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partial reset
http://galaxylegion.com/forum/viewtopic.php?f=6&t=32889
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Author:  detregets [ Tue Jan 29, 2013 8:55 pm ]
Post subject:  partial reset

how about a partial reset artifact ?
halves rank
halves all stats except cargo
lose 3/4 owned planets, but you pick which you keep
combat status is reset to nil <untested/undefeated>
keeps inventory
keeps research level
keeps all special mods on your ship , but since you lose half of your decks you'll have to reconfigure
player has a special icon somewhere on their ship showing they partial reset
cannot partial rest again until they reach the level they started at before the original partial reset
all experience required to rank up is doubled until the player reaches the original rank

how does this sound ?

Author:  chiaroscuro [ Tue Jan 29, 2013 9:27 pm ]
Post subject:  Re: partial reset

That can be really overpowered...

Imagine a rank 2200+ that has 1/4 of their planets as 20x MR. They keep those planets and can go back down to a rank at which they can once again see troop carriers. NPC some more, grab more terraformers and create more awesome planets. Maybe give some away to legionmates, then rank up and reset again.

Regarding research, imagine a rank 1000 who has completed the research tree. Resetting back down to 500 means they'd overpower most of their battle tab.

As for the decks thing... not sure if I'd want to see the majority of my battle tab become SSBs :P

Author:  Shortwave737 [ Tue Jan 29, 2013 9:29 pm ]
Post subject:  Re: partial reset

Not to mention, if you keep ALL the artifacts in your cargo, what is stopping you from just hording a couple thousand Prisoners and then just rebuilding your ship to awesome after you use this a few times?

Author:  Shortwave737 [ Tue Jan 29, 2013 9:36 pm ]
Post subject:  Re: partial reset

Or, they could give someone their best planets to hold, use this three or four times, get their best planets back, be at rank like 250 with a ton of prisoners, Ship Bots, Helmsmen, and Scientists to fully rebuild their ship. Not to mention, they get back all their best planets.

So, in the words of Big Mac...

Eynope.

Author:  chiaroscuro [ Tue Jan 29, 2013 9:54 pm ]
Post subject:  Re: partial reset

Shortwave737 wrote:
Or, they could give someone their best planets to hold, use this three or four times, get their best planets back, be at rank like 250 with a ton of prisoners, Ship Bots, Helmsmen, and Scientists to fully rebuild their ship. Not to mention, they get back all their best planets.

So, in the words of Big Mac...

Eynope.


Well, the 250 thing isn't likely to happen unless the player is only rank 250 since the OP mentions that resets cannot happen again until the original rank is reached...

but what's to stop a super high ranker from getting like all 20x+ planets? e.g. they could give all their good planets to friends, partial reset, rank, partial reset, rank again... all within a short time frame given the exp bonus, too. And then they could end with a full reset and start with all super amazing planets.

Author:  icarium81 [ Wed Jan 30, 2013 1:51 am ]
Post subject:  Re: partial reset

and what would be the point of this...

Author:  varunjitsingh146 [ Wed Jan 30, 2013 1:59 am ]
Post subject:  Re: partial reset

detregets wrote:
how about a partial reset artifact ?
halves rank Sounds good
halves all stats except cargo cargo should also be halved
lose 3/4 owned planets, but you pick which you keep would the planets lost be purged automatically?
combat status is reset to nil <untested/undefeated> sounds alright
keeps inventory i think all the artifacts in the cargo should be gone
keeps research level +0.5
keeps all special mods on your ship , but since you lose half of your decks you'll have to reconfigure sounds good
player has a special icon somewhere on their ship showing they partial reset sounds cool
cannot partial rest again until they reach the level they started at before the original partial reset sounds alright
all experience required to rank up is doubled until the player reaches the original rank im not sure about this..

how does this sound ?

the ideas interesting but it can use some work.

Author:  chiaroscuro [ Wed Jan 30, 2013 3:30 am ]
Post subject:  Re: partial reset

^Actually, the double exp part would prevent the partial reset from being beyond overpowered as it limits how many NPCs can be hit (and therefore the production gains) before ranking. So if someone normally kills 10 troop carriers in 10 ranks, s/he would only be able to kill 5 in that same amount of ranks (assuming same drop rates) due to the exp bonus. Still overpowered, though. People would be flying around with insanely strong ships in the OP's original suggestion

Author:  senatorhung [ Wed Jan 30, 2013 3:56 am ]
Post subject:  Re: partial reset

-1

if you're gonna reset ... reset. if you don't want to reset, think about your ship build BEFORE you act.

Author:  Joseph4 [ Wed Jan 30, 2013 1:01 pm ]
Post subject:  Re: partial reset

senatorhung wrote:
-1

if you're gonna reset ... reset. if you don't want to reset, think about your ship build BEFORE you act.

