Mystic71 wrote:
Grivv Prime - Rescued Stryll Captives
I personally find the captives a reward that, while it makes sense, it is not in scale to the NPC. As it costs 250E just to use the arti even after you get it i came up with 2 options So i have a few suggestions on a change:
Option A- 6 rank points and 2 of each crew member
Option B- 7 rank points and a 1 use ability/arti Overwork Engineers - Methods gleaned from how the Stryll treat their forced labour camps have allowed a temperary boost in power. Gain 200E - So you spend 250 but have 200 you can recover later.
Yes i know alot of you can autorank, however alot cant and store and hoard Sithion energy sacs, and the prime shares lower so it help those upper middle rank players to recupe some of the 250E later.
--mystic
It'd be simpler if Dan just increased the number or rank points it granted. I'd say at least 14.