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using more than 1 artifact at a time http://galaxylegion.com/forum/viewtopic.php?f=6&t=34005 |
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Author: | iamthegreat [ Thu Mar 14, 2013 3:26 pm ] |
Post subject: | using more than 1 artifact at a time |
i dont know about you guys but i am tired on the 100s of clicks for things like durtanium brackets is there anyway i can type in 100 in the little slot and use a 100 at a time |
Author: | blackfox [ Thu Mar 14, 2013 10:05 pm ] |
Post subject: | Re: using more than 1 artifact at a time |
iamthegreat wrote: i dont know about you guys but i am tired on the 100s of clicks for things like durtanium brackets is there anyway i can type in 100 in the little slot and use a 100 at a time this seems awfully familiar to a very recent post... |
Author: | Fireblade [ Thu Mar 14, 2013 11:37 pm ] |
Post subject: | Re: using more than 1 artifact at a time |
Such a simple idea but would save so much time... |
Author: | itsSoulPLayAgain [ Thu Mar 14, 2013 11:43 pm ] |
Post subject: | Re: using more than 1 artifact at a time |
Fireblade225 wrote: Such a simple idea but would save so much time... Ya but Time is our biggest enemy and seems to be Dans best friend. |
Author: | varunjitsingh146 [ Thu Mar 14, 2013 11:46 pm ] |
Post subject: | Re: using more than 1 artifact at a time |
+1 |
Author: | Fireblade [ Fri Mar 15, 2013 12:15 am ] |
Post subject: | Re: using more than 1 artifact at a time |
itsSoulPLayAgain wrote: Fireblade225 wrote: Such a simple idea but would save so much time... Ya but Time is our biggest enemy and seems to be Dans best friend. Fine less time spent clicking useless arties more time spending Gp ![]() |
Author: | iamthegreat [ Thu Jun 06, 2013 10:47 pm ] |
Post subject: | Re: using more than 1 artifact at a time |
bump |
Author: | Data01 [ Thu Jun 06, 2013 11:25 pm ] |
Post subject: | Re: using more than 1 artifact at a time |
Implementation suggestion- New GP item- Parallel Processors Cost- 50 GP Requires 10 space Limit 2 Each parallel processor allows you to use up to 25 of the same stackable artifact on your own ship. Would be a win for us (less clicking) and for Dan (more GP). |
Author: | Topherousenator [ Fri Jun 07, 2013 1:46 am ] |
Post subject: | Re: using more than 1 artifact at a time |
Data01 wrote: Implementation suggestion- New GP item- Parallel Processors Cost- 50 GP Requires 10 space Limit 2 Each parallel processor allows you to use up to 25 of the same stackable artifact on your own ship. Would be a win for us (less clicking) and for Dan (more GP). I think the OP should be implemented, but not by means of a GP item. It is just kinda silly to have to pay GP to be able to use multiple items at once. Sure, it would save time, but it's not worth the GP it would cost to buy this artifact. I think Dan should just implement the OP idea free of charge, it wouldn't make much difference. lol |
Author: | Tree7304 [ Fri Jun 07, 2013 2:00 am ] |
Post subject: | Re: using more than 1 artifact at a time |
If its a coding issue he should just make a repeatable mission. Durtanium improvements. 5 energy and 20 durtanium brackets per round Gives 0 XP 5 rounds per completion Gives big durtanium bracket that is simply 100x bigger than a normal bracket. |
Author: | Topherousenator [ Fri Jun 07, 2013 2:18 am ] |
Post subject: | Re: using more than 1 artifact at a time |
Tree7304 wrote: If its a coding issue he should just make a repeatable mission. Durtanium improvements. 5 energy and 20 durtanium brackets per round Gives 0 XP 5 rounds per completion Gives big durtanium bracket that is simply 100x bigger than a normal bracket. ... The issue is clicking too much... your idea will just add more clicking. Lol I'm assuming that each click would be 1 bracket and 20 clicks in a round... so 20*5=100... your idea fixes nothing. ![]() [EDIT] And it just wastes energy... |
Author: | Overseer [ Fri Jun 07, 2013 2:32 am ] |
Post subject: | Re: using more than 1 artifact at a time |
actually one round is one click. so in one click you are saving 19 clicks. per completion you are saving 95 clicks. and it will only cost you 25 energy. +1 to that if it gets around coding everything new. |
Author: | Tree7304 [ Fri Jun 07, 2013 2:35 am ] |
Post subject: | Re: using more than 1 artifact at a time |
Topherousenator wrote: Tree7304 wrote: If its a coding issue he should just make a repeatable mission. Durtanium improvements. 5 energy and 20 durtanium brackets per round Gives 0 XP 5 rounds per completion Gives big durtanium bracket that is simply 100x bigger than a normal bracket. ... The issue is clicking too much... your idea will just add more clicking. Lol I'm assuming that each click would be 1 bracket and 20 clicks in a round... so 20*5=100... your idea fixes nothing. ![]() [EDIT] And it just wastes energy... Each click uses 20 brackets. So 5 clicks and 25 energy and 100 durtanium brackets Gives you a big bracket. |
Author: | Topherousenator [ Fri Jun 07, 2013 2:43 am ] |
Post subject: | Re: using more than 1 artifact at a time |
Tree7304 wrote: Topherousenator wrote: Tree7304 wrote: If its a coding issue he should just make a repeatable mission. Durtanium improvements. 5 energy and 20 durtanium brackets per round Gives 0 XP 5 rounds per completion Gives big durtanium bracket that is simply 100x bigger than a normal bracket. ... The issue is clicking too much... your idea will just add more clicking. Lol I'm assuming that each click would be 1 bracket and 20 clicks in a round... so 20*5=100... your idea fixes nothing. ![]() [EDIT] And it just wastes energy... Each click uses 20 brackets. So 5 clicks and 25 energy and 100 durtanium brackets Gives you a big bracket. oohhhhh! Because that makes a lot more sense. Lol |
Author: | crecendo [ Fri Jun 07, 2013 7:06 am ] |
Post subject: | Re: using more than 1 artifact at a time |
LOL if we use Tree's way that will mean adding a mission for every usable artifacts of these kind like brackets, prisoners...etc. I think this issue needs a more serious fix, bulk sell,buy and use should be implemented. Also the game needs to stop taking you to the top every time you install/uninstall a mod , or every time you buy something from the battle market. These issues have been around for years and I think they deserve some attention. |
Author: | Tree7304 [ Fri Jun 07, 2013 10:58 am ] |
Post subject: | Re: using more than 1 artifact at a time |
My suggestion was purely a quick fix IF coding it the way we would like it to work is time consuming. Dan has other stuff I'd rather him work on. One mission each for helmsmen, scientists, xcharge cells, and brackets. Prisoners could have one for adding tac officers and one for adding engineers. |
Author: | Jessica [ Fri Jun 14, 2013 3:29 pm ] |
Post subject: | Re: using more than 1 artifact at a time |
Yes please. But don't make it cost any GP. some of us can't afford to buy 100 GPs...-_- |
Author: | Thon-Ni-Maa [ Thu Jun 27, 2013 3:12 am ] |
Post subject: | Re: using more than 1 artifact at a time |
+1 for Ease of access, especially considering how many people have repetative stress injuries as it is from typing / mousing. I have nerve damage in my thumb, so I'd like it, even though that's not a RSI and over use doesn't inflame the problem, when it's hurting, it hurts like fire with every click. |
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