3 badge dailies.
1 pvp related1 conquest related1 npc related(could have them all unlock at rank 200 or somewhere abouts)
"Spoils of Combat"10 stages per day @ 50 energy each, each stage rewarding 120 xp
Also requires 2 red, 2 yellow, and 2 blue badges.
Total: 500 energy, 20 red, 20 blue, 20 yellow badges and
Rewards: Temp atk and def buff artifact against players.
"Spoils of Conquest"5 stages per day @ 100 energy each, each stage rewarding 220 xp
1 green badge also required
Total: 500 energy and 5 green badges
Rewards: temporary invasion boost artifact OR atk and def planet structure
"Spoils of the Hunt"10 stages per day @ 50 energy, each stage rewarding 120 xp
3 dark bages each
Total: 500 energy and 30 dark badges
Reward: temp attack and def buff against npcs.
Of course rewards and requirements can be adjusted or changed.I also think you could have an achievement tied to the number of daily completions.
Completing
"Spoils of the Hunt" 50 times could award the player x points and the Assassin ship design.
You could also release a CT item(s) or GP item(s) tied to the number of completions as well.
Such as:
An Ally that ranks with pvp/conquest daily completion.
like this maybe (would be capped at 2 ranks a day)
A module that ranks with npc daily completions.
Now I also realize the addition of the dailies will mess up the leveling of the Bioship ally. Which is why you could place a limit on how many dailies a player can do per day to 3. So an effective player could level his bioship 3 times a day and his pvp ally 2 times a day doing only 3 dailies. Or make the "badge dailies" exempt from ranking the bioship.