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planet trap : self-destruct concept http://galaxylegion.com/forum/viewtopic.php?f=6&t=33988 |
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Author: | asquall [ Thu Mar 14, 2013 4:20 am ] |
Post subject: | planet trap : self-destruct concept |
Well, just got a new concept of planet trap The idea behind current planet traps is to prevent players from taking a planet - so I think a new concept : 1. Self-destruct : should be similar to Insurgent Uprising Trap : when succesfully INVADED, the trap activates, giving a -90% defense debuff for 48 hours. Lasts a week or Building : when succesfully INVADED, the building detonates, giving a -90% defense debuff for 48 hours. When detonated, the building is destroyed. The building will be VISIBLE in the building tab. |
Author: | blackfox [ Thu Mar 14, 2013 11:42 am ] |
Post subject: | Re: planet trap : self-destruct concept |
asquall wrote: Well, just got a new concept of planet trap The idea behind current planet traps is to prevent players from taking a planet - so I think a new concept : 1. Self-destruct : should be similar to Insurgent Uprising Trap : when succesfully INVADED, the trap activates, giving a -90% defense debuff for 48 hours. Lasts a week or Building : when succesfully INVADED, the building detonates, giving a -90% defense debuff for 48 hours. When detonated, the building is destroyed. The building will be VISIBLE in the building tab. when i read the title i thought, destroys planet when invades, but its not a bad idea dont know what the other guys think thou +1/2 |
Author: | asdfgr [ Fri Mar 15, 2013 3:36 am ] |
Post subject: | Re: planet trap : self-destruct concept |
How about P fluxes? I can't see the planet,I don't care if it gets a def d buff, bit make the planet un p fluxable and it would be better. |
Author: | Vanir [ Fri Mar 15, 2013 4:06 am ] |
Post subject: | Re: planet trap : self-destruct concept |
why not just blow up the planet if its taken over ![]() |
Author: | asquall [ Fri Mar 15, 2013 4:13 am ] |
Post subject: | Re: planet trap : self-destruct concept |
asdfgr wrote: How about P fluxes? I can't see the planet,I don't care if it gets a def d buff, bit make the planet un p fluxable and it would be better. there's already a thread about a trap that automatically alert the targetted planet when attacked ![]() |
Author: | stuffybeary [ Fri Mar 15, 2013 4:36 am ] |
Post subject: | Re: planet trap : self-destruct concept |
90% debuff on defense, I guess I'll spend a bit more on weapons. not sure on how it would be acquired, since it would be too expensive for the ct-lab(it would range from 1T-2.5Tcr), and npc drop would be ok. +.5 |
Author: | asquall [ Fri Mar 15, 2013 5:06 am ] |
Post subject: | Re: planet trap : self-destruct concept |
The idea behind this trap is to make it available for you to re-take it - unless fluxed. The problem is when the new owner decided to invest in attacks instead of defense ![]() |
Author: | Jessica [ Fri Mar 15, 2013 3:22 pm ] |
Post subject: | Re: planet trap : self-destruct concept |
this would be nice. I hate losing planets because I have to retake them - and I lose my protection from the Halcyon trap and Calming amp afterwards and I hate it. |
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