Exactly. :roll:

Author:  detregets [ Wed Jan 30, 2013 7:29 pm ]
Post subject:  Re: partial reset

i'm not worried about my shipbuild i have over 6k decks and almost every module possible

this suggestion was brought about due to hearing all the players complain about the loss of npc elites, the rapid rank ups, and lack of extreme high rank content. i just thought a partial reset would help things a bit

the planets you don't keep would be purged , but i was thinking this might be too convenient , so the same amount of unoccupied planets would also be saved, at random

all missions completed would be saved too

Author:  Wolfy Minion [ Wed Jan 30, 2013 8:42 pm ]
Post subject:  Re: partial reset

I cannot express how bad an idea this is. This thread should be locked so no one even attempts to nerco this. Just...so...bad.

Author:  Chloron [ Wed Jan 30, 2013 8:54 pm ]
Post subject:  Re: partial reset

Littlefluffy wrote:
I cannot express how bad an idea this is. This thread show be locked so no one even attempts to nerco this. Just...so...bad.

I feel bad about agreeing with you, only because it bumps this thread :(

Author:  Pikavader [ Wed Jan 30, 2013 10:29 pm ]
Post subject:  Re: partial reset

chiaroscuro wrote:
^Actually, the double exp part would prevent the partial reset from being beyond overpowered as it limits how many NPCs can be hit (and therefore the production gains) before ranking. So if someone normally kills 10 troop carriers in 10 ranks, s/he would only be able to kill 5 in that same amount of ranks (assuming same drop rates) due to the exp bonus. Still overpowered, though. People would be flying around with insanely strong ships in the OP's original suggestion

detregets wrote:
all experience required to rank up is doubled until the player reaches the original rank


I understood detregets's idea as someone can kill 20 troop carriers in 10 ranks after the partial reset, not 5 troop carriers.
Kinda like forced slow-ranking

Author:  icarium81 [ Wed Jan 30, 2013 11:07 pm ]
Post subject:  Re: partial reset

whats stopping someone from killing 10 TCs? nothing... so what if they have half energy.. i can gain 1K energy every 15-20 days... so i pound my energy for 3 or 4 months.. do this terrible idea, and still comeout with a ton of energy..

Author:  chiaroscuro [ Thu Jan 31, 2013 1:15 am ]
Post subject:  Re: partial reset

Pikavader wrote:
chiaroscuro wrote:
^Actually, the double exp part would prevent the partial reset from being beyond overpowered as it limits how many NPCs can be hit (and therefore the production gains) before ranking. So if someone normally kills 10 troop carriers in 10 ranks, s/he would only be able to kill 5 in that same amount of ranks (assuming same drop rates) due to the exp bonus. Still overpowered, though. People would be flying around with insanely strong ships in the OP's original suggestion

detregets wrote:
all experience required to rank up is doubled until the player reaches the original rank


I understood detregets's idea as someone can kill 20 troop carriers in 10 ranks after the partial reset, not 5 troop carriers.
Kinda like forced slow-ranking


If that's the case, then I agree with Var... Not so sure about that part

Author:  senatorhung [ Thu Jan 31, 2013 3:47 am ]
Post subject:  Re: partial reset

detregets wrote:
how about a partial reset artifact ?
halves rank
halves all stats except cargo
lose 3/4 owned planets, but you pick which you keep
combat status is reset to nil <untested/undefeated>
keeps inventory
keeps research level
keeps all special mods on your ship , but since you lose half of your decks you'll have to reconfigure
player has a special icon somewhere on their ship showing they partial reset
cannot partial rest again until they reach the level they started at before the original partial reset
all experience required to rank up is doubled until the player reaches the original rank

how does this sound ?


horrible.

as i advised blackfox in another thread, if you want to avoid an instant flamefest, before posting a suggestion, figure out the worst way your idea could be abused and at least try to address in your suggestion. ideally, you would do that 3 or 4 times before posting, and would be able to get other people to focus on the holes that you found.

so for giggles, here goes how i would abuse this setup. i will get dominion auto-blasters in about 5-6 weeks, not quite at rank 200 as i had hoped, but well under rank 210. ooh, look, juicy artifact for st. paddy's day ... a partial reset. i lose half my rank to 100, so get to keep my auto-blasters. why would i give a fig about my combat status ... i have AUTO-BLASTERS x4 ... that will get remedied very quickly if i did care. i keep my research level, so i have access to the entire ct-lab. i keep my entire inventory, full of GP-bought goodies, i keep my bestest planets, and i lose half my decks to get to a true ssb build. half stats ? it's all crew anyway ... with my arti production at rank 100, i will quickly restore that with prisoners.

then i power rank thru the kronyn chain back up to 206 and reset again.
then i power rank thru the mylarai chain back up to 207 and reset again.
then i power rank thru the xecti chain back up to 208 and reset again.

can you see anything wrong with this picture ? what would my bt targets think about my continuing presence, each time getting stronger and stronger ?

for something this powerful, you would have to CRIPPLE IT !

- lose access to any exotic / dyson / rifts until you reach your previous rank
- ABANDONS 3/4 of your BEST planets (by richness)
- lose access to ANY special mods from missions until you reach your previous rank
- everything on your ship breaks
- you get your crew DECIMATED (1/10 left) at random
- your cargo is QUARTERED (1/4 left) with artis getting tossed overboard at random
- research tree is ZEROED

and that's just to start ... it is STILL open to abuse, even with all that (e.g. ranks 50-100). if you want the power of a partial reset, you should endure the pain.

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