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Special Energy Mod http://galaxylegion.com/forum/viewtopic.php?f=6&t=32651 |
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Author: | playret0195x [ Mon Jan 21, 2013 12:02 am ] |
Post subject: | Special Energy Mod |
Unnamed Energy Module: Size:20 Energy: 50 Special: Grants new ability: Energy Overcharge Energy Overcharge: Grants 200 energy when used. Cooldown Timer: 60 hours Purpose of this idea is to provide emergency energy when needed to complete a task with a limited time frame. |
Author: | DarthRavadge [ Mon Jan 21, 2013 12:23 am ] |
Post subject: | Re: Special Energy Mod |
-1, A better solution to an energy crisis is to keep a stockpile of silthion energy sacs, energy cubes, and/or trimatrixes. |
Author: | Joseph4 [ Mon Jan 21, 2013 12:26 am ] |
Post subject: | Re: Special Energy Mod |
I like the idea, but I think the recharge should be 168 hours (1 week). That would make sure that you did not waste it thoughtlessly, because you would always want to save it up and save it up, thinking there might be a better situation in which it could be used within the next week. +1 |
Author: | playret0195x [ Mon Jan 21, 2013 12:58 am ] |
Post subject: | Re: Special Energy Mod |
DarthRavadge wrote: -1, A better solution to an energy crisis is to keep a stockpile of silthion energy sacs, energy cubes, and/or trimatrixes. The problem with that (for nrg refills) can be best explained via scenario: Say you only were close to rank up. And using an nrg refill at this point would be a waste. Let's also say your max energy is 3k. When you use that nrg refill and attempt a mission, or a disable etc. you would end up with a surplus energy of about 2.7k - 2.9k. You could donate the 2k nrg to the base and waste 700 energy. Or if you were NPCing and didn't take into account the XP bonus for disabling an NPC (because you used a refill) you've lost about 2.6k energy. If you used the energy boost to gain 200 energy and you were close to rank up you could have saved a crucially important refill and perfectly utilize the energy ability. |
Author: | KJReed [ Mon Jan 21, 2013 1:10 am ] |
Post subject: | Re: Special Energy Mod |
That's where you would just use the energy sacs. |
Author: | playret0195x [ Mon Jan 21, 2013 1:16 am ] |
Post subject: | Re: Special Energy Mod |
KJReed wrote: That's where you would just use the energy sacs. And what happens in the event that you're extremely unlucky and can't acquire an energy sac? |
Author: | KJReed [ Mon Jan 21, 2013 1:44 am ] |
Post subject: | Re: Special Energy Mod |
playret0195x wrote: KJReed wrote: That's where you would just use the energy sacs. And what happens in the event that you're extremely unlucky and can't acquire an energy sac? 1 wait an hour and a half about. Or 2 try harder. You aren't npcing enough. |
Author: | playret0195x [ Mon Jan 21, 2013 1:49 am ] |
Post subject: | Re: Special Energy Mod |
KJReed wrote: playret0195x wrote: KJReed wrote: That's where you would just use the energy sacs. And what happens in the event that you're extremely unlucky and can't acquire an energy sac? 1 wait an hour and a half about. Or 2 try harder. You aren't npcing enough. And what if you get bumped out of an NPC slot? |
Author: | KJReed [ Mon Jan 21, 2013 1:52 am ] |
Post subject: | Re: Special Energy Mod |
Lock before alerting. |
Author: | DarthRavadge [ Mon Jan 21, 2013 1:52 am ] |
Post subject: | Re: Special Energy Mod |
Then you shouldn't have attacked in the first place without having the energy to complete a lock. |
Author: | playret0195x [ Mon Jan 21, 2013 1:54 am ] |
Post subject: | Re: Special Energy Mod |
Back to the original point. This idea has some level of use. |
Author: | KJReed [ Mon Jan 21, 2013 1:54 am ] |
Post subject: | Re: Special Energy Mod |
DarthRavadge wrote: Then you shouldn't have attacked in the first place without having the energy to complete a lock. I think he meant he gets beat. not for lack of energy, but attack. |
Author: | KJReed [ Mon Jan 21, 2013 1:56 am ] |
Post subject: | Re: Special Energy Mod |
playret0195x wrote: Back to the original point. This idea has some level of use. We are on topic. We are explaining why this isn't needed. Wait a bit Npc more. Waste some energy Or best option yet: plan better. |
Author: | playret0195x [ Mon Jan 21, 2013 1:57 am ] |
Post subject: | Re: Special Energy Mod |
KJReed wrote: DarthRavadge wrote: Then you shouldn't have attacked in the first place without having the energy to complete a lock. I think he meant he gets beat. not for lack of energy, but attack. Actually it could work for both, but the purpose of the idea was to provide "emergency" energy. |
Author: | playret0195x [ Mon Jan 21, 2013 1:59 am ] |
Post subject: | Re: Special Energy Mod |
KJReed wrote: playret0195x wrote: Back to the original point. This idea has some level of use. We are on topic. We are explaining why this isn't needed. Wait a bit Npc more. Waste some energy Or best option yet: plan better. This allows for more strategy and planning. Honestly, why don't you like an idea that adds more simple strategy? |
Author: | DarthRavadge [ Mon Jan 21, 2013 2:01 am ] |
Post subject: | Re: Special Energy Mod |
playret0195x wrote: KJReed wrote: playret0195x wrote: Back to the original point. This idea has some level of use. We are on topic. We are explaining why this isn't needed. Wait a bit Npc more. Waste some energy Or best option yet: plan better. This allows for more strategy and planning. Honestly, why don't you like an idea that adds more simple strategy? How could this possibly add strategy? It sounds like another safety net/shortcut/ make it easier for me suggestion |
Author: | KJReed [ Mon Jan 21, 2013 2:02 am ] |
Post subject: | Re: Special Energy Mod |
playret0195x wrote: KJReed wrote: playret0195x wrote: Back to the original point. This idea has some level of use. We are on topic. We are explaining why this isn't needed. Wait a bit Npc more. Waste some energy Or best option yet: plan better. This allows for more strategy and planning. Honestly, why don't you like an idea that adds more simple strategy? I see it removing more strategy, along with being unneeded. |
Author: | playret0195x [ Mon Jan 21, 2013 2:04 am ] |
Post subject: | Re: Special Energy Mod |
How? Please explain. |
Author: | DarthRavadge [ Mon Jan 21, 2013 2:06 am ] |
Post subject: | Re: Special Energy Mod |
playret0195x wrote: How? Please explain. As was explained before there already are ways to come up with "emergency energy." This removes strategy by making you plan less. |
Author: | playret0195x [ Mon Jan 21, 2013 2:11 am ] |
Post subject: | Re: Special Energy Mod |
DarthRavadge wrote: playret0195x wrote: How? Please explain. As was explained before there already are ways to come up with "emergency energy." This removes strategy by making you plan less. Would it be nice to you people if GL never ever improved again? |
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