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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Make a new stryll elite that drops an artifact that increases scan by 2.
And a zolazin elite that drops an artifact that increases cloak by 10.
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Tue Jan 01, 2013 1:03 pm |
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zackgiddings93
Joined: Wed Sep 26, 2012 8:50 pm Posts: 75
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im all for new NPCs, i don't care what they give +1
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Thu Jan 03, 2013 5:10 am |
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BigBadBoris
Joined: Fri Jan 21, 2011 9:05 pm Posts: 20
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The bonus is to be determined (+1, +2 +10... etc..) but the general principle seems worthwhile for those NPC-hunting players..
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Thu Jan 03, 2013 6:43 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Thu Jan 03, 2013 6:45 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Yeah the +3% scan module is ok, but there is nothing suggested in that thread about cloak increase which is where my idea comes in. Plus my idea for increasing scan can be used as well.
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Fri Jan 04, 2013 12:56 pm |
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Enrique8076
Joined: Fri May 20, 2011 8:18 pm Posts: 496 Location: Fighting Evil
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I'm in on the idea. +1
_________________Sometimes you got to look at life and laugh at its face. I do it all the time. HA HA HA!!! <========Find this.
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Sat Jan 05, 2013 12:12 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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(A) We just got a new Stryll Boss that drops a scan mod. (B) We already have too much scan already. Cloak is falling behind again.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Jan 05, 2013 12:19 am |
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Joseph4
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Darth, you have made quite a reputation for yourself for killing new ideas. Heck, when I saw that you had made the latest post on this thread, I thought "Oh great.... Another one bites the dust."
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Sat Jan 05, 2013 1:45 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Darth Flagitious wrote: (A) We just got a new Stryll Boss that drops a scan mod. (B) We already have too much scan already. Cloak is falling behind again. if both elites suggested come out and drop at same rate, this would fix that... the problem I have with this is indefinite scan growth.... good bye super cloaking cause some super NPC legion is gonna pull 20 a day every day. And if they wanted, they can make sure 2 or 3(depend on #of spot) specific designated person gets all of them. you know what that means right?
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sat Jan 05, 2013 1:54 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Uy23e wrote: Darth Flagitious wrote: (A) We just got a new Stryll Boss that drops a scan mod. (B) We already have too much scan already. Cloak is falling behind again. if both elites suggested come out and drop at same rate, this would fix that... the problem I have with this is indefinite scan growth.... good bye super cloaking cause some super NPC legion is gonna pull 20 a day every day. And if they wanted, they can make sure 2 or 3(depend on #of spot) specific designated person gets all of them. you know what that means right? Not sure how having both would fix anything really. Unless you're an habitual hacker, ship cloak doesn't really mean anything. Other than that, you're right, the additions to scan are creating an ugly situation. It won't be long until you need to devote 50% or better of a planet's space just to cloak beyond scanability. Toss in the apparent glitch that's purportedly allowing scan<cloak to succeed in finding planets and it makes the problem even worse. Joseph4 wrote: Darth, you have made quite a reputation for yourself for killing new ideas. Heck, when I saw that you had made the latest post on this thread, I thought "Oh great.... Another one bites the dust." No, I've made a reputation for killing BAD ideas. There's a difference. If an idea adds substance to the game (you know, stuff to DO), adds balance to the game, or makes an improvement on the user interface, I'll be among the first to +1 that idea. Sorry, but if I can look at a suggestion and see the flaws in it, there's no reason why everyone can't do the same. If more people did that BEFORE posting suggestions, I wouldn't be playing Devil's Advocate so often.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Jan 05, 2013 2:44 am |
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TheMagicBean
Joined: Sun Aug 26, 2012 4:14 am Posts: 323
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Like darth said we already have way too much scan. Cloak is really only good for defending against hacks and even then it just takes a few artifacts to drop your cloak to 0. And if this NPC appears forever you could easily auto rank off of NPCs and aquire an enormous sum of scan. Enough to were you can scan any planet.
So -1
I already hate having the max scan more than double the amount of the max cloak. Dan should even those numbers out somehow.
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Sat Jan 05, 2013 3:18 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Yes your right Darth, did not think of that. well this idea is finished.
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Sun Jan 06, 2013 2:28 am |
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