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CTLII idea(with a use for ship bots) http://galaxylegion.com/forum/viewtopic.php?f=6&t=32669 |
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Author: | stuffybeary [ Mon Jan 21, 2013 7:12 pm ] |
Post subject: | CTLII idea(with a use for ship bots) |
CTLII: special space 2: cost to build 10B cr, 1m e.m.(can only be built on level 8+ bases) Battle Extender: gives one more npc slot(limit 2 per player) 50 dark void ACFs, 30 dark anti-beacons, 250 ship bots Repair Ally:working on it Cloaker: adds 500 passive cloak to a planet(can’t be used on planets with 4k+ passive cloak) 5 interspacial fold generators, 25 dark pyramids, 25 positron clouders Hidden power: size: 1: 4 artifact, 10% cloak bonus(limit 1/planet) 100 void shells, 5 magnetosphere charger, 4 adumbrate stations Quasmitate: Expands a planets size by 1 up to very large 200 ship bots, 50 tesseract containers, 1 terraformers, Time stopper: ability that allows you to raid/hack without the use of a Time manipulator(1 hour) 500 time manipulators, 100 containment missles, 10 krionite torpedos Recycler: size: 5: Grants 1 t.o. for every red badge aquired(red badges kept except the initial 500) 500 red badges, 100 ancient crystal foci, 100 crimson obelisk Styrll informer: informs you on the traps the enemy has 10 stryll trap probes, 10 containment missles, 5 subspace seekers Defender: adds 500 passive defense to a planet(can’t be used on planets with 4k+ passive defense) 50 alarm sentries, 50 sentry guards, 5 gravitic amplifiers, Crimson spurt: Ability: increases attack by 10% for 30 minutes with a 20 hour cooldown(1/player) 1000 ancient crystal foci, 1000 crimson obelisk, 1000 dark void foci DM 85 Data center: upgrades an existing Dm 79 Data center doubling its production 100 spy uplink chasis, 5 shadin hypergrid networks, 4 Dm 79 Data Centers Tri-phase upgrade- doubles the mining/attack of a tri phase 100 phase cutter chassis, 25 warp gates, 5 tri phases I started running out of ideas and was thinking of whether it should cost research points or e.m. to use 1. research points: same way and it gets harder as is continues 2. exotic matter: same way but 25% of the cost. 8k research point attempt= 2k e.m. edit: changed some of the artifacts/requirements |
Author: | Chloron [ Mon Jan 21, 2013 7:37 pm ] |
Post subject: | Re: CTLII idea(with a use for ship bots) |
I like almost all of these. Have a question on a couple: stuffybeary wrote: Cloaker: adds 250 passive cloak to a planet(can’t be used on planets with 4k+ passive cloak) 5 interspacial fold generators, 25 dark pyramids, 25 positron clouders Each IFG adds 100, it seems this would be quite a waste of them (not to mention the other artifacts) just to push beyond their set max. + passive cloak is already near 4k, would this push it over 4k? Recycler: size: 5: Grants 1 t.o. for red badge aquired 500 red badges, 100 ancient crystal foci, 100 crimson obelisk so this trades 500 badges for 500 TOs? Defender: adds 500 passive defense to a planet(can’t be used on planets with 4k+ passive defense) 50 alarm sentries, 5 gravitic amplifiers, 2 domain walkers Better ratio, but similar questions as passive cloak above Crimson spurt: Ability: increases attack by 10% for one hour with a 20 hour cooldown(1/player) 1000 ancient crystal foci, 1000 crimson obelisk, 1000 dark void foci 1k each!! that's 33x a crux amp (not including the dark foci) for the same benefit??? DM 85 Data center: upgrades an existing Dm 79 Data center doubling its production 100 spy uplink chasis, 5 shadin hypergrid networks, 4 Dm 79 Data Centers Would this then be used on a planet with a Data center to upgrade it or would it be a replacement? Tri-phase upgrade- triples the mining/attack of a tri phase 100 phase cutter chassis, 25 warp gates, 5 tri phases Would this then be used on a planet with a Tri Phase to upgrade it or would it be a replacement? |
Author: | stuffybeary [ Mon Jan 21, 2013 8:11 pm ] |
Post subject: | Re: CTLII idea(with a use for ship bots) |
