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 Massive Race Chain with integrated ideas 
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Joined: Tue Sep 28, 2010 7:50 pm
Posts: 1010
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Dan ask for more races with new abilities.

I made this and was advise to post it into this area.

This idea incorporates Major ideas that has been suggested:
1. New Planetary Structures,
2. New Ship Module,
3. New Race,
4. New Ability
5. New NPC that disables Players ships
6. New NPC that conquers planets!
7. New Thrilling one off Events, that will happen in the game. (like the KU & Aid Shortage)

Any way, Read on! Place your opinion here!

_____________________________________________________________

Vorterrors + Chain.
A Race that has been unleashed into our galaxy, through 2 universes colliding. This new threat has the potential to wipe out races from the corners of our galaxy. Players must defend their valuable from this unknown race.
_____________________________________________________________

First thing to happen:
Ship Log for each player, “A huge unknown energy wave has hit your ship, uninstalling your sensors. Your scientist believe a common planet, is the source of this wave.”

Exotica get conquered by this new race and is immune to being invaded.

A new option of raiding the planet is added for the time being. (7 days) Every hour, 3 new structures are added to the planet. (Optional, Exotica gets upgraded to massive size).

Planet is guarded by Vorterror Guard (Gaurd disappears when population goes below 10), It has 100,000 Attack and 100,000 Defense.

The planet as the structures below, 75% Vorterror rampart, 15% Vorterror Contraption, 10% Vorterror Artillery

New structures:

Vorterror Rampart – Size 3, Provides 3,000 Defence, 150 Population. (Unlimited)
Vorterror Contraption – Size 3, 1 Mining, 1 Artifact, 1 Research + 4 optional choice resources.
Limit to 3 per planet. cannot be extracted once placed on another planet.

Vorterror artillery – Size 50, Provides 200 Invasion & 100 Attack, able to be upgrade by 400%.
When fully upgraded, it provides 2% additional Attack. (Ship module).
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Second event:

Ship Log, “Your ship as been disabled by an unknown source, Your scientist report that an invisible force is preventing repairs of the ship, Your energizers are working to get system back up online ASAP”.
All Ships are disabled for 24 hours, no aggressive actions.

No Raids, Hacks, attacks, All NPCs on the battle tab disabled, Planets No artifacts can be used on planets. No planet scans. Missions that do not require you to be repaired is still accessible.
_____________________________________________________________

Third Event (24 hours after second).
Ship Log “Your Scientist and Energizers have repaired your ship, Massive amount of energy are being detected from all round. Your planets are detecting massive tremors, They fear something bad is coming”.
New Week Mission unlocked.

Detecting the unknown – Your scientist found a senor able to process the massive energy round the ship. Your scientists need your assistance as soon as possible.

25 Energy – Tachyon Cylinder artifact required – 100 per Completion - 3 Completions – Reward:
Vigor Detector, 100 Energy, 50 Scan, Size 50.
_____________________________________________________________

Fourth Event:

New Threat Detected – A Massive fleet as been detect and spreading across the universe. We have lost in contact with many of our planets, Nearby ships reported hostile activity around the planet. Find and take this new thread out!

Mission – Kill 1,000 Vorterror Destroyers.

Vorterror Destroyes – Extremely Common.
Matched attack, defense, hull and shields.
10% of Vorterror Cannon Firring – Causing 50% hull and shield damage.
Reward: 10 CTP, Gift to the void, Enumeration Crystal.
(NCP Removed after the mission is finished)
_____________________________________________________________

Firth Event:

The Rift between Universes Mission – "After Disabling many Vorterrors, Our ships have detected a rift leading to another universe. More Vorterrors are passing through the rift and threatening our survival. Their weapon are causing massive damage to our worlds and ship. Our size is decreasing rapidly . We must close this rift before its to late, Act now before we no longer exist!”

100 energy – 1 Ion storm, 1 crimson amplifier – 100 Rounds per completion – 10 Completions.
Reward: Rift controller – 20% additional cloaking – Planet structure, Size 1.
25% chance of receiving 90% damage to your ship (attack by vorterror)
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Sixth Event:

Impact of the universes – “Vorterror planted a bomb by the rift, after the closing of the rift. The bomb was released. Creating a massive energy wave that has damaged our planets across the universe. The Bomb is still releasing massive amounts of energy. We must act now!”
(All planets receive -50% production for 12 hours).

Mission – 100 Energy, 1 wormhole emitter per completion – 50 times per completion – 20 completions
Reward: Wormhole Energizer – Increases production by 200% for 3 days.
_____________________________________________________________

Seventh Event:

Researching the Vorterrors. “Our planets are safe, but the threat is still out there. We must find out more information about them. Research their Technology!”
Mission – 100 Energy, 100 Research points – 500 Time per Completion – 1 Completion

Unlocks an unlimited mission:

Vorterror Technology, We have found a link between Dark badges and the vorterror technology. We are able to convert the material into a powerful cloaking item. With this technology, we are able to protect our planets even more, Surpassing other races!

