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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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I would like to suggest more medals to make achieving medals more valuable.
Lockdown (Defensive Medal - Requires enemy players to hack you) Counter-hack 30 times. Points: 5
[Tier Two] Code Red Counter-hack 100 times. Points: 10 _______________
Copy and Paste Critically or counter-critically hack 5 planets. Points: 5
[Tier Two] Select and Crop Critically or counter-critically hack 25 planets. Points: 10
[Tier Three] Open and Edit Critically or counter-critically hack 70 planets. Points: 15 Reward: Title: The Editor
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Stealth and Wealth Have a planet of 13x Mega Rich Mining or richer while under the effect of a Stealth Screen. Points: 5 Reward: Stealth Drill - Planet Artifact: Size: 1, Mining: 2, Cloak: 300, Bonus doubles if built on a planet with a Stealth Screen.
Underground Railroad Boost passive planetary defense to 1750 while under the effect of Subterranean Caverns. Points: 5 Reward: Stronghold - Planet Artifact: Size: 1, Mining: 2, Artifact: 1, Invasion Defense: +10% (Meaning if planet has 1000 combined invasion defense, then this will add 100 more invasion defense)
Luscious Rush Produce more than 750 units of production on a planet while under the effect of a Lush Biosphere. Points: 5 Reward: Lush Serum - Planet Artifact: Permanently increases target planet population by 100%. Energy Cost: 50
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There Goes the Neighborhood Vaporize more than 1000 population with a Quantum Bio-Vaporizer on first use. Points: 5
[Tier Two] There Goes the Next Generation Vaporize more than 3000 population with a Quantum Bio-Vaporizer on first use. Points: 10 Reward: [Suggest] _______________
Invasive Actions Successfully invade 25 enemy planets. Points: 5
[Tier Two] You're Mine Now Successfully invade 75 enemy planets. Points: 10 Reward: Title: The Invader
[Tier Three] Make Them Hide Their Planets Successfully invade 200 enemy planets. Points: 15 Reward: Dynamic Decimator - Module: Size: 12, Attack: 85, Bonus: Gives random invasion bonus effects at random times. Ex: +5% Invasion Attack when attacking Barren, Toxic, and Volcanic planets.
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You Can Run, But You Can't Hide Use a lifetime total of 500 Positron Clouders on enemy ships that have performed an offensive action against you in the past 24 hours. Points: 5 Reward: Title: The Seeker
Now You See Me, Soon You Won't Use a lifetime total of 500 Quantum Flares on enemy ships that have performed an offensive action against you in the past 24 hours. Points: 5 Reward: Title: The Mirage
Who's Next Disable 3 ships that belong to the same legion. Points: 5
Time Is Slipping Away Use a lifetime total of 500 Time Manipulators. Points: 5
Mythological Scan a Natural Dyson planet. Points: 5
[Tier Two] Legend's Myth Scan 3 Natural Dyson planets. Points: 10 Reward: Title: The Myth
Full of Outcomes Encounter 50 planetary events (Natural/Colonize/Invade/Artifact). Points: 5
Dancing in the Moonlight Encounter Small or Large Moons on 3 planets. Points: 5
Will you Marry Me? Encounter Planetary Rings on 3 planets. Points: 5
Active-Reactive Encounter a Reactive Barrier on 3 planets. Points: 5
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For the PvP Kills Tier
[Tier Two] A Bounty on your Ship Disable 2500 enemy players. Points: 40 Reward: Title: The Eradicator
[Tier Three] A Ghost Galaxy Disable 5000 enemy players. Points: 50 Reward: Annihilator - Ship Ally: Attack: 100, Bonus: +0.5% Upgrade for each PvP kills once installed (basically +1 attack for every 2 PvP kills until 200, then +2 attack every 2 PvP kills until 300, and so on). _______________
I am aware that new content is being developed so these ideas for medals can be put to the side. All criticism accepted, good and bad.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
Last edited by Tommy15551 on Thu Jan 24, 2013 1:39 am, edited 1 time in total.
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Fri Jan 18, 2013 1:40 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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-1, A couple more medals would be ok... maybe a ship design or something for crit hacks, but we don't need a bunch of easy ones. It would just make a shortcut for people to hit the required points for the badge items.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Jan 18, 2013 3:17 pm |
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Caladis
Joined: Sun Jan 15, 2012 2:24 pm Posts: 359 Location: Houston, TX
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I like most of the ideas and I'm sure Dan will use some of them, However....
Two things need to happen:
First: lower the amount of medal points per medal. Some of them are too high. Example: The highest amount of medal points for 1 medal currently is 60, and most are 5 to 15, very few over 20.
Second: Increase the difficultly of some of the "easier" ones. It's not suppose to easy to earn medals, that's why their medals and not tier awards.
Edit some of the numbers and I'll edit my assessment, +0.25
P.S. Well thought out overall in the name and type of medals. We need more ideas along these lines.
_________________ Officer of The Sith Lords Rank 1075+ Epic Legend, Insane 1830 Medal Points, 5+ years of game play 7 Titles, 13 Ship Designs
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Wed Jan 23, 2013 9:54 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Too many "tiers", too many Titles, although I do like some of the Medal names.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Thu Jan 24, 2013 12:35 am |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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Caladis wrote: I like most of the ideas and I'm sure Dan will use some of them, However....
Two things need to happen:
First: lower the amount of medal points per medal. Some of them are too high. Example: The highest amount of medal points for 1 medal currently is 60, and most are 5 to 15, very few over 20.
Second: Increase the difficultly of some of the "easier" ones. It's not suppose to easy to earn medals, that's why their medals and not tier awards.
Edit some of the numbers and I'll edit my assessment, +0.25
P.S. Well thought out overall in the name and type of medals. We need more ideas along these lines. I lowered the medal points rewarded. Also made achieving the medals more difficult by raising the difficulty of the requirements. DarthRavadge wrote: -1, A couple more medals would be ok... maybe a ship design or something for crit hacks, but we don't need a bunch of easy ones. It would just make a shortcut for people to hit the required points for the badge items. Then could we suggest some more badge items that require more medal points than the current ones? Also, a few more medals would be fine for the game, I just suggested some potential ones. XxDarthDexterxX wrote: Too many "tiers", too many Titles, although I do like some of the Medal names. Took out some of the tiers and titles but still may seem too many to some.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Thu Jan 24, 2013 1:49 am |
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