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Locking New Bases
http://galaxylegion.com/forum/viewtopic.php?f=6&t=32791
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Author:  namalak [ Sat Jan 26, 2013 1:51 am ]
Post subject:  Locking New Bases

I just started builiding my new Imperium base today. Literally 5 minutes after it became a level 5 base, we were locked, pretty much helpless.

This should be a time of rejoicing of an accomplishment, but the entire thing was soured by the fact that a brand new base, less than 3 hours old, could be locked.

I propose that a new base should have a grace period in which it cannot be locked, to at least give it a fighting chance. As loyalty is determined at the 1 week mark, I would recommend a week.

Author:  DarthRavadge [ Sat Jan 26, 2013 1:53 am ]
Post subject:  Re: Locking New Bases

+1

Author:  TimeManipulator [ Sat Jan 26, 2013 2:01 am ]
Post subject:  Re: Locking New Bases

I agree, it'll give a new and up coming legion to settle down and recruit players. Getting locked within hours of a legion creation, it's pretty much helpless due to 0% loyal members to defend the base. 1 Week for the new legion to settle in before getting locked. Dan should consider this.

Author:  Darth Flagitious [ Sat Jan 26, 2013 2:12 am ]
Post subject:  Re: Locking New Bases

A base can't targeted for combat until level 2. There's your grace period. Nobody is forcing anyone to level their base to 5 or whatever in the first hour. Everyone building a base with that strategy should know by now the risk being taken by leveling into targeting range.

Author:  Billik [ Sat Jan 26, 2013 2:23 am ]
Post subject:  Re: Locking New Bases

Darth Flagitious wrote:
A base can't targeted for combat until level 2. There's your grace period. Nobody is forcing anyone to level their base to 5 or whatever in the first hour. Everyone building a base with that strategy should know by now the risk being taken by leveling into targeting range.


This, now repair it once it gets to 7 so Flag and I can have at it again :D

Author:  namalak [ Sat Jan 26, 2013 2:24 am ]
Post subject:  Re: Locking New Bases

Darth Flagitious wrote:
A base can't targeted for combat until level 2. There's your grace period. Nobody is forcing anyone to level their base to 5 or whatever in the first hour. Everyone building a base with that strategy should know by now the risk being taken by leveling into targeting range.


Yes, people should be punished for building things. And yes, they should be only using a tiny portion of potential and waiting for things to happen. Ignore the months of planning and saving, that patience means nothing.

Locked. Within. 5. Minutes.

Seriously, this is far from acceptable or fair.

Author:  Darth Flagitious [ Sat Jan 26, 2013 2:33 am ]
Post subject:  Re: Locking New Bases

Missing the part where it's not fair... You KNOWINGLY ranked the base into targeting range. The RNG pulled the base out of the hat for someone. Sounds to me like a case of "haste makes waste." Thought you of all people would have learned the first time around...

Author:  namalak [ Sat Jan 26, 2013 2:39 am ]
Post subject:  Re: Locking New Bases

Darth Flagitious wrote:
Missing the part where it's not fair... You KNOWINGLY ranked the base into targeting range. The RNG pulled the base out of the hat for someone. Sounds to me like a case of "haste makes waste." Thought you of all people would have learned the first time around...


Heck a DAY would have been nice. I understood it was likely that someone would lock within the week. But 5 freakin' minutes.

As someone who has planned this for months, to have this happen immediately is incredibly disheartening. "Haste makes waste"? MONTHS of prep. If I was a new player who did the same, I would honestly say "*#$% this!" and rage quit.

So, as such, I am making this request so it doesn't happen to someone else, or to me again. The effort needed to make this should count for something, not penalized.

I do not feel this is unreasonable, and hope Dan feels the same.

Author:  varunjitsingh146 [ Sat Jan 26, 2013 5:26 am ]
Post subject:  Re: Locking New Bases

there isnt any harm in a small waiting period so +1 from me.

Author:  zom [ Sat Jan 26, 2013 1:56 pm ]
Post subject:  Re: Locking New Bases

namalak wrote:
Darth Flagitious wrote:
Missing the part where it's not fair... You KNOWINGLY ranked the base into targeting range. The RNG pulled the base out of the hat for someone. Sounds to me like a case of "haste makes waste." Thought you of all people would have learned the first time around...


Heck a DAY would have been nice. I understood it was likely that someone would lock within the week. But 5 freakin' minutes.

As someone who has planned this for months, to have this happen immediately is incredibly disheartening. "Haste makes waste"? MONTHS of prep. If I was a new player who did the same, I would honestly say "*#$% this!" and rage quit.

So, as such, I am making this request so it doesn't happen to someone else, or to me again. The effort needed to make this should count for something, not penalized.

I do not feel this is unreasonable, and hope Dan feels the same.


the problem is if you were a new player you would have an exceedingly hard time making your base level 3 let alone a 5. so that argument is mute as far as you making a level 5 in 5 minutes no i dont think there should be a grace period as a level 5 is where the base rewards start being worth while so id say a 1 week grace period for all bases 3 and lower but once you get to 4 or 5 your fair game and should understand that your fair game. your just whining that you got locked quickly sorry but you will have to deal with it.

