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 Familiar ideas 
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Joined: Tue Sep 27, 2011 9:34 pm
Posts: 108
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Ok so I saw another topic had some ideas on fighters and familiars.

Now I like the idea that they are different. familiars are more like a more advanced version of the fighter as they don't take up deck space. I see it as a fighter needs to dock with the mother ship where a familiar is more independent and therefore doesn't need any space.

So I was thinking that you could have two types of missions one for fighters and one for familiars. You should meet various qualifications based on the familiars stats. I know they have various ways to upgrade them another thought is using ct parts to upgrade them, maybe not 100% but as a side "cost" of leveling them up.

While the fighter or familiar is off on a mission it wouldnt help your ship and it would take real time or possibly have a requirement that you spend X amount of energy on missions or other activities.

Thoughts are welcomed! =D

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Thu Feb 21, 2013 8:15 pm
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Joined: Sun Nov 06, 2011 9:13 am
Posts: 1695
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If you are familiar with stargate you can compare fighters to
a F302 (human space fighter, docks with the ships which carrie.. idk like 20? 10 per bay?..)
And a familiar would be like a goauld cargo ship/bomber/scout (pretty much the same except the size), which is way to large to fit inside a ship, have their own life support, supplies, hypserspace... ship in a bottle, just a small version of the mothership wthout bays

As for familiar missions +1
Fighter missions -1, there is more than enough GP only content

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Thu Feb 21, 2013 8:20 pm
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Joined: Tue Sep 27, 2011 9:34 pm
Posts: 108
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ah good input...I figured a fighter might be able to qualify for a low level familiar mission that way it wouldnt all be gp based missions and would kind of be a hook to get players to get more familiars

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Fri Feb 22, 2013 5:58 am
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