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Battle market ship mod upgrades......
http://galaxylegion.com/forum/viewtopic.php?f=6&t=32193
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Author:  Zargor [ Fri Jan 04, 2013 3:05 pm ]
Post subject:  Battle market ship mod upgrades......

CipherBot MK II
[Special Device - Size:20, Cloak:90, Hacking Bonus:+10%]
Blue badges required 160. Limit per ship 3x. (this is an upgrade not an add on so u will get an extra 3% to hacking bonus).

Protean Armory MK II
[Special Module - Size:16, Hull:400, Raiding Bonus:+10%]
Yellow badges required 120. Limit per ship 3x.

Protean Armory MK III
[Special Module - Size:25, Hull:600, Raiding Bonus:+13%]
Yellow badges required 160. Limit per ship 3x.

Tetra-Seek Targeter MK II
[Special Module - Size:30, Scan:80, Base Attack:+7%]
Silver badges required 40. Limit per ship 3x.

BM50 Convoy Shuttle MK II
[Special Defense - Size:30, Defense:500, Defense Bonus against Enemy Bases:+7%]
Silver badges required 50. Rank requirement 700+, medal points required 800+, Limit per ship 3x.

Surge Plexus MK II
[Special Module - Size:30, Energy:150, Non-Player Enemy Attack Bonus:+7%]
Silver badges required 52. Limit per ship 3x.

Mega-Coil Repulsor MK II
[Special Module - Size:30, Shield:350, Non-Player Enemy Defense Bonus:+7%]
Silver badges required 52. Limit per ship 3x.

Composite Ray MK II
[Special Weapon - Size:18, Attack:160]
When first installed, choose 1 permanent bonus to this weapon:
60 Defense, 60 Scan, OR 80 Cloak.
Dark badges required 340. Limit per ship 4x.

Composite Ray MK III
[Special Weapon - Size:30, Attack:350]
When first installed, choose 1 permanent bonus to this weapon:
80 Defense, 80 Scan, OR 100 Cloak.
Dark badges required 380. Limit per ship 4x.

Thoughts? I know this has been suggested before, but i'll suggest it again so it's fresh in Dan's mind :lol:

Author:  Peticks [ Fri Jan 04, 2013 4:27 pm ]
Post subject:  Re: Battle market ship mod upgrades......

Zargor wrote:
CipherBot MK II
[Special Device - Size:20, Cloak:90, Hacking Bonus:+10%]
Blue badges required 160. Limit per ship 3x. (this is an upgrade not an add on so u will get an extra 3% to hacking bonus).

Protean Armory MK II
[Special Module - Size:16, Hull:400, Raiding Bonus:+10%]
Yellow badges required 120. Limit per ship 3x.

Protean Armory MK III
[Special Module - Size:25, Hull:600, Raiding Bonus:+13%]
Yellow badges required 160. Limit per ship 3x.

Tetra-Seek Targeter MK II
[Special Module - Size:30, Scan:80, Base Attack:+7%]
Silver badges required 40. Limit per ship 3x.

BM50 Convoy Shuttle MK II
[Special Defense - Size:30, Defense:500, Defense Bonus against Enemy Bases:+7%]
Silver badges required 50. Rank requirement 700+, medal points required 800+, Limit per ship 3x.

Surge Plexus MK II
[Special Module - Size:30, Energy:150, Non-Player Enemy Attack Bonus:+7%]
Silver badges required 52. Limit per ship 3x.

Mega-Coil Repulsor MK II
[Special Module - Size:30, Shield:350, Non-Player Enemy Defense Bonus:+7%]
Silver badges required 52. Limit per ship 3x.

Composite Ray MK II
[Special Weapon - Size:18, Attack:160]
When first installed, choose 1 permanent bonus to this weapon:
60 Defense, 60 Scan, OR 80 Cloak.
Dark badges required 340. Limit per ship 4x.

Composite Ray MK III
[Special Weapon - Size:30, Attack:350]
When first installed, choose 1 permanent bonus to this weapon:
80 Defense, 80 Scan, OR 100 Cloak.
Dark badges required 380. Limit per ship 4x.

Thoughts? I know this has been suggested before, but i'll suggest it again so it's fresh in Dan's mind :lol:

I realy like the idea for at least the pvp ones. I'd like it if these were locked untill you achived a certain number of raids/hacks/basekills So for example to buy the cipherbot mk2 you must have the black hat title and the protean armouries mk2 pirate mk3 maruder. Since it realy seems a shame seeing so many people who just kill/raid/hack people once for badges and stop as soon as they reach enough badges. this would reward heavy duty pvpers which would be very nice. Also I'd like to see the protean size:hull ratio get higher so say 15 for mk2 20 for mk3.

Author:  Zargor [ Fri Jan 04, 2013 6:14 pm ]
Post subject:  Re: Battle market ship mod upgrades......

That's a good idea, and yeah your right about the size change for the mk2 and 3 proteans. :)

Author:  KJReed [ Fri Jan 04, 2013 6:58 pm ]
Post subject:  Re: Battle market ship mod upgrades......

