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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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We desperately need more uses for complex parts, I don't even care what at this point. The npc bosses are piling up and no one wants to kill the ones that don't drop anything useful i.e. XRP's and Stalar Command Centers.
We either need more uses for the parts, or please add something to these npcs that drops something that is always useful, like structures or lazuli parts vaults(although you can fill up on structures also...).
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Mon Dec 20, 2010 12:29 am |
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SciFiNerd83
Joined: Thu Apr 15, 2010 5:24 pm Posts: 37
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Maybe an artifact from AP, something like Android Greasemonkey, or Maintenance bots or something. They can be used to restore a damaged module. Like taking it from broken to poor, or very poor to good, stuff like that. Maybe even make it scalable so that if the part is broken you can restore it to full with the artifact and like 100 complex tech parts.
I would even like to see artifacts that make modules temporarily immune to damage, like if they are uninstalled or damaged by a mission.
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Mon Dec 20, 2010 1:14 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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How about this mission
Intelligent Convenience: can be completed 10 times With our study of other technologies beyond our civilization, we have developed the layout of an advanced computer network, designed to give every sentient being on a planet access to information from consoles. We cannot build it without the mechanisms of these other organizations, so we need your help constructing it. Cost: Complex Tech Parts Reward: Integrated Archives (size 5 building; 1 per planet; +3 research, +1 artifact, +300 population)
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Mon Dec 20, 2010 2:57 am |
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Milbrandt
Joined: Tue Aug 10, 2010 6:26 pm Posts: 146
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i feel like it should be something repeatable but not overpowering....it could be something as simple as getting more repair nanodrones or free roll from the artifact drop. Bob makes a great point....i had 3900 complex parts and nothing to do with them...
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Mon Dec 20, 2010 4:39 am |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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zophah wrote: How about this mission
Intelligent Convenience: can be completed 10 times With our study of other technologies beyond our civilization, we have developed the layout of an advanced computer network, designed to give every sentient being on a planet access to information from consoles. We cannot build it without the mechanisms of these other organizations, so we need your help constructing it. Cost: Complex Tech Parts Reward: Integrated Archives (size 5 building; 1 per planet; +3 research, +1 artifact, +300 population) How about +3 artifacts, +1 research.
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Mon Dec 20, 2010 6:42 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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silentknight wrote: zophah wrote: How about this mission
Intelligent Convenience: can be completed 10 times With our study of other technologies beyond our civilization, we have developed the layout of an advanced computer network, designed to give every sentient being on a planet access to information from consoles. We cannot build it without the mechanisms of these other organizations, so we need your help constructing it. Cost: Complex Tech Parts Reward: Integrated Archives (size 5 building; 1 per planet; +3 research, +1 artifact, +300 population) How about +3 artifacts, +1 research. Very interesting, i like it.
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Mon Dec 20, 2010 10:50 pm |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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Bob you can just give them to me ill take those mean ol bosses
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Mon Dec 20, 2010 11:00 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Seriously, we have 20 bosses in our battle tab right now that no one wants to bother to kill...
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Tue Dec 21, 2010 11:30 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Sadly its true I have 6740 complex parts in my cargo with nothing to do with them. I did like the repair idea also, maybe, much further down the line have the complex parts you get from part drops represent the race it came from so if it came off the crimson blades it would be the crimson parts or something like that and then have either research or mission chains for those races that use that particular part. Just a thought for the future I understand there are many other things that Dan should be working on right now but just wanted to get that out there. :
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Tue Dec 21, 2010 2:27 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Each boss should have a drop that is a consumable.. that would make them exciting to kill.. Complex parts although good.. loses its appeal when your done with the mission.
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Tue Dec 21, 2010 4:15 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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I would LOVE to use complex parts to build new androids as crew for our ships and hull/shield boosting artifacts too as well as ship-bots.. Then those useless NPCs suddenly become attractive once again.
*OR* introduce nice MASSIVE starbase system for legions to have.. Just one star base per legion and it requires MASSSIVE amount of complex parts as team effort to continually expanding the star base like we do to our ships that could become useful in legion vs legion wars that might be implemented in the future.. Legions can treat their starbases as home.. No permanent loss like we don't lose anything on our ship.. Enemy legions could pillage starbases for extra legion-based resources, etc like we can raid/hack enemy ships so go on.
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Tue Dec 21, 2010 4:30 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Nocifer Deathblade wrote: *OR* introduce nice MASSIVE starbase system for legions to have.. Just one star base per legion and it requires MASSSIVE amount of complex parts as team effort to continually expanding the star base like we do to our ships that could become useful in legion vs legion wars that might be implemented in the future.. Legions can treat their starbases as home.. No permanent loss like we don't lose anything on our ship.. Enemy legions could pillage starbases for extra legion-based resources, etc like we can raid/hack enemy ships so go on. I kind of like this idea, though then a lot of Legions would have trouble having a base for their Legion; I think most can't get Complex Tech Parts quite the way you guys can.
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Tue Dec 21, 2010 5:14 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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He just came out with them guys, give him some time, more stuff will be on the way i'm sure.