Chloron wrote: I like almost all of these. Have a question on a couple: stuffybeary wrote: Cloaker: adds 250 passive cloak to a planet(can’t be used on planets with 4k+ passive cloak) 5 interspacial fold generators, 25 dark pyramids, 25 positron clouders Each IFG adds 100, it seems this would be quite a waste of them (not to mention the other artifacts) just to push beyond their set max. + passive cloak is already near 4k, would this push it over 4k? it would push it lets say from 3856 to 4106 passive cloak(cloak caps so that 250 extra isn't possible to get right now) Recycler: size: 5: Grants 1 t.o. for red badge aquired 500 red badges, 100 ancient crystal foci, 100 crimson obelisk so this trades 500 badges for 500 TOs? no it doesn't give any boost to start off with and would slowly increase without having a limit Defender: adds 500 passive defense to a planet(can’t be used on planets with 4k+ passive defense) 50 alarm sentries, 5 gravitic amplifiers, 2 domain walkers Better ratio, but similar questions as passive cloak above it would push it over(up tp 4499) as long as the defense is <4000 Crimson spurt: Ability: increases attack by 10% for one hour with a 20 hour cooldown(1/player) 1000 ancient crystal foci, 1000 crimson obelisk, 1000 dark void foci 1k each!! that's 33x a crux amp (not including the dark foci) for the same benefit??? might change the costs but it's an ability without it running out(an extra 10% attack on top of the other effects) DM 85 Data center: upgrades an existing Dm 79 Data center doubling its production 100 spy uplink chasis, 5 shadin hypergrid networks, 4 Dm 79 Data Centers Would this then be used on a planet with a Data center to upgrade it or would it be a replacement? upgades an existing one Tri-phase upgrade- triples the mining/attack of a tri phase 100 phase cutter chassis, 25 warp gates, 5 tri phases Would this then be used on a planet with a Tri Phase to upgrade it or would it be a replacement? upgrades an existing one |
Author: | DarthRavadge [ Mon Jan 21, 2013 8:59 pm ] |
Post subject: | Re: CTLII idea(with a use for ship bots) |
stuffybeary wrote: CTLII: special space 2: cost to build 10B cr, 1m e.m.(can only be built on level 8+ bases) Battle Extender: gives one more npc slot(limit 2 per player) 50 dark void ACFs, 30 dark anti-beacons, 250 ship bots I think we have enough NPC slots (at least until it is fixed so that they spawn from the top) Repair Ally: 1% chance to repair 5% of hull while attacking, and a 5% hull bonus(1/player) 500 nanodrones, 250 nanite swarms, 100 ship bots, We already have a % hull booster. Chance to repair seems insignificant, I'd rather just use a nano Cloaker: adds 250 passive cloak to a planet(can’t be used on planets with 4k+ passive cloak) 5 interspacial fold generators, 25 dark pyramids, 25 positron clouders Ummm.... no. Wasteful Hidden power: size: 1: 4 artifact, 10% cloak bonus(limit 1/planet) 100 void shells, 5 magnetosphere charger, 4 adumbrate stations I wish... overpowered Quasmitate: Expands a planets size by 1 up to massive 100 ship bots, 50 tesseract containers, 2 terraformers, This makes dan lose money from QSE's. Plus colossal planets would be everywhere in no time Time stopper: ability that allows you to raid/hack without the use of a Time manipulator(2 hours) 500 time manipulators, 100 containment missles, 10 krionite torpedos I cant see any problems with this ![]() Recycler: size: 5: Grants 1 t.o. for red badge aquired 500 red badges, 100 ancient crystal foci, 100 crimson obelisk No... just no Styrll informer: informs you on the traps the enemy has 10 stryll trap probes, 10 containment missles, 5 subspace seekers This one sounds ok Defender: adds 500 passive defense to a planet(can’t be used on planets with 4k+ passive defense) 50 alarm sentries, 5 gravtiv amplifiers, 2 domain walkers Wasteful Crimson spurt: Ability: increases attack by 10% for one hour with a 20 hour cooldown(1/player) 1000 ancient crystal foci, 1000 crimson obelisk, 1000 dark void foci No more attack buffs are needed, we already have a bunch DM 85 Data center: upgrades an existing Dm 79 Data center doubling its production 100 spy uplink chasis, 5 shadin hypergrid networks, 4 Dm 79 Data Centers This must be a joke... Its already a very high powered structure and you want to double it? Tri-phase upgrade- triples the mining/attack of a tri phase 100 phase cutter chassis, 25 warp gates, 5 tri phases 9 mining for 1 space? Overpowered I started running out of ideas and was thinking of whether it should cost research points or e.m. to use 1. research points: same way and it gets harder as is continues 2. exotic matter: same way but 25% of the cost. 8k research point attempt= 2k e.m. |