Mission - 50 Energy – 1 Dark badge – 500 Completions – Reward:
Vorterror Veil – Increases the passive cloaking of the planet by 10% upto 4,200 Cloaking.
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Sixth Event:
Vorterror Contract. “Your Ships have closed our home lands, We are shrinking in numbers because of your pathetic race. We need to evolve and take over a corner of this universe. If you help us, We will spare your race for now”

Mission – 100 Energy, 2M Credits – 25 per completion – 10 Completions
1-9 “Vorterror has conquered a planet”. 10th “Vorterror has conquered their last planet and as offered you to join them, Vorterror Contract – Allows you to be there race.
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Vorterror Race:
Every 32 hours, You are able to build a Vorterror Beacon. Every 1 beacon takes up 2 slot, on a planet, Provides 2 resources of choice. Upon the 5th beacon, your allowed to pick a resource that the output will be boosted by 5%. After the beacon is built, it allows you to upgrade the planet resources, 5 times (Cost the vorterror ability).

Profession:
Upto you to decide.
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Vorterror Invader: (Planet Invader)

50,000 Attack
10,000 Defense
100,000 Hull
3,000 Scan. Cannot conquer planets with higher cloak than that.
Invades and occupied planets across the universe. Found guarding NCP Vorterror planets.
After the guard is removed, players may conquer vorterror planets and recover structures that vorterror has built on it.
(5 Random Structures per Vorterror Planet.)

New structures:

Vorterror Rampart – Size 3, Provides 3,000 Defence, 150 Population. (Unlimited)
Vorterror Contraption – Size 3, 1 Mining, 1 Artifact, 1 Research + 4 optional choice of resources.
Limit to 3 per planet, cannot be extracted once placed on another planet.
Vorterror artillery – Size 50, Provides 200 Invasion & 100 Attack, able to be upgrade by 400%.
When fully upgraded, it provides 2% additional Attack. (Ship module).

The new structures is only available from Vorterror owned Planets.
_____________________________________________________________

Vorterror annihilator – Disables Random players and its only targetable from the alert.
The Attack, Defense, Hull & Shields are matched to rank.

Upon Disabling it, It rewards you with one of the following:
New structure: Vorterror Mineral Shrourder – Size 3, 2,000 Storage of choice, 2 Resources of Choice, 200 Cloak. Everything Doubles, if placed on a planet with 5 Vorterror beacons. One per planet.
Enumeration Crystal Or 250 CTP.
_____________________________________________________________

End of Idea.

Dont forget to post Your Opinion!
~Thanks For Reading~
~John Falls~

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Give Respect To Gain Respect, Never Demand it,
Treat Others, How you would like to be treated,
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Those who dont follow these rules, aren't worth knowing,
Member of The Unknown.

~John Falls~


Fri Jan 25, 2013 7:17 pm
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Joined: Tue Dec 06, 2011 3:17 pm
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We've just been given a new Race, and it kinda sounds a bit like Litheor and Taltherian merged together.

-1. :(

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Fri Jan 25, 2013 9:25 pm
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Joined: Wed Dec 05, 2012 8:22 am
Posts: 1121
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I really like the 'global event' concept :D

Not really like the new race - I'm thinking this new race should be a kind of 'planet invader'
The ability I can think of is :

* 40 hour cd - 20% attack and def to targetted planet
OR
* 40 hour cd - 50% bonus invasion attack (may be a bit broken in number here :P )

The reason why I don't like the race is similar to what Darth said - lack of uniqueness : more planetary production is kinda redundant

As for the global event, 24 hour of disabled ships may be a bit too much. Maybe a 99999999 damage to all ships (during the explosion) and -9999 shield recharge rate ?

Global event I can think of :
Flux Storm on all planets :P


Sat Jan 26, 2013 4:22 am
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Joined: Sun Feb 12, 2012 2:27 pm
Posts: 1220
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like some off the idears, specialy the part aboout a global event
but not the race, and some off the new ship systems you sugest semes a bit to powerfull or useless

Vorterror artillery – Size 50, Provides 200 Invasion & 100 Attack, able to be upgrade by 400%.
When fully upgraded, it provides 2% additional Attack. (Ship module).

If I'm reading it right, fully upgraded you would get a (size 50, attack 500, Inavsion 1000, and +2% attack bonus)
way to powerfull and beats even the stats off a Heavy Quasi-Chaotic Blaster (size 55 Attack +430)

the Vigor Detector, (size 50, Energy 100, Scan 50) on the other hand semes a bit useless when you compair it to the other reactors you can get
Te'Vul's Core (Size 20, Energy 60, Cloak 60, Scan 60 ) or if you look at it as a Deflector Zortah's Interface (Size 16, Scan: 75, Energy: 30 / size 16, scan 113, energy 60 for V2)

with present stats all it does for me is convert Ship bots into energy at the same rate as you get from buying enginers
(size 25, energy 100, scan 50) or (size 50, energy 150, scan 50) would make it a bit better without turning it into a super module

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Sat Jan 26, 2013 8:18 am
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