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 Base Module Idea 
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Joined: Wed Oct 24, 2012 5:30 pm
Posts: 903
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Base module

Build: 500 Billion credits
Upkeep:5 Billion credits per day
10 special space

You build the module, then to charge activate it would require donation to the base module from members, when the following have been donated

5000 red badges,5000 blue badges, 5000 yellow badges, 5000 silver badges, 5000 green badges, 5000 dark badges

The following ability becomes active and all members with the required base research can use it

Ability Selection: Cooldown 20 hours (Base rules: Set what type of ability is recieved out of the 3 types)

Legion abilities
Artifact :Remove current base timer
Claim artifact: Allows 10 free base scans
Random standard base module permanent upgrade by 5% (max 100%) Increases upkeep by 20% each time


Members abilities
Claim 20% of your max energy (not to exceed total energy)
100% base attack for 2 hours
Artifact: Auto raid the next eligible base for you

Npc abilities

Spawns 1 of 2 exclusive new NPC's to a legion-wide battle tab

Command Legionnaire
Stats = unsure how to make this fair on all legion members
No member can do more then 5% of the total lock
Expires in 1 hour

Rewards 1-2 AP points (Stored in a base bank, for times of emergency :) )



Another NPC
Stats = unsure how to make this fair on all legion members
No member can do more then 5% of the total lock
Expires in 1 hour

Rewards
1-2 Dimensional space slots per member


Dimensional space slot
Similar to standard and special space on a base except these can only be gained via the NPC (no limit)

Dimensional space modules

Mass Transit System
Size 5
Allows you to send artifacts to multiple members at once
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Ally Market
Size 100
Allows access to a galactic traders market full of many allies for purchase
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Universal Hub
Size 100
Limit 20
Member limit +1
Allows for an increase in legion member space
----------------------------------------------------------------------------------------------------------------------------------------------------


Feel free to add to this idea its just a rough suggestion so feedback is welcome :)

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Tue Feb 26, 2013 8:57 am
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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For so many reasons, no.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Tue Feb 26, 2013 11:06 am
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Joined: Mon Sep 05, 2011 9:16 am
Posts: 2737
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So many things to say no to for so many reasons...

Price = 20x upkeep always
badges already have their uses don't drag them into this

No to upgrading mods, have plenty to upgrade shields, increase hull and attack and defense is high enough

Giving away something you can get from GP. Do I really need to say why these abilities wont be implemented

Infinite space from a NPC you can spawn, saves GP...see above

Mass Transit System= TMs

Ally market = trade pacts

Universal Hub = docks, there is a limit for a reason, not going back to the pre legion days

The overall idea is too big in itself. It would take about as long to code all this as it did for the GTC. Just and overall no.

Darth Flagitious wrote:
For so many reasons, no.

beat me too it...

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Tue Feb 26, 2013 11:29 am
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Joined: Wed Aug 03, 2011 3:12 pm
Posts: 725
Location: England
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Darth Flagitious wrote:
For so many reasons, no.

this means you wasted a few hours of your time :mrgreen:

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Tue Feb 26, 2013 4:43 pm
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