Author: | stuffybeary [ Mon Jan 21, 2013 9:33 pm ] |
Post subject: | Re: CTLII idea(with a use for ship bots) |
DarthRavadge wrote: stuffybeary wrote: CTLII: special space 2: cost to build 10B cr, 1m e.m.(can only be built on level 8+ bases) Battle Extender: gives one more npc slot(limit 2 per player) 50 dark void ACFs, 30 dark anti-beacons, 250 ship bots I think we have enough NPC slots (at least until it is fixed so that they spawn from the top) he might consider fixing this or have another tab just for npc's(10 npc's and 10 enemy players) Repair Ally: 1% chance to repair 5% of hull while attacking, and a 5% hull bonus(1/player) 500 nanodrones, 250 nanite swarms, 100 ship bots, We already have a % hull booster. Chance to repair seems insignificant, I'd rather just use a nano I'll rework this one later Cloaker: adds 250 passive cloak to a planet(can’t be used on planets with 4k+ passive cloak) 5 interspacial fold generators, 25 dark pyramids, 25 positron clouders Ummm.... no. Wasteful increase passive cloak a bit lets say adds 500? Hidden power: size: 1: 4 artifact, 10% cloak bonus(limit 1/planet) 100 void shells, 5 magnetosphere charger, 4 adumbrate stations I wish... overpowered 600 dark badges and having to raid 4 level 6+ bases Quasmitate: Expands a planets size by 1 up to massive 100 ship bots, 50 tesseract containers, 2 terraformers, This makes dan lose money from QSE's. Plus colossal planets would be everywhere in no time Make it max at vl and only use 1 terraformer(or 2?) increase ship bots required? Time stopper: ability that allows you to raid/hack without the use of a Time manipulator(2 hours) 500 time manipulators, 100 containment missles, 10 krionite torpedos I cant see any problems with this ![]() decrease the time to 1 hour or less? Recycler: size: 5: Grants 1 t.o. for red badge aquired 500 red badges, 100 ancient crystal foci, 100 crimson obelisk No... just no 496 badges give 600 attack, an additional 784 give 360 extra attack, 1k would give 500 extra since many players have 2.5k+ kills and would probably use it. they keep the red badges after the initial 500. Styrll informer: informs you on the traps the enemy has 10 stryll trap probes, 10 containment missles, 5 subspace seekers This one sounds ok Defender: adds 500 passive defense to a planet(can’t be used on planets with 4k+ passive defense) 50 alarm sentries, 5 gravtiv amplifiers, 2 domain walkers Wasteful change the walkers to 50 sentry guards Crimson spurt: Ability: increases attack by 10% for one hour with a 20 hour cooldown(1/player) 1000 ancient crystal foci, 1000 crimson obelisk, 1000 dark void foci No more attack buffs are needed, we already have a bunch probably decrease the time and only certain players would want it DM 85 Data center: upgrades an existing Dm 79 Data center doubling its production 100 spy uplink chasis, 5 shadin hypergrid networks, 4 Dm 79 Data Centers This must be a joke... Its already a very high powered structure and you want to double it? not very op since it provides 100 extra research on a 17x plasma and research isn't that great Tri-phase upgrade- triples the mining/attack of a tri phase 100 phase cutter chassis, 25 warp gates, 5 tri phases 9 mining for 1 space? Overpowered double the bonus so 6 and you would only have a few since this one requires 5 raids of a level 5 base. I started running out of ideas and was thinking of whether it should cost research points or e.m. to use 1. research points: same way and it gets harder as is continues 2. exotic matter: same way but 25% of the cost. 8k research point attempt= 2k e.m. |
Author: | Super [ Tue Jan 22, 2013 3:13 pm ] |
Post subject: | Re: CTLII idea(with a use for ship bots) |
I second the 2 others |
Author: | blackfox [ Tue Jan 22, 2013 9:45 pm ] |
Post subject: | Re: CTLII idea(with a use for ship bots) |
i like your commitment to this post lol tbh id wouldn't be bothered with writing this ![]() but personally this need allot of work don't just leave this, keep working on it ive always wanted an ship module which is kinda a personal mini ct lab available via the bass ct lab, to mix artys and make others and what-not but work on your ideas and keep at then ![]() |
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