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New TO NPC idea http://galaxylegion.com/forum/viewtopic.php?f=6&t=32570 |
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Author: | LukeD [ Thu Jan 17, 2013 11:19 pm ] |
Post subject: | New TO NPC idea |
TO Flotilla Upon realising the increasing power of their enemies, the Outsiders began creating newer ships to secure their borders, resulting in the brutality of a armed fleet. Matched Rank, becomes available at rank 2,000- 9,999 All stats are matched (maybe rank *100 or more, suggest changes) Expires in 8 hours. Ability - Expansion - When attacked, this enemy has a chance of creating a blockade on one of your planets. The blockade npc will have to be disabled separately. Reward - Terraformer, QSE, maybe a third drop, (suggest) Thoughts on this? |
Author: | Plagueis [ Sat Jan 19, 2013 12:52 pm ] |
Post subject: | Re: New TO NPC idea |
LukeD wrote: TO Flotilla Upon realising the increasing power of their enemies, the Outsiders began creating newer ships to secure their borders, resulting in the brutality of a armed fleet. Matched Rank, becomes available at rank 2,000- 9,999 All stats are matched (maybe rank *100 or more, suggest changes) Expires in 8 hours. Ability - Expansion - When attacked, this enemy has a chance of creating a blockade on one of your planets. The blockade npc will have to be disabled separately. Reward - Terraformer, QSE, maybe a third drop, (suggest) Thoughts on this? I heard that players lose troop carriers and blade harvesters after rank 2200. +1 |
Author: | Fenix [ Sat Jan 19, 2013 10:21 pm ] |
Post subject: | Re: New TO NPC idea |
+1 |
Author: | kirkeastment [ Sat Jan 19, 2013 10:27 pm ] |
Post subject: | Re: New TO NPC idea |
+1 to the idea, if it keeps the same spawn rate as the current T.O. Troop Carrier. All the newer NPC's in recent history have awful spawn rates compared to their predecessors. |
Author: | LukeD [ Sat Jan 19, 2013 11:47 pm ] |
Post subject: | Re: New TO NPC idea |
Thanks for the feedback, just to clear up a few things (as i wrote the idea quickly) - *the spawn rate would remain at Extremely Rare, like the troop carrier. *On its ability it would spawn a new NPC (like the Attiroth spawns repair ships) that would blockade a planet and would have to be disabled. Maybe Dan or someone else could suggest some kind of NPC and rewards to act as this blockade. *As for the proposed third drop, maybe a set of new TO high powered shield modules that could give a temporary defence boost to planets. any more feedback or further thoughts? |
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