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homeworlds http://galaxylegion.com/forum/viewtopic.php?f=6&t=32210 |
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Author: | blackfox [ Sat Jan 05, 2013 3:13 am ] |
Post subject: | homeworlds |
so everyone would like a world to call there homeworld so i though of this available via mission available at rank 50 what does it do? : makes your planet impervious to artys it can be invaded still but cant be fluxed from your planet list improves size and resource by 1 but if there already full then it will still make it your homeworld also adds a title to the planet: a planet title: cairfulbin homworld of blackfox massive demon rare new planet animation: animation of small ships passing into and around your planet (as if entering and going or defending it) |
Author: | varunjitsingh146 [ Sat Jan 05, 2013 3:34 am ] |
Post subject: | Re: homeworlds |
i remembered follyuu suggested something like this a while back. ill dig up the thread when im not feeling lazy. |
Author: | Follyuu [ Sat Jan 05, 2013 5:37 am ] |
Post subject: | Re: homeworlds |
viewtopic.php?f=6&t=25178&start=20 Not really the same idea beyond the name of "Homeworld" |
Author: | blackfox [ Sun Jan 06, 2013 3:31 am ] |
Post subject: | Re: homeworlds |
lol i think dan should just do this and get homeworlds over with, so we never have to suggest it again ![]() |
Author: | Silens [ Mon Jan 07, 2013 4:19 am ] |
Post subject: | Re: homeworlds |
Perhaps a production and/or stat bonus to the planet? I think that you should get a recoverable artifact to make a planet your home-world, or perhaps have the mission be repeatable and the following can happen Complete a mission to make a planet your homeworld (Maybe it gives you an artifact?) - Unlocks a new mission which is more energy intensive - Repeatable at any time. Make Planet A your homeworld. Time passes You now want Planet B to be your new homeworld. Complete the new mission to make Planet B your homeworld - Planet A automatically loses 'homeworld' status and any benefits that may come with that. The second chain being more energy intensive suggests that more energy is required to recover things from Planet A (Perhaps important members of your empire and symbolic structures) and transport them to Planet B. Homeworld perhaps gets a defense and production bonus; you're gonna want to protect important people/structure more and there's going to be much more trade going on around the central hub of your empire. Perhaps the world just becomes invinsible and gets a smaller production bonus or none at all. Repeatable mission also allows you to make better planets you acquire later on to be your homeworld if you stupidly made that Average, 2x Mega Rich Terra planet your homeworld at rank 50. |
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