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ally should be visual http://galaxylegion.com/forum/viewtopic.php?f=6&t=31906 |
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Author: | blackfox [ Sun Dec 23, 2012 9:58 pm ] |
Post subject: | ally should be visual |
idk about you guys but i think our ally's should be visual for all are hard work getting them simply really we should be given an new option at ship designs stating to "change ally visual" or something, which then replaces the fighters visual with the ally. if you don't have an ally in a spot then its put there anyway (if chosen). then the following happens *bane replaces nightclaw * *sehrin replaces cerulean* *anubix either way* (with anubix your given the option to choose or an new option to have him in from of your ship ?? ) ![]() |
Author: | zackgiddings93 [ Mon Dec 24, 2012 2:37 am ] |
Post subject: | Re: ally should be visual |
-1 this is an aesthetic. i'd rather Dan keep rolling out new content like he has been recently |
Author: | blackfox [ Mon Dec 24, 2012 9:15 am ] |
Post subject: | Re: ally should be visual |
zackgiddings93 wrote: -1 this is an aesthetic. i'd rather Dan keep rolling out new content like he has been recently this is a common reply, dan can make this stuff very quickly, if dan can make new music over night then he can do this ![]() |
Author: | blackfox [ Tue Dec 25, 2012 11:55 am ] |
Post subject: | Re: ally should be visual |
also any future ally's depend on there view can be added to certain spots |
Author: | SovietOfficer [ Tue Dec 25, 2012 12:58 pm ] |
Post subject: | Re: ally should be visual |
blackfox wrote: *anubix either way* (with anubix your given the option to choose or an new option to have him in (front?) of your ship ?? ) Not a bad idea, we dont really need that ^^ but to have the option to choice what 2 ship ally's we want next to our ship is pretty good, +1 to that. |
Author: | blackfox [ Tue Dec 25, 2012 1:58 pm ] |
Post subject: | Re: ally should be visual |
SovietOfficer wrote: blackfox wrote: *anubix either way* (with anubix your given the option to choose or an new option to have him in >(front?) <of your ship ?? ) Not a bad idea, we dont really need that ^^ but to have the option to choice what 2 ship ally's we want next to our ship is pretty good, +1 to that. yeah i thought that would be thick but you never know ![]() |
Author: | blackfox [ Wed Dec 26, 2012 1:30 pm ] |
Post subject: | Re: ally should be visual |
blackfox wrote: idk about you guys but i think our ally's should be visual for all are hard work getting them simply really we should be given an new option at ship designs stating to "change ally visual" or something, which then replaces the fighters visual with the ally. if you don't have an ally in a spot then its put there anyway (if chosen). then the following happens *bane replaces nightclaw * *sehrin replaces cerulean* *anubix either way* (with anubix your given the option to choose or an new option to have him in from of your ship ?? ) ![]() scratch that in green ![]() |
Author: | blackfox [ Thu Dec 27, 2012 11:53 pm ] |
Post subject: | Re: ally should be visual |
tbh i dont see why this isnt already in place |
Author: | blackfox [ Sat Jan 12, 2013 1:24 pm ] |
Post subject: | Re: ally should be visual |
anyone improve this ? |
Author: | Levrosh [ Sat Jan 12, 2013 1:25 pm ] |
Post subject: | Re: ally should be visual |
This one I'll -1 because of content issues. |
Author: | blackfox [ Sat Jan 12, 2013 1:32 pm ] |
Post subject: | Re: ally should be visual |
Levrosh wrote: This one I'll -1 because of content issues. explain please ![]() |
Author: | Fenix [ Sat Jan 12, 2013 3:46 pm ] |
Post subject: | Re: ally should be visual |
They look far too small for what they are, however. I mean, a fighter fits inside your ship which is why they look pretty small compared to your ship, an ally on the other hand such as the bioship is an entirely separate ship so it's obviously much larger than a fighter and realistically wouldn't fit in the image, so I honestly don't support this idea. +0 |
Author: | Hawkeblade [ Sat Jan 12, 2013 5:16 pm ] |
Post subject: | Re: ally should be visual |
blackfox wrote: anyone improve this ? yea raise your cmb rep. |
Author: | blackfox [ Mon Jan 14, 2013 4:09 pm ] |
Post subject: | Re: ally should be visual |
Hawkeblade wrote: blackfox wrote: anyone improve this ? yea raise your cmb rep. you know i ment the idea ![]() |
Author: | Levrosh [ Mon Jan 14, 2013 4:30 pm ] |
Post subject: | Re: ally should be visual |
blackfox wrote: Levrosh wrote: This one I'll -1 because of content issues. explain please ![]() Sorry, was running out of the house when I wrote that. I just think that while it'd be cool to see allies, I think it'd be more useful to fix other glitches first, such as improving the GTC, and making even more new NPC's. However, i do like the way you thought out this suggestion... |
Author: | blackfox [ Tue Jan 15, 2013 1:44 pm ] |
Post subject: | Re: ally should be visual |
Levrosh wrote: blackfox wrote: Levrosh wrote: This one I'll -1 because of content issues. explain please ![]() Sorry, was running out of the house when I wrote that. I just think that while it'd be cool to see allies, I think it'd be more useful to fix other glitches first, such as improving the GTC, and making even more new NPC's. However, i do like the way you thought out this suggestion... ah thanks ![]() but i guess your right ![]() |
Author: | TimeManipulator [ Wed Jan 16, 2013 6:02 am ] |
Post subject: | Re: ally should be visual |
Sorry but this is a useless idea (-1), the fact that Cerulean and Nightclaw Fighters already has that space taken. No need for this in the game. |
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