Based on all other upgrades size shouldn't change, and the badge requirements are low.

Author:  Adsibearsawsome [ Fri Jan 04, 2013 7:28 pm ]
Post subject:  Re: Battle market ship mod upgrades......

CipherBot MK II
[Special Device - Size:10, Cloak:90, Hacking Bonus:+12%]
Blue badges required 160. Limit per ship: 3. Upgrade

Protean Armory MK II
[Special Module - Size:14, Hull:400, Raiding Bonus:+12%]
Yellow badges required 120. Limit per ship 3. Rank Required 150 (New Mod)

Protean Armory MK III
[Special Module - Size:20, Hull:600, Raiding Bonus:+17%]
Yellow badges required 160. Limit per ship 3x. Rank required 300 (New Mod

Tetra-Seek Targeter MK II
[Special Module - Size:20, Scan:40, Cloak:40 Base Attack:+15%]
Silver badges required 40. Limit per ship 3x. (upgrade)

BM50 Convoy Shuttle MK II
[Special Defense - Size:30, Defense:500, Defense Bonus against Enemy Bases:+10%]
Silver badges required 50. Rank requirement: 450, medal points required 700, Limit per ship 3x. (New Mod)

Surge Plexus MK II
[Special Module - Size:20, Energy:150, Non-Player Enemy Attack Bonus:+8%]
Silver badges required 52. Limit per ship 3x. Rank requirement 300 (upgrade

Mega-Coil Repulsor MK II
[Special Module - Size:30, Shield:300, Non-Player Enemy Defense Bonus:+8%]
Silver badges required 52. Limit per ship 3x. (New Mod)

Composite Ray MK II
[Special Weapon - Size:16, Attack:240]
When first installed, choose 1 permanent bonus to this weapon:
60 Defense, 60 Scan, OR 80 Cloak.
Dark badges required 600. Limit per ship 4x. (New Mod)

Composite Ray MK III
[Special Weapon - Size:20, Attack:500]
When first installed, choose 1 permanent bonus to this weapon:
80 Defense, 80 Scan, OR 100 Cloak.
Dark badges required 900. Limit per ship 4x. (New Mod)

Just made some alterations to what i think they should be more like.
Makes some of em harder to get but better rewards, some resized e.t.c e.t.c

Author:  Fear [ Fri Jan 04, 2013 7:37 pm ]
Post subject:  Re: Battle market ship mod upgrades......

you will never hear me complain about upgrade concepts tho I do like the ones that don't change size best.

that said, i'd like more variety as opposed to upgrades if possible.

Author:  Unknownighmaret [ Fri Jan 04, 2013 10:26 pm ]
Post subject:  Re: Battle market ship mod upgrades......

Seems fair.

Author:  KJReed [ Sat Jan 05, 2013 9:31 am ]
Post subject:  Re: Battle market ship mod upgrades......

The % bonus increase on the armories is too high.
those combine for about a sixty percent increase.
That would mean on a lvl 6, the whole top 20 would get 100%.

Author:  Silver_Stiched_Crow [ Sat Jan 05, 2013 8:40 pm ]
Post subject:  Re: Battle market ship mod upgrades......

KJReed wrote:
The % bonus increase on the armories is too high.
those combine for about a sixty percent increase.
That would mean on a lvl 6, the whole top 20 would get 100%.

This. It should go at most up to 10%.

That gives you a 33% higher chance to raid a base then without them.


Also, would make it wayyyyyyyyyyyyy too easy to raid higher ranked players, who usually have higher AP storage, making it easier for lower ranked players to raid larger amounts of production.

Author:  Adsibearsawsome [ Sat Jan 05, 2013 10:57 pm ]
Post subject:  Re: Battle market ship mod upgrades......

I forgot they affected base raids, yeah 10% seems fine, also don't forget the rank requirements for them. Could add a medal points requirement of say 500 wish as well if you wanted too

Author:  Sereomontis [ Sun Jan 06, 2013 12:54 am ]
Post subject:  Re: Battle market ship mod upgrades......

Im always in favor of good suggestions for the Battle Market. So, here are some of mine:
How about something following in the footsteps of the customized Decoy:

Customizable Energy Beam. [42 Dark Badges]
Choice: provide 6% bonus to attack when battling non-player enemies,
or 6% bonus to attack when battling enemy bases.
Lasts 8 hours.
This bonus is immune to removal from enemy artifacts.


Now, we all love the Composite rays, am i right? And why wouldnt we, they're great. But i think its a shame nothing better has been added to that branch of the GL tree...
So, on that note. Let me introduce to you:

Composite Ray MK II [456 Dark Badges]
[ Special Weapon - Size:18, Attack: +160 ]
When first installed, choose 1 permanent bonus to this weapon:
+65 Defense, +65 Scan, OR +100 Cloak.
Requires Rank 90 or Greater. 350 or more medal points. (Limit 4 per ship)

And, of course, the next one:

Composite Ray MK III [608 Dark Badges]
[ Special Weapon - Size:21, Attack: +220 ]
When first installed, choose 1 permanent bonus to this weapon:
+90 Defense, +90 Scan, OR +130 Cloak.
Requires Rank 180 or Greater. 500 or more medal points. (Limit 4 per ship)

Now, most people would have stopped here, but oh no, not me.
Building off of this, i would like to present to you, the Intensifier Rays.

