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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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So I think that an ssb Boss/Elite would be cool. For example: Rank 50 Defence: 200 Attack: 15000 Hull 50000 Shield: 25000 Share for ranks 1000-999 Abilities: Chance to lower the attack of an attacking ship by 60%. Lasts 30 min. Can only be removed by a null fuse.
And a lower ranked variant: Rank 20 Defence: 100 Attack 3000 Hull:12000 Shields:6000 Share for ranks 100-600 Abilities: Chance to lower its own damage cap by 10%. Lasts 30 minutes, effect stacks.
For the reward you guys can give some suggestions and if the stats are off, please tell me, they are only examples.
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Thu Jan 24, 2013 3:56 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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NPCs already have set caps. 2.5x their rank. No need to make it more complicated.
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Thu Jan 24, 2013 4:43 am |
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Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
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asdfgr wrote: So I think that an ssb Boss/Elite would be cool. For example: Rank 50 Defence: 200 Attack: 15000 Hull 50000 Shield: 25000 Share for ranks 1000-999 Abilities: Chance to lower the attack of an attacking ship by 60%. Lasts 30 min. Can only be removed by a null fuse. so a rank 50 boss shareable only to players level 1000 and 999 
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Thu Jan 24, 2013 5:09 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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It is becuase the dmg cap it low, 125 for the level 50 boss. And as for the second ability, how about, gains 50% more atk?
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Thu Jan 24, 2013 5:14 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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You do know higher ranks can kill anything? A lower cap won't stop them.
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Thu Jan 24, 2013 8:17 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Umm... yeah? So make them waste some en. Some very cool rewards, if higher ranks can kill anything, maybe for 100-600ish.
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Thu Jan 24, 2013 3:33 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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Instead of Dan giving us stupid low damage caps for elites, he gives them millions of hull.
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Thu Jan 24, 2013 4:23 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Tree7304 wrote: Instead of Dan giving us stupid low damage caps for elites, he gives them millions of hull. that. assume same atk/def, there is no difference between a rank 10 NPC with 10k hull+shield vs a rank 1000 NPC with 1m hull+shield
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Thu Jan 24, 2013 6:42 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Tree7304 wrote: Instead of Dan giving us stupid low damage caps for elites, he gives them millions of hull. This, although more NPCs at all ranks are good. S'long as they aren't a pile of poop.
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Thu Jan 24, 2013 8:25 pm |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Okay... just saying, but an ssb would require around a set amount of en to kill, whereas a high level one just uas a lot of def.
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Fri Jan 25, 2013 1:28 am |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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asdfgr wrote: Okay... just saying, but an ssb would require around a set amount of en to kill, whereas a high level one just uas a lot of def. Millions of hull, 2k a pop maximum OR thousands/millions of hull, 100 or 200 per hit. What difference does it make? It's just a handful of energy to the high-ranks... An additional NPC won't hurt, just saying that SSB or not, there's hardly any care given
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Fri Jan 25, 2013 2:00 am |
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