the ally resets to rank 1, but the starting stats are higher. Fixed amounts like +3% attack on anubix remain.

The requirements for the next tier scale up like bases, maybe a bit less than a base itself.

Im loving these ideas, it could really make the game a lot more interesting.
Why not make an ally without a max rank?
(I know i have suggested that before, but im putting it up again, because i think its a good idea)
It would obviously have some restrictions to the ranking speed, so you dont have a bunch of rank 5000 allies running around after the first week.
How about something that earns experience from everything you get experience from, that has a cooldown between each rank, of for example 12, or 24 hours?



That is pretty much what Golgotha suggested but his would have it so you can't keep going like that unless you pay X amount to reset it. You could still do it if you wanted and it would keep getting better and better.

So, your saying you could choose between having it keep ranking indefinetly, or resetting it, with higher starting stats? interesting...


Sun Dec 23, 2012 10:37 pm
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No I was saying you could either let it stay at its normal rank or you could reset it making it start with higher stats.

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Mon Dec 24, 2012 12:47 am
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