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new Race/proffession - Titan
http://galaxylegion.com/forum/viewtopic.php?f=6&t=32676
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Author:  John Falls [ Mon Jan 21, 2013 10:35 pm ]
Post subject:  new Race/proffession - Titan

not going go into detail about the chain, that upto dan to create.

My idea is that at the end of this chain, it unlocks titan race
Hes my idea for it:

Titan - Rare complex machinery race, what adapted to its strongest form. But at a cost.

Abilities:
10% attack
10% Defense
5% hull
5% shielding
5% energy

Downfall:
+100% upkeep, Repair costs are Tripled & Invasion costs are doubled.
Due to being as strongest as possible, Neural interface & RSL does not benefit the player. (No EXP bonus)
When attacking, Risk of Machinery malfunction (2%). Causes 90% damage to the current Life points.

Professionals:
Race adaption - You choose a race and take on its abilities (titan talth for example)
However, Downfall effects are increased:
+200% Upkeep
Repair costs are doubled Again (6x Multiplier, 1.2 Billion Repair cost)
Machinery malfunction chance is tripled (6% chance)
Invasion cost is Doubled again (4x multiplier)

Environment adaption - Doubles the effect of the titan race, Down fall is also increased:
+100% Upkeep
Repair costs are increased by 2 (5x multiplier, 1 Billion Repair Cost)
Machinery Malfunction chance is doubled (4% chance)
Invasion cost remain the same (2x multiplier)

Fixer - 30% more hull
explorer - 10% more scan
Excavator - 10% more artifacts
Builder - 50% less upkeep

~JF~

Author:  MXer42 [ Mon Jan 21, 2013 10:57 pm ]
Post subject:  Re: new Race/proffession - Titan

im thinking this is too over powered, even with the heavy upkeep. Just think if golgatha went titan, if he is unstoppable now he could never be touched.

Author:  kirkeastment [ Mon Jan 21, 2013 11:00 pm ]
Post subject:  Re: new Race/proffession - Titan

MXer42 wrote:
im thinking this is too over powered, even with the heavy upkeep. Just think if golgatha went titan, if he is unstoppable now he could never be touched.


Possible counter to that, reverse Xecti?

Xecti effect comes into play when under attack - Titan effect comes into play when attacking.

Sidenote, i'd be fine with a 200% upkeep increase, as would the number of SSB's these days running obscenely low upkeeps :D

Author:  KJReed [ Mon Jan 21, 2013 11:01 pm ]
Post subject:  Re: new Race/proffession - Titan

If you know what you are doing upkeep isn't a problem.
Needs more of a drawback.

Also no % energy.

p.s. Golgotha does have a great ship, but is far from unstoppable

Author:  John Falls [ Mon Jan 21, 2013 11:19 pm ]
Post subject:  Re: new Race/proffession - Titan

KJReed wrote:
If you know what you are doing upkeep isn't a problem.
Needs more of a drawback.

Also no % energy.

p.s. Golgotha does have a great ship, but is far from unstoppable


*Updated*

Author:  Flux [ Tue Jan 22, 2013 12:19 am ]
Post subject:  Re: new Race/proffession - Titan

John Falls wrote:
not going go into detail about the chain, that upto dan to create.

My idea is that at the end of this chain, it unlocks titan race
Hes my idea for it:

Titan - Rare complex machinery race what adapted to its strongest form. But at cost.

Abilities:
10% attack
10% Defense
10% hull rest removed


Downfall:
+100% upkeep, Repair costs are Tripled.
Due to being as strongest as possible, Neural interface & RSL can not be used.
rest removed, strongest race should not have mailfunctionality...

Professionals:
Race adaption - You choose a race and take on its abilities (titan talth for example)
However, It Doubles the effect of the down fall + Invasion timer is doubled, if race is taken as profession.

Environment adaption - Doubles the effect of the titan race, 50% more downfall effect.

explorer - 10% more scan
Excavator - 10% more artifacts
Governor
Builder...


~JF~


nice idea, to introduce one time a superior race... but I saw the stats overpowered and not all in line of superior race.
thus, I did modified in the text instead of retyping the parts. Hope you do not mind.

Author:  asdfgr [ Tue Jan 22, 2013 12:49 am ]
Post subject:  Re: new Race/proffession - Titan

Biulder an 200% more upkeep cancel each other out.

Author:  DarthRavadge [ Tue Jan 22, 2013 1:03 am ]
Post subject:  Re: new Race/proffession - Titan

-50% to planet defense/cloak/attack would be a way to balance it. Upkeep is meaningless.

Author:  PaulHsiao [ Tue Jan 22, 2013 1:55 am ]
Post subject:  Re: new Race/proffession - Titan

DarthRavadge wrote:
-50% to planet defense/cloak/attack would be a way to balance it. Upkeep is meaningless.

Perhaps -50% is a bit much? Definitely a way to take away the general overpowered-ness of the idea.

+1, if a way to balance the idea can be found.

Author:  MXer42 [ Tue Jan 22, 2013 3:46 am ]
Post subject:  Re: new Race/proffession - Titan

PaulHsiao wrote:
DarthRavadge wrote:
-50% to planet defense/cloak/attack would be a way to balance it. Upkeep is meaningless.

Perhaps -50% is a bit much? Definitely a way to take away the general overpowered-ness of the idea.

+1, if a way to balance the idea can be found.

maybe a % deduction from artifact output? i know how everyone likes there arti output

Author:  TimeManipulator [ Tue Jan 22, 2013 5:33 am ]
Post subject:  Re: new Race/proffession - Titan

It has potential, a lot of positive yet a lot of negative while using this profession.