Intensifier Ray MK I [304 Light Badges*]
[Special Weapon - Size:13, Attack: +80]
When first installed, choose 1 permanent bonus to this weapon:
+40 Energy, +60 Shield, OR +100 Hull.
Requires Rank 50 or Greater. (Limit 4 per ship)

Intensifier Ray MK II [456 Light Badges*]
[ Special Weapon - Size:18, Attack: +160 ]
When first installed, choose 1 permanent bonus to this weapon:
+65 Energy, +100 Shield, OR +160 Hull.
Requires Rank 90 or Greater. 350 or more medal points. (Limit 4 per ship)

Intensifier Ray MK III [608 Light Badges*]
[ Special Weapon - Size:13, Attack:220 ]
When first installed, choose 1 permanent bonus to this weapon:
+90 Energy, +140 Shield OR +220 Hull.
Requires Rank 180 or Greater. 500 or more medal points. (Limit 4 per ship)

Also, how would you feel, about a light badge counterpart to the Customized Decoy?

Customizable Deflector Screens. [32 Light Badges*]
Choice: Provide a 10% bonus to Shield or a 15% Bonus to hull.
Lasts 6 hours.
This bonus is immune to removal from enemy artifacts.

* Light Badges are badges dropped from Certain NPC's, such as:

The Crimson Plague (new) (Matched) (equal to the Assassin)
Added to the drops from (for example) Dark Arms Carrier.
Possibly Others. Feel free to come up with suggestions.

Anything good here?

Author:  Silver_Stiched_Crow [ Sun Jan 06, 2013 1:21 am ]
Post subject:  Re: Battle market ship mod upgrades......

I am heavily against any more scan being added.

Author:  Sereomontis [ Sun Jan 06, 2013 1:34 am ]
Post subject:  Re: Battle market ship mod upgrades......

Silver_Stiched_Crow wrote:
I am heavily against any more scan being added.

Of course you are. You dont want your planets to be scanned. No one does. And yet, more scan stuff is added all the time. I guess Dan should work on getting some better cloaking devices for planets...

Author:  KJReed [ Sun Jan 06, 2013 3:07 am ]
Post subject:  Re: Battle market ship mod upgrades......

Sereomontis wrote:
Silver_Stiched_Crow wrote:
I am heavily against any more scan being added.

Of course you are. You dont want your planets to be scanned. No one does. And yet, more scan stuff is added all the time. I guess Dan should work on getting some better cloaking devices for planets...

New npcs help there.

Author:  Silver_Stiched_Crow [ Sun Jan 06, 2013 3:36 am ]
Post subject:  Re: Battle market ship mod upgrades......

KJReed wrote:
Sereomontis wrote:
Silver_Stiched_Crow wrote:
I am heavily against any more scan being added.

Of course you are. You dont want your planets to be scanned. No one does. And yet, more scan stuff is added all the time. I guess Dan should work on getting some better cloaking devices for planets...

New npcs help there.


And that's the problem. ( I know, no one should complain about higher level content but) Do you know who gets access to these cloaking items? The players who have the ability to have maxed scan. Now, I'm not saying some rank 500 can't have ridiculously high scan, however, lower ranked players are having harder and harder times to cloak planets, which higher ranked players are having much much much easier times cloaking their planets and adding more scan.

Author:  Plagueis [ Mon Jan 07, 2013 8:13 am ]
Post subject:  Re: Battle market ship mod upgrades......

Sereomontis wrote:
Silver_Stiched_Crow wrote:
I am heavily against any more scan being added.

Of course you are. You dont want your planets to be scanned. No one does. And yet, more scan stuff is added all the time. I guess Dan should work on getting some better cloaking devices for planets...


Like litheor core tunnels and stryll confinement protocols.

Author:  Sereomontis [ Mon Jan 07, 2013 12:27 pm ]
Post subject:  Re: Battle market ship mod upgrades......

Plagueis wrote:
Sereomontis wrote:
Silver_Stiched_Crow wrote:
I am heavily against any more scan being added.

Of course you are. You dont want your planets to be scanned. No one does. And yet, more scan stuff is added all the time. I guess Dan should work on getting some better cloaking devices for planets...


Like litheor core tunnels and stryll confinement protocols.

Yes. But the tunnels are limited, and the Protocols are very hard to get, assuming your not in a top 10 legion. More cloak is always welcome.

Author:  Devastation [ Mon Jan 07, 2013 4:44 pm ]
Post subject:  Re: Battle market ship mod upgrades......

Sereomontis wrote:
Silver_Stiched_Crow wrote:
I am heavily against any more scan being added.

Of course you are. You dont want your planets to be scanned. No one does. And yet, more scan stuff is added all the time. I guess Dan should work on getting some better cloaking devices for planets...

Yes, if only Cloak actually worked.

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