Author:  Chloron [ Sat Jan 26, 2013 2:32 pm ]
Post subject:  Re: Locking New Bases

varunjitsingh146 wrote:
there isnt any harm in a small waiting period so +1 from me.

I'd say you get 1 day from the time it levels. So when it turns lvl 3, you get a day reprieve, and so on.

Author:  icarium81 [ Sat Jan 26, 2013 3:06 pm ]
Post subject:  Re: Locking New Bases

ill agree with everyone who says you dont need the grace period. since we all know who you are and that NO ONE who is new is going to be solo building a level 5 base in 5 minutes, its pretty much expected that AS you level the base, you increase hull, defence, attack, shields... the fact that you didnt.. cost effective yes, but didnt work out in your favor.

Author:  DariousTheDark [ Sat Jan 26, 2013 4:08 pm ]
Post subject:  Re: Locking New Bases

Fun 18 hrs here :roll:
09:05] Spacey Jones Locker has been disabled!
[01:10] Imperium Of Namalak have established a target lock on Spacey Jones Locker!
[18:24] Spacey Jones Locker has been disabled!
[13:48] Lost Corps have established a target lock on Spacey Jones Locker!

Author:  namalak [ Sat Jan 26, 2013 6:03 pm ]
Post subject:  Re: Locking New Bases

zom wrote:
the problem is if you were a new player you would have an exceedingly hard time making your base level 3 let alone a 5. so that argument is mute as far as you making a level 5 in 5 minutes no i dont think there should be a grace period as a level 5 is where the base rewards start being worth while so id say a 1 week grace period for all bases 3 and lower but once you get to 4 or 5 your fair game and should understand that your fair game. your just whining that you got locked quickly sorry but you will have to deal with it.


Yes, great and powerful zom, who doth not understand 'moot' but wishes to sound so-fist-ta-muh-kay-ted.

Me understanding that the base would be locked within the week WAS understood. Me being unhappy with the fact it was locked within five minutes found it unfair, but I STILL understand it was a risk.

That is why this is in 'Suggestions & Ideas' and not in 'Issues & Support'.

icarium81 wrote:
ill agree with everyone who says you dont need the grace period. since we all know who you are and that NO ONE who is new is going to be solo building a level 5 base in 5 minutes, its pretty much expected that AS you level the base, you increase hull, defence, attack, shields... the fact that you didnt.. cost effective yes, but didnt work out in your favor.


Just for your information, the base I built WAS for a newer player (and an older player), both of which are friends of mine which I want into the game as much as I am. Instead of us having 'Victory Pancakes' at Denny's afterwards, they went for 'Pancakes of Sorrow' and I went to bed a little miffed.

And yes, I intend on helping several newer players create new bases, of which level 5 will come with ease. And who knows, some people might want to do the same (as I have had several inquiries). This is something that HELPS the game and let's fresh new players have a chance to play with the Old Boys Club.

Yes, I do not do things normally or by the book, and if that means the only reason my suggestion request be denied is because I do to well and deserve to be hit, that I should do things like everyone else, well, I'll keep doing what I do anyways. It works and there are a lot of amazing players that will be showing up in the coming months with Imperiums of their own, if things work out well.

After all, content for high rank players tends to be sparse, so this is how I am compensating. By helping exceptional new players and my friends get a chance to thrive. I just want them to have positive starts, hence why I make this suggestion for a generic legion grace period.

Author:  icarium81 [ Sat Jan 26, 2013 6:12 pm ]
Post subject:  Re: Locking New Bases

oh i wont argue that you shouldnt help people, but i cant agree that a grace period is a perfect fix. i wouldnt be against it being implemented either though.

and playing outside the norm is acceptable. unless youre me and my legion, in which case, i direct you to INFINITIES "war" with IF. they dislike that we alert for any reason... which is part of the games mechanics and allowed, AND for me outing a multi accounter, SLADE, and disagreeing that he should be banned, and not just moved to another infinity legion, as the TOS dictate.

Author:  Billik [ Sat Jan 26, 2013 10:09 pm ]
Post subject:  Re: Locking New Bases

keep it in the pub Icky, don't make us embarrass you over three different sections

Author:  Preliator Xzien [ Sat Jan 26, 2013 10:29 pm ]
Post subject:  Re: Locking New Bases

I agree that there should be some sort of grace period for cases like this, but at the same time it should have been expected since this is Nam's second time round doing this.

Author:  DarthRavadge [ Mon Jan 28, 2013 11:28 am ]
Post subject:  Re: Locking New Bases

*My jealous hater sense is tingling...*

Author:  Levrosh [ Thu Jan 31, 2013 1:09 pm ]
Post subject:  Re: Locking New Bases

Why not just give it's maximum ability points right away?

Author:  varunjitsingh146 [ Thu Jan 31, 2013 2:32 pm ]
Post subject:  Re: Locking New Bases

Levrosh wrote:
Why not just give it's maximum ability points right away?

those ability points would be useless as no ones loyal yet.

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