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zero disables http://galaxylegion.com/forum/viewtopic.php?f=6&t=33515 |
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Author: | Logitech [ Sun Feb 24, 2013 5:09 am ] |
Post subject: | zero disables |
Find a way to get rid of these people with zero disables... I have 8/10 people on my bt that i cant get rid of |
Author: | Feldshan [ Sun Feb 24, 2013 5:15 am ] |
Post subject: | Re: zero disables |
Hit an NPC so it has to update the Tab, that usually refreshes players on mine. Not sure if that fully works but every time I clear an NPC the PvP part changes. Though it does seem like there could be a button to refresh the page or something for an Energy cost to prevent abuse, or have it just check the players and make sure they don't have 0 for their disable amounts. |
Author: | zackgiddings93 [ Sun Feb 24, 2013 5:16 am ] |
Post subject: | Re: zero disables |
should do the automatically though +1 |
Author: | Fenix [ Sun Feb 24, 2013 6:01 am ] |
Post subject: | Re: zero disables |
Or at least have a "Dismiss Target" Button in the actions tab that costs 15 energy to use and can be used on any player. |
Author: | Darth Flagitious [ Sun Feb 24, 2013 8:25 am ] |
Post subject: | Re: zero disables |
All Dan has to do is have those ships treated the same as a Halcyoned/CAmped or NAPped ship. Click Attack, X out and they're gone. The coding is already there. Hopefully, this is a long time issue that will be taken care of now that Legion Missions are done. |
Author: | webguydan [ Mon May 20, 2013 12:53 am ] |
Post subject: | Re: zero disables |
We've released a change tonight that addresses this. Similar to attacking those who have a Truce effect, attacking those who have no remaining disables should bump them from your list of ships to battle. |
Author: | Darth Flagitious [ Mon May 20, 2013 12:56 am ] |
Post subject: | Re: zero disables |
Thank you Dan! First of hopefully many minor fixes that will have a positive effect on our playing experience! |
Author: | swinephil [ Mon May 20, 2013 12:56 am ] |
Post subject: | Re: zero disables |
Nice, just in time for my re-entry into PVP'ing soon ![]() |
Author: | Sparky [ Mon May 20, 2013 1:01 am ] |
Post subject: | Re: zero disables |
Thank-you...now that wasn't so hard was it ![]() |
Author: | LPenguin [ Mon May 20, 2013 1:36 am ] |
Post subject: | Re: zero disables |
yes!! Finally |
Author: | Fireblade [ Mon May 20, 2013 1:51 am ] |
Post subject: | Re: zero disables |
Thanks Dan this will make Pvp and much more pleasurable experience ![]() Now if we could work out Getting everyone unhalced so i can get back up the kills board? ![]() |
Author: | Joseph4 [ Mon May 20, 2013 4:14 am ] |
Post subject: | Re: zero disables |
![]() |
Author: | Darky [ Mon May 20, 2013 1:57 pm ] |
Post subject: | Re: zero disables |
thank you dan! ![]() |
Author: | kirkeastment [ Mon May 20, 2013 2:00 pm ] |
Post subject: | Re: zero disables |
Great work Dan, glad to see this long standing issue resolved, much death to everyone... huzzah!! |
Author: | Levrosh [ Mon May 20, 2013 2:40 pm ] |
Post subject: | Re: zero disables |
webguydan wrote: We've released a change tonight that addresses this. Similar to attacking those who have a Truce effect, attacking those who have no remaining disables should bump them from your list of ships to battle. YES! ![]() ![]() ![]() Thanks! |
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