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Ship Perks
http://galaxylegion.com/forum/viewtopic.php?f=6&t=32596
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Author:  playret0195x [ Fri Jan 18, 2013 9:34 pm ]
Post subject:  Ship Perks

Ship perks are powerful abilities (passive or active) that are unlocked by equipping certain modules. Those modules are earned by NPCing, Mission Chain, CTLab, GP, or Medal Achievements. You can only have one perk active on your ship at any given time. A perk can be activated by clicking on Settings in your ship tab and will appear under a new tab labelled Perks. A perk must be active on your ship for 24 hours before its ability takes effect.

Here are some examples:

Inner Focus (Active Ability): Increases attack and defense by a random percentage (1% - 20%, with numbers closer to 1 being more common, and numbers closer to 20 being less common). It lasts 10 minutes and has a cooldown timer of 20 hours.

Inner Peace (Passive Ability): Increases Defense by 30% when not attacked

Hacker Pro (Passive Ability): Increases the chance of counter hacking an enemy.

Disable(Passive Ability): When attacked you have a small chance at uninstalling one enemy module at random

Invader(Passivee Ability): Increases invasion attack by 15%.

General(Passive Ability): Increase Crew member attack from T.O.s by 20%

Strategist(Passive Ability): Increases Base Attack and Base Defense by 20%

Foresight (Passive Ability): When attacking or being attacked you have a small chance at taking little to no damage. This percentage is greater when being attacked by someone stronger

Some abilities are so powerful that they come with drawbacks:

Immunity: Prevents players from using debuffs on your ship and prevents NPC debuffs from being activated on your ship. However while this perkis active you can not have buffs active on your ship.

Any comments? Pitch in ideas if you like.

Author:  Levrosh [ Fri Jan 18, 2013 9:38 pm ]
Post subject:  Re: Ship Perks

+0.75

Author:  thunderbolta [ Fri Jan 18, 2013 9:39 pm ]
Post subject:  Re: Ship Perks

Some of the numbers may need tweaking, but +1 to the concept.

Author:  DarthRavadge [ Fri Jan 18, 2013 10:22 pm ]
Post subject:  Re: Ship Perks

-1, seems like a universal service terminal on steroids

Author:  TimeManipulator [ Fri Jan 18, 2013 10:27 pm ]
Post subject:  Re: Ship Perks

DarthRavadge wrote:
-1, seems like a universal service terminal on steroids

lol word.

Author:  asquall [ Sat Jan 19, 2013 1:18 am ]
Post subject:  Re: Ship Perks

seems good, +0.5 for now for concept. Need a little rework (i'm unsure where)

I hope no +scan :P
or maybe : when scanning enemy ship, your scan power is considered 20% stronger :)

Author:  icarium81 [ Sat Jan 19, 2013 12:17 pm ]
Post subject:  Re: Ship Perks

+15% to invasion attack is way OP, we already have the bane ally +10% along with decimators 7%+7%, and the exotica medal reward 3% (i think)

Author:  Flux [ Sat Jan 19, 2013 1:07 pm ]
Post subject:  Re: Ship Perks

sounds like skill&perks from World of Tanks, just there are these for the crew.

I am not sure, if a ship could have multiple perks from above listed or only one/limited number.

There is no word about the way, how players would receive such perks.
I see this idea interesting, I would put it in Legion contests as top rewards and/or implants for Captains (if implented).

Author:  Super [ Sat Jan 19, 2013 1:35 pm ]
Post subject:  Re: Ship Perks

+0.25
Things needing rework

Inner Peace (Passive Ability): Increases Defense by 30% when not attacked , its too OP , yet makes no sense , when not attacked ? , do you mean : When your not attack ( Defending ) your defence is boosted ?

Invader(Passivee Ability): Increases invasion attack by 15%. ( Passive spelt wrong ) , too OP

General(Passive Ability): Increase Crew member attack from T.O.s by 20% , i just don't understand , T.O's ? what are those ?

Foresight (Passive Ability): When attacking or being attacked you have a small chance at taking little to no damage. This percentage is greater when being attacked by someone stronger : this just pointless , too OP

Plus you have not said how to get these " Ship Perks "

Author:  DariousTheDark [ Sat Jan 19, 2013 3:04 pm ]
Post subject:  Re: Ship Perks

playret0195x wrote:
Hacker Pro (Passive Ability): Increases the chance of counter hacking an enemy.


I could see this to go along with all other abilities.
A certain set number to acquire.
Beginner
Novice
Pro
Master

Author:  playret0195x [ Sat Jan 19, 2013 4:04 pm ]
Post subject:  Re: Ship Perks

Super wrote:
+0.25
Things needing rework

Inner Peace (Passive Ability): Increases Defense by 30% when not attacked , its too OP , yet makes no sense , when not attacked ? , do you mean : When your not attack ( Defending ) your defence is boosted ?

Invader(Passivee Ability): Increases invasion attack by 15%. ( Passive spelt wrong ) , too OP

General(Passive Ability): Increase Crew member attack from T.O.s by 20% , i just don't understand , T.O's ? what are those ?

Foresight (Passive Ability): When attacking or being attacked you have a small chance at taking little to no damage. This percentage is greater when being attacked by someone stronger : this just pointless , too OP

Plus you have not said how to get these " Ship Perks "

1. You got me on that one

2. T.O. stands for Tactical Officer.

3. Could use some reworking but it does have some use to it

4.
Original Post wrote:
Ship perks are powerful abilities (passive or active) that are unlocked by equipping certain modules. Those modules are earned by NPCing, Mission Chain, CTLab, GP, or Medal Achievements.

Author:  Flux [ Sat Jan 19, 2013 4:17 pm ]
Post subject:  Re: Ship Perks

playret0195x wrote:
Super wrote:
+0.25
Original Post wrote:
Ship perks are powerful abilities (passive or active) that are unlocked by equipping certain modules. Those modules are earned by NPCing, Mission Chain, CTLab, GP, or Medal Achievements.


so no limit of them per ship? hm, in case no limit, you would need to decrease the bonus from each significantly.

Author:  playret0195x [ Sat Jan 19, 2013 4:32 pm ]
Post subject:  Re: Ship Perks

Original Post wrote:
You can only have one perk active on your ship at any given time. A perk can be activated by clicking on Settings in your ship tab and will appear under a new tab labelled Perks

*facepalm* did you even read the first paragraph?

Author:  Devastation [ Mon Jan 21, 2013 3:22 am ]
Post subject:  Re: Ship Perks

Hmm. Mento already has 400K+ invasion attack. +15% would blow everything out of proportion.

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