Author:  John Falls [ Tue Jan 22, 2013 12:49 pm ]
Post subject:  Re: new Race/proffession - Titan

DarthRavadge wrote:
-50% to planet defense/cloak/attack would be a way to balance it. Upkeep is meaningless.


At 12k mining and 12k research, i can support my ship of 12.6B upkeep.
Yet this is still not the maximum, The maximum is 15B what yet i can not support.

Now if you take this race, its doubled. this means you have 30B upkeep a day.
This take roughly 24k mining and 24k research or more.

Then if you take the Titan - Race adpation - Its doubled again to 60B upkeep a DAY.
That would take 50k mining & 50k research per hour.

You say upkeep is nothing. But if you have 10B invasion (And by the way, thats x4, 40B for invasion)
You soon run out of credits.

This design of race is powerful, Yet you will have to trade your artifact planets in for more mining and research.
This is the downfall of having a powerful race, Yet its still not more powerful than Xecti fixer.

If you sit there and think about it, this idea as it stand is pretty well balanced.

~JF~

Author:  John Falls [ Tue Jan 22, 2013 12:50 pm ]
Post subject:  Re: new Race/proffession - Titan

*Editing the idea, smoothing it out abit*

~JF~

Author:  Super [ Tue Jan 22, 2013 2:45 pm ]
Post subject:  Re: new Race/proffession - Titan

It's well balanced if you ask me , but at which rank do we start the chain ?

Author:  John Falls [ Tue Jan 22, 2013 4:52 pm ]
Post subject:  Re: new Race/proffession - Titan

Super wrote:
It's well balanced if you ask me , but at which rank do we start the chain ?


Thank you, I've put some thought into it.

Honestly, i would say rank 100 or so.
Little players wont be able to take this race on due to the upkeep.

Maybe at rank 250, a player can take on titan builder.

Titan:
10% attack
10% defense
5% hull
5% shields
5% energy.

+100 Upkeep, 3x repair cost (600M), Doubled invasion cost.

Builder:
-50% upkeep.

upkeep should be normal then, 200% Halfed (-50%) 100% upkeep.

~JF~

Author:  John Falls [ Tue Jan 22, 2013 4:59 pm ]
Post subject:  Re: new Race/proffession - Titan

The strongest a player could be is:

Titan:
10% attack
10% defense
5% hull
5% shields
5% energy.

Xecti:
40% Attack and defense when attacked. 40% planet defense increase.

Downfall:
+ 300% Upkeep
Repairs to ship cost 1.2B (6x multiplier)
Machinery malfunction (6% chance), 90% current life point damage.
Invasion costs 4x higher (If invasion costs 10B, it would be 40B).

How ever, To keep a ship like this, maxed out would cost 60B upkeep a day.
You would have to swap many artifacts planet slots, for mining and research.

Therefore, Decreasing your artifact points output.

Its all planned out.

~JF~

Author:  DarthRavadge [ Tue Jan 22, 2013 5:26 pm ]
Post subject:  Re: new Race/proffession - Titan

John Falls wrote:
The strongest a player could be is:

Titan:
10% attack
10% defense
5% hull
5% shields
5% energy.

Xecti:
40% Attack and defense when attacked. 40% planet defense increase.

Downfall:
+ 300% Upkeep
Repairs to ship cost 1.2B (6x multiplier)
Machinery malfunction (6% chance), 90% current life point damage.
Invasion costs 4x higher (If invasion costs 10B, it would be 40B).

How ever, To keep a ship like this, maxed out would cost 60B upkeep a day.
You would have to swap many artifacts planet slots, for mining and research.

Therefore, Decreasing your artifact points output.

Its all planned out.

~JF~


So in other words nobody in their right mind would choose this...

Author:  John Falls [ Tue Jan 22, 2013 6:00 pm ]
Post subject:  Re: new Race/proffession - Titan

DarthRavadge wrote:
John Falls wrote:
The strongest a player could be is:

Titan:
10% attack
10% defense
5% hull
5% shields
5% energy.

Xecti:
40% Attack and defense when attacked. 40% planet defense increase.

Downfall:
+ 300% Upkeep
Repairs to ship cost 1.2B (6x multiplier)
Machinery malfunction (6% chance), 90% current life point damage.
Invasion costs 4x higher (If invasion costs 10B, it would be 40B).

How ever, To keep a ship like this, maxed out would cost 60B upkeep a day.
You would have to swap many artifacts planet slots, for mining and research.

Therefore, Decreasing your artifact points output.

Its all planned out.

~JF~


So in other words nobody in their right mind would choose this...


Well no, there will be some players who choose this. we would feel like there extra powerful. but they wouldn't be more
powerful than Xecti fixer.

Players who choose this, would have an advantage in PVP terms against every one else but Xecti & Aleren
But they will lose so much in other ways to obtain this ability, Like everything else in this game.

*Edit*
They wouldn't have a hacking advantage though.

~JF~

Author:  KJReed [ Tue Jan 22, 2013 7:20 pm ]
Post subject:  Re: new Race/proffession - Titan

Its only 60b at max.
If you aren't an idiot about it though....
drop just quasis, and you are down to half that about.

Author:  John Falls [ Tue Jan 22, 2013 8:57 pm ]
Post subject:  Re: new Race/proffession - Titan

KJReed wrote:
Its only 60b at max.
If you aren't an idiot about it though....
drop just quasis, and you are down to half that about.


To true, they are a killer.

I think this needs more tactical building over wack everything on.
Still would be an expensive race, whats its designed to be. specially for its abilities.

~JF~

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