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[ 5 posts ] |
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LukeD
Joined: Tue Jan 25, 2011 8:04 pm Posts: 280
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TO Flotilla
Upon realising the increasing power of their enemies, the Outsiders began creating newer ships to secure their borders, resulting in the brutality of a armed fleet.
Matched Rank, becomes available at rank 2,000- 9,999 All stats are matched (maybe rank *100 or more, suggest changes) Expires in 8 hours. Ability - Expansion - When attacked, this enemy has a chance of creating a blockade on one of your planets. The blockade npc will have to be disabled separately. Reward - Terraformer, QSE, maybe a third drop, (suggest)
Thoughts on this?
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Thu Jan 17, 2013 11:19 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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LukeD wrote: TO Flotilla
Upon realising the increasing power of their enemies, the Outsiders began creating newer ships to secure their borders, resulting in the brutality of a armed fleet.
Matched Rank, becomes available at rank 2,000- 9,999 All stats are matched (maybe rank *100 or more, suggest changes) Expires in 8 hours. Ability - Expansion - When attacked, this enemy has a chance of creating a blockade on one of your planets. The blockade npc will have to be disabled separately. Reward - Terraformer, QSE, maybe a third drop, (suggest)
Thoughts on this? I heard that players lose troop carriers and blade harvesters after rank 2200. +1
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Sat Jan 19, 2013 12:52 pm |
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Fenix
Joined: Wed Nov 21, 2012 12:33 am Posts: 802
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+1
_________________ Former leader of Anomaly Elite.
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Sat Jan 19, 2013 10:21 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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+1 to the idea, if it keeps the same spawn rate as the current T.O. Troop Carrier.
All the newer NPC's in recent history have awful spawn rates compared to their predecessors.
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Sat Jan 19, 2013 10:27 pm |
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LukeD
Joined: Tue Jan 25, 2011 8:04 pm Posts: 280
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Thanks for the feedback, just to clear up a few things (as i wrote the idea quickly) -
*the spawn rate would remain at Extremely Rare, like the troop carrier. *On its ability it would spawn a new NPC (like the Attiroth spawns repair ships) that would blockade a planet and would have to be disabled. Maybe Dan or someone else could suggest some kind of NPC and rewards to act as this blockade. *As for the proposed third drop, maybe a set of new TO high powered shield modules that could give a temporary defence boost to planets.
any more feedback or further thoughts?
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Sat Jan 19, 2013 11:47 pm |
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