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zero disables
http://galaxylegion.com/forum/viewtopic.php?f=6&t=33515
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Author:  Logitech [ Sun Feb 24, 2013 5:09 am ]
Post subject:  zero disables

Find a way to get rid of these people with zero disables... I have 8/10 people on my bt that i cant get rid of

Author:  Feldshan [ Sun Feb 24, 2013 5:15 am ]
Post subject:  Re: zero disables

Hit an NPC so it has to update the Tab, that usually refreshes players on mine. Not sure if that fully works but every time I clear an NPC the PvP part changes.

Though it does seem like there could be a button to refresh the page or something for an Energy cost to prevent abuse, or have it just check the players and make sure they don't have 0 for their disable amounts.

Author:  zackgiddings93 [ Sun Feb 24, 2013 5:16 am ]
Post subject:  Re: zero disables

should do the automatically though +1

Author:  Fenix [ Sun Feb 24, 2013 6:01 am ]
Post subject:  Re: zero disables

Or at least have a "Dismiss Target" Button in the actions tab that costs 15 energy to use and can be used on any player.

Author:  Darth Flagitious [ Sun Feb 24, 2013 8:25 am ]
Post subject:  Re: zero disables

All Dan has to do is have those ships treated the same as a Halcyoned/CAmped or NAPped ship. Click Attack, X out and they're gone. The coding is already there. Hopefully, this is a long time issue that will be taken care of now that Legion Missions are done.

Author:  webguydan [ Mon May 20, 2013 12:53 am ]
Post subject:  Re: zero disables

We've released a change tonight that addresses this.

Similar to attacking those who have a Truce effect, attacking those who have no remaining disables should bump them from your list of ships to battle.

Author:  Darth Flagitious [ Mon May 20, 2013 12:56 am ]
Post subject:  Re: zero disables

Thank you Dan! First of hopefully many minor fixes that will have a positive effect on our playing experience!

Author:  swinephil [ Mon May 20, 2013 12:56 am ]
Post subject:  Re: zero disables

Nice, just in time for my re-entry into PVP'ing soon :)

Author:  Sparky [ Mon May 20, 2013 1:01 am ]
Post subject:  Re: zero disables

Thank-you...now that wasn't so hard was it :roll:

Author:  LPenguin [ Mon May 20, 2013 1:36 am ]
Post subject:  Re: zero disables

yes!! Finally

Author:  Fireblade [ Mon May 20, 2013 1:51 am ]
Post subject:  Re: zero disables

Thanks Dan this will make Pvp and much more pleasurable experience :)

Now if we could work out Getting everyone unhalced so i can get back up the kills board? ;)

Author:  Joseph4 [ Mon May 20, 2013 4:14 am ]
Post subject:  Re: zero disables

:D Thanks a lot Dan! I am not a huge PvPer, but it did irritate the crap out of me when this happened. I cannot wait to try it out!

Author:  Darky [ Mon May 20, 2013 1:57 pm ]
Post subject:  Re: zero disables

thank you dan! :)

Author:  kirkeastment [ Mon May 20, 2013 2:00 pm ]
Post subject:  Re: zero disables

Great work Dan, glad to see this long standing issue resolved, much death to everyone... huzzah!!

Author:  Levrosh [ Mon May 20, 2013 2:40 pm ]
Post subject:  Re: zero disables

webguydan wrote:
We've released a change tonight that addresses this.

Similar to attacking those who have a Truce effect, attacking those who have no remaining disables should bump them from your list of ships to battle.



YES! :D :D :D

Thanks!

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