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 Badge Dailies 
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Joined: Tue Apr 03, 2012 8:46 am
Posts: 41
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3 badge dailies.

1 pvp related
1 conquest related
1 npc related
(could have them all unlock at rank 200 or somewhere abouts)

"Spoils of Combat"
10 stages per day @ 50 energy each, each stage rewarding 120 xp
Also requires 2 red, 2 yellow, and 2 blue badges.
Total: 500 energy, 20 red, 20 blue, 20 yellow badges and

Rewards: Temp atk and def buff artifact against players.


"Spoils of Conquest"
5 stages per day @ 100 energy each, each stage rewarding 220 xp
1 green badge also required
Total: 500 energy and 5 green badges

Rewards: temporary invasion boost artifact OR atk and def planet structure


"Spoils of the Hunt"
10 stages per day @ 50 energy, each stage rewarding 120 xp
3 dark bages each
Total: 500 energy and 30 dark badges

Reward: temp attack and def buff against npcs.


Of course rewards and requirements can be adjusted or changed.

I also think you could have an achievement tied to the number of daily completions.
Completing "Spoils of the Hunt" 50 times could award the player x points and the Assassin ship design.

You could also release a CT item(s) or GP item(s) tied to the number of completions as well.
Such as:
An Ally that ranks with pvp/conquest daily completion. like this maybe (would be capped at 2 ranks a day)
A module that ranks with npc daily completions.

Now I also realize the addition of the dailies will mess up the leveling of the Bioship ally. Which is why you could place a limit on how many dailies a player can do per day to 3. So an effective player could level his bioship 3 times a day and his pvp ally 2 times a day doing only 3 dailies. Or make the "badge dailies" exempt from ranking the bioship.


Fri Feb 08, 2013 9:50 am
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Joined: Wed Sep 26, 2012 8:50 pm
Posts: 75
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has potential +1/2


Mon Feb 11, 2013 3:55 am
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