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new ship allie http://galaxylegion.com/forum/viewtopic.php?f=6&t=33544 |
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Author: | RexMundiAbu [ Mon Feb 25, 2013 2:22 am ] |
Post subject: | new ship allie |
Hi , It seems Dan is going to release a bunch of allie ships for us , so I was thinking and have came up with an idea for a future one : Not thought for a name for it or anything just that its stats are percentage bases on your ships stats . Now at first I thought that it would start at 15 of your ships att , hull and shields etc. but at level 100 this would be a massive bonus and probably waaay too powerfull , so maybe it would start at level 1 with 0.1% of your ships stats rising at level 100 to 10% of your ships stats which would still be a very strong allie to have ! How to level it up ? this is another tuff one , at first I thought it would level up as you level up , but again that would be waaay too easy to get it to level 100 so I'm not sure , any suggestions ? On thinking about this allie , there would probably need to be a cap on its stats as if say Mento got his to level 100 , it would give him an extra 10k attack , which does seem excessive for one of these , what should the cap be set at , any thoughts ? |
Author: | Golgotha [ Mon Feb 25, 2013 2:34 am ] |
Post subject: | Re: new ship allie |
Ah, i misunderstood this in the legion comms. I thought that the ally gained a percentage of your strength as his stats, and isntead of giving YOU the bonuses, you could order your ally to guard a planet. Effectivly, this ally had a variable strength that increased with level, and the special ability to guard the planet using a percentage of your strength. Sort of like a mini-you |
Author: | RexMundiAbu [ Mon Feb 25, 2013 2:36 am ] |
Post subject: | Re: new ship allie |
That kinda was my origional idea , but thought this way would be better ![]() |
Author: | Tree7304 [ Mon Feb 25, 2013 2:44 am ] |
Post subject: | Re: new ship allie |
RexMundiAbu wrote: Not thought for a name for it or anything... Amateur ![]() Why go through the hassle of having it reflect stats based on a percentage of your ship. Just have its stats show the % it is at. Instead of it being an ally that ranks, it could be an ally that slowly charges up. Every day it gains another 0.1% and it caps out at 5%. You activate it and get those stats boost for ~4 hours. |
Author: | RexMundiAbu [ Mon Feb 25, 2013 2:50 am ] |
Post subject: | Re: new ship allie |
That is a good idea ! An allie that charges up , but for what purpose - charge it up for a few days then go on a npc/pvp/base killing spree ? Very interesting ! |
Author: | Tree7304 [ Mon Feb 25, 2013 3:09 am ] |
Post subject: | Re: new ship allie |
RexMundiAbu wrote: That is a good idea ! An allie that charges up , but for what purpose - charge it up for a few days then go on a npc/pvp/base killing spree ? Very interesting ! Whatever floats your boat! Would be great for people who have a busy work week and wanna blow everything up on the weekend. |
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