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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Ship perks are powerful abilities (passive or active) that are unlocked by equipping certain modules. Those modules are earned by NPCing, Mission Chain, CTLab, GP, or Medal Achievements. You can only have one perk active on your ship at any given time. A perk can be activated by clicking on Settings in your ship tab and will appear under a new tab labelled Perks. A perk must be active on your ship for 24 hours before its ability takes effect.
Here are some examples:
Inner Focus (Active Ability): Increases attack and defense by a random percentage (1% - 20%, with numbers closer to 1 being more common, and numbers closer to 20 being less common). It lasts 10 minutes and has a cooldown timer of 20 hours.
Inner Peace (Passive Ability): Increases Defense by 30% when not attacked
Hacker Pro (Passive Ability): Increases the chance of counter hacking an enemy.
Disable(Passive Ability): When attacked you have a small chance at uninstalling one enemy module at random
Invader(Passivee Ability): Increases invasion attack by 15%.
General(Passive Ability): Increase Crew member attack from T.O.s by 20%
Strategist(Passive Ability): Increases Base Attack and Base Defense by 20%
Foresight (Passive Ability): When attacking or being attacked you have a small chance at taking little to no damage. This percentage is greater when being attacked by someone stronger
Some abilities are so powerful that they come with drawbacks:
Immunity: Prevents players from using debuffs on your ship and prevents NPC debuffs from being activated on your ship. However while this perkis active you can not have buffs active on your ship.
Any comments? Pitch in ideas if you like.
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Fri Jan 18, 2013 9:34 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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+0.75
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Fri Jan 18, 2013 9:38 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Some of the numbers may need tweaking, but +1 to the concept.
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Fri Jan 18, 2013 9:39 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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-1, seems like a universal service terminal on steroids
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Fri Jan 18, 2013 10:22 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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DarthRavadge wrote: -1, seems like a universal service terminal on steroids lol word.
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Fri Jan 18, 2013 10:27 pm |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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seems good, +0.5 for now for concept. Need a little rework (i'm unsure where) I hope no +scan  or maybe : when scanning enemy ship, your scan power is considered 20% stronger 
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Sat Jan 19, 2013 1:18 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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+15% to invasion attack is way OP, we already have the bane ally +10% along with decimators 7%+7%, and the exotica medal reward 3% (i think)
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Sat Jan 19, 2013 12:17 pm |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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sounds like skill&perks from World of Tanks, just there are these for the crew.
I am not sure, if a ship could have multiple perks from above listed or only one/limited number.
There is no word about the way, how players would receive such perks. I see this idea interesting, I would put it in Legion contests as top rewards and/or implants for Captains (if implented).
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Sat Jan 19, 2013 1:07 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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+0.25 Things needing rework
Inner Peace (Passive Ability): Increases Defense by 30% when not attacked , its too OP , yet makes no sense , when not attacked ? , do you mean : When your not attack ( Defending ) your defence is boosted ?
Invader(Passivee Ability): Increases invasion attack by 15%. ( Passive spelt wrong ) , too OP
General(Passive Ability): Increase Crew member attack from T.O.s by 20% , i just don't understand , T.O's ? what are those ?
Foresight (Passive Ability): When attacking or being attacked you have a small chance at taking little to no damage. This percentage is greater when being attacked by someone stronger : this just pointless , too OP
Plus you have not said how to get these " Ship Perks "
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Sat Jan 19, 2013 1:35 pm |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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playret0195x wrote: Hacker Pro (Passive Ability): Increases the chance of counter hacking an enemy. I could see this to go along with all other abilities. A certain set number to acquire. BeginnerNoviceProMaster
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Sat Jan 19, 2013 3:04 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Super wrote: +0.25 Things needing rework
Inner Peace (Passive Ability): Increases Defense by 30% when not attacked , its too OP , yet makes no sense , when not attacked ? , do you mean : When your not attack ( Defending ) your defence is boosted ?
Invader(Passivee Ability): Increases invasion attack by 15%. ( Passive spelt wrong ) , too OP
General(Passive Ability): Increase Crew member attack from T.O.s by 20% , i just don't understand , T.O's ? what are those ?
Foresight (Passive Ability): When attacking or being attacked you have a small chance at taking little to no damage. This percentage is greater when being attacked by someone stronger : this just pointless , too OP
Plus you have not said how to get these " Ship Perks " 1. You got me on that one 2. T.O. stands for Tactical Officer. 3. Could use some reworking but it does have some use to it 4. Original Post wrote: Ship perks are powerful abilities (passive or active) that are unlocked by equipping certain modules. Those modules are earned by NPCing, Mission Chain, CTLab, GP, or Medal Achievements.
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Sat Jan 19, 2013 4:04 pm |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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playret0195x wrote: Super wrote: +0.25 Original Post wrote: Ship perks are powerful abilities (passive or active) that are unlocked by equipping certain modules. Those modules are earned by NPCing, Mission Chain, CTLab, GP, or Medal Achievements. so no limit of them per ship? hm, in case no limit, you would need to decrease the bonus from each significantly.
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Sat Jan 19, 2013 4:17 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Original Post wrote: You can only have one perk active on your ship at any given time. A perk can be activated by clicking on Settings in your ship tab and will appear under a new tab labelled Perks *facepalm* did you even read the first paragraph?
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Sat Jan 19, 2013 4:32 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Hmm. Mento already has 400K+ invasion attack. +15% would blow everything out of proportion.
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Mon Jan 21, 2013 3:22 am |
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