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Tue Dec 21, 2010 5:17 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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FerrusManus wrote: Nocifer Deathblade wrote: *OR* introduce nice MASSIVE starbase system for legions to have.. Just one star base per legion and it requires MASSSIVE amount of complex parts as team effort to continually expanding the star base like we do to our ships that could become useful in legion vs legion wars that might be implemented in the future.. Legions can treat their starbases as home.. No permanent loss like we don't lose anything on our ship.. Enemy legions could pillage starbases for extra legion-based resources, etc like we can raid/hack enemy ships so go on. I kind of like this idea, though then a lot of Legions would have trouble having a base for their Legion; I think most can't get Complex Tech Parts quite the way you guys can. The starbases could require the tech parts during higher-stage upgrades, or even for unique effects off to the side.
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Tue Dec 21, 2010 6:47 pm |
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paulfrick
Joined: Sun Jul 18, 2010 10:26 pm Posts: 363
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Nocifer Deathblade wrote: I would LOVE to use complex parts to build new androids as crew for our ships and hull/shield boosting artifacts too as well as ship-bots.. Then those useless NPCs suddenly become attractive once again.
*OR* introduce nice MASSIVE starbase system for legions to have.. Just one star base per legion and it requires MASSSIVE amount of complex parts as team effort to continually expanding the star base like we do to our ships that could become useful in legion vs legion wars that might be implemented in the future.. Legions can treat their starbases as home.. No permanent loss like we don't lose anything on our ship.. Enemy legions could pillage starbases for extra legion-based resources, etc like we can raid/hack enemy ships so go on. Awesome idea. This is the bee's knees.
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Tue Dec 21, 2010 6:52 pm |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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FerrusManus wrote: Nocifer Deathblade wrote: *OR* introduce nice MASSIVE starbase system for legions to have.. Just one star base per legion and it requires MASSSIVE amount of complex parts as team effort to continually expanding the star base like we do to our ships that could become useful in legion vs legion wars that might be implemented in the future.. Legions can treat their starbases as home.. No permanent loss like we don't lose anything on our ship.. Enemy legions could pillage starbases for extra legion-based resources, etc like we can raid/hack enemy ships so go on. I kind of like this idea, though then a lot of Legions would have trouble having a base for their Legion; I think most can't get Complex Tech Parts quite the way you guys can. This is the main problem, the fact that there is such a huge gap in the field.
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Wed Dec 22, 2010 4:00 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Well wouldn't it make since that the larger a legion is the better its main base. I'm just saying that most of the time the big legions leave the smaller ones alone so they wouldn't have to worry about there base. Also if they make it so you can only do something to the base if one legion claims war on the other that may make it more far as well. This would mean that they would need to come out with a huge update to make this possible. I think that if they did this it would be more far since most smaller legions would not claim war on those that are much large and stronger than them. Not only that but the young and just starting out legions would most likely be made up of new players who would not want to deal with a who new thing added on to their legion specially if they can't do anything with it.
So this would be manly for the older and stronger legions out there. This would make the smaller ones either want to rank up faster to get one or rank up faster to better upgrade their base. Also I don't see why you would have to use just complex parts for this. Maybe artifacts and minerals could be added in as well making it so even some of the smaller legions could do something with theirs, untill they get their legion to the point where they can kill a lot more NPC's and get the complex parts they need to further upgrade their base.
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Wed Dec 22, 2010 4:59 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Yes, I just didn't like it because it sounded like having a base would require a lot of these parts. If you could just use the for some, but not all, of the upgrades to it then that would be cool.
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Wed Dec 22, 2010 5:03 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Joppsta wrote: FerrusManus wrote: Nocifer Deathblade wrote: *OR* introduce nice MASSIVE starbase system for legions to have.. Just one star base per legion and it requires MASSSIVE amount of complex parts as team effort to continually expanding the star base like we do to our ships that could become useful in legion vs legion wars that might be implemented in the future.. Legions can treat their starbases as home.. No permanent loss like we don't lose anything on our ship.. Enemy legions could pillage starbases for extra legion-based resources, etc like we can raid/hack enemy ships so go on. I kind of like this idea, though then a lot of Legions would have trouble having a base for their Legion; I think most can't get Complex Tech Parts quite the way you guys can. This is the main problem, the fact that there is such a huge gap in the field. The reality is, this is the way it will always be, if it wasn't us, it would be someone else. Just because you want to be the heavyweight boxing champion of the world even though you only weigh 90 pounds is not going to make it happen, you can cry it's unfair all you want, still not gonna happen. No matter what is implemented we will have the advantage over other legions, so as far as that being a point of argument, it's irrelevant. Whatever is implemented will be possible for everyone, it's just a matter of the time it takes for different individuals and/or groups.
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Wed Dec 22, 2010 8:13 am |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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bobsmith wrote: The reality is, this is the way it will always be, if it wasn't us, it would be someone else. Just because you want to be the heavyweight boxing champion of the world even though you only weigh 90 pounds is not going to make it happen, you can cry it's unfair all you want, still not gonna happen.
No matter what is implemented we will have the advantage over other legions, so as far as that being a point of argument, it's irrelevant. Whatever is implemented will be possible for everyone, it's just a matter of the time it takes for different individuals and/or groups. True but perhaps there should be some sort of system in place to allow this disparity to get closed up? I can't really disagree with your statement, it happens in every MMO type game if there is no true way to "destroy" an opponent completely (I've seen games where the "invincible" are brought to nothing in a mere matter of weeks) but since this is a facebook game and the nature of the crowd it is appealing to, i'd say there will never be a way to destroy an opponent ... It's not really characteristic of the genre to have such mechanics. The rank based system in place is the reason a disparity is possible. *shrug* tl;dr? Basically GL is GL and that is why this gap happened.
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Wed Dec 22, 2010 3:07 pm |
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