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 Nix the 2k base energy limit cap 
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Joined: Tue Sep 27, 2011 9:34 pm
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Like the title says...I went to donate to the base and found I could only donate 2k energy. I got within a hair of leveling up and waiting over night to let my energy recharge and I uninstall my HyperChannel Relays etc and and go to donate my energy to the base to find i can only donate 2k energy to the base. Now our base has 3006932 Energy that needs to be donated to it (not counting the complex tech parts) and Im capped at a limit of 2k....Why?

If there is a good reason can we at least make the cap scale/go away at a certain point? Like after you have been in the legion for X duration and/or level of base research/lvl of base.

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Tue Mar 19, 2013 7:23 pm
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viewtopic.php?f=6&t=34001

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Tue Mar 19, 2013 7:46 pm
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+1

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Tue Mar 19, 2013 7:54 pm
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-1, go find my reason in the other topic

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Tue Mar 19, 2013 8:23 pm
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Joined: Fri Sep 16, 2011 12:04 am
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err... so many times this been brought up....
in any case, you (meaning OP), is the exact kind of reason why it's the way it is.
Dan doesn't want ppl to lvl up with a bunch of over overflow exp.

I'm always of the opinion that player should be able to donate max(2000, exp-to-lvl/2). Minimal harm to the game with decent amount of time/effort saving for those who want to donate big amounts.

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Tue Mar 19, 2013 10:01 pm
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Joined: Sun Jun 19, 2011 6:24 pm
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Uy23e wrote:
err... so many times this been brought up....
in any case, you (meaning OP), is the exact kind of reason why it's the way it is.
Dan doesn't want ppl to lvl up with a bunch of over overflow exp.

I'm always of the opinion that player should be able to donate max(2000, exp-to-lvl/2). Minimal harm to the game with decent amount of time/effort saving for those who want to donate big amounts.


Check the other thread, where its suggested that someone could donate 150k energy(if their bar was that big) and only get 2k xp as a return, thereby nixing the whole overflow exp argument.


Tue Mar 19, 2013 10:10 pm
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kirkeastment wrote:
Uy23e wrote:
err... so many times this been brought up....
in any case, you (meaning OP), is the exact kind of reason why it's the way it is.
Dan doesn't want ppl to lvl up with a bunch of over overflow exp.

I'm always of the opinion that player should be able to donate max(2000, exp-to-lvl/2). Minimal harm to the game with decent amount of time/effort saving for those who want to donate big amounts.


Check the other thread, where its suggested that someone could donate 150k energy(if their bar was that big) and only get 2k xp as a return, thereby nixing the whole overflow exp argument.


i saw that, but that have the problem of high lvl using it to slow rank. i dont think exp should be able to be opted out for any function in any way or form.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Tue Mar 19, 2013 10:46 pm
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Joined: Sun Jun 19, 2011 6:24 pm
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Uy23e wrote:
kirkeastment wrote:
Uy23e wrote:
err... so many times this been brought up....
in any case, you (meaning OP), is the exact kind of reason why it's the way it is.
Dan doesn't want ppl to lvl up with a bunch of over overflow exp.

I'm always of the opinion that player should be able to donate max(2000, exp-to-lvl/2). Minimal harm to the game with decent amount of time/effort saving for those who want to donate big amounts.


Check the other thread, where its suggested that someone could donate 150k energy(if their bar was that big) and only get 2k xp as a return, thereby nixing the whole overflow exp argument.


i saw that, but that have the problem of high lvl using it to slow rank. i dont think exp should be able to be opted out for any function in any way or form.


I can't see how that's a problem though.

Clearly Dan wants the high lvl's to slow rank. It's pretty much evidenced by the "until recently" severe lack of any kind of lasting content beyond rank 1k.

The lack of any replacement npc's(until recently) that went beyond rank 2k, the continued lack of replacement for npc's lost at 2200, and his insistence that he doesn't like autoranking, the recent purger xp reward nerf, all of those are surely indicative of Dan wanting us to rank slower.


Tue Mar 19, 2013 11:26 pm
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kirkeastment wrote:
Uy23e wrote:
kirkeastment wrote:

Check the other thread, where its suggested that someone could donate 150k energy(if their bar was that big) and only get 2k xp as a return, thereby nixing the whole overflow exp argument.


i saw that, but that have the problem of high lvl using it to slow rank. i dont think exp should be able to be opted out for any function in any way or form.


I can't see how that's a problem though.

Clearly Dan wants the high lvl's to slow rank. It's pretty much evidenced by the "until recently" severe lack of any kind of lasting content beyond rank 1k.

The lack of any replacement npc's(until recently) that went beyond rank 2k, the continued lack of replacement for npc's lost at 2200, and his insistence that he doesn't like autoranking, the recent purger xp reward nerf, all of those are surely indicative of Dan wanting us to rank slower.


slower doesn't mean slow ranking. slower, as compared to auto ranking, is simply "normal ranking" and I think that should suffice. All dan wants to stop is auto ranking. If a player maintain a 12:1 energy ratio(which can auto rank via NPC if he chooses to) does stuff that gives 2.5 exp/energy (which is normal, imo, other than doing NPCs), he'd require 2 min/rank to rank up((40/2.5-12)/2). from 1000 to 2000 that means 2999*500*2=2999000 min, or 5.7 years. That, for all intend and purposes, is certainly slow enough. That's what I consider to be normal ranking speed(with an option of auto ranking), I think Dan would be fine with that speed.
Slow ranking, on the other hand, is taking weeks to rank once which is completely overkill. if there was a 2k exp/donation cap, for example, a player would take rank/50 donations to lvl up once, with rank*6 min between each donation. that can mean as much as rank^2*3/25-rank*6 min per rank. rank 1000 alone will take 114000 min, or 79 days. That's more than overkill. It will tally to well over 300 years to get to rank 2000(if so the player chooses)
I agree that he doesn't want auto ranking, I also agree that he would like some people to rank slower. But that doesn't mean the other extreme is a good thing.

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Wed Mar 20, 2013 12:32 am
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Slow ranking in it's self is subjective.

For me slow ranking is 1 rank per day which atm is 17k E

fast ranking days is usually between 3-5.

But the term "slow ranking" is dependent on the players normal playing speed.

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Wed Mar 20, 2013 2:10 am
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Fireblade225 wrote:
Slow ranking in it's self is subjective.

For me slow ranking is 1 rank per day which atm is 17k E

fast ranking days is usually between 3-5.

But the term "slow ranking" is dependent on the players normal playing speed.


that's true, but i think 2 month+ per rank would qualify as slow ranking to just about anyone.
And personally I feel that slow rankers shouldn't be able to get much of anything done, including base upgrades.
On another note, does Dan really want bases to be upgraded fast? it's getting hard to fill spaces up there....

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Wed Mar 20, 2013 7:07 am
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Joined: Mon Sep 05, 2011 9:16 am
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Uy23e wrote:
Fireblade225 wrote:
Slow ranking in it's self is subjective.

For me slow ranking is 1 rank per day which atm is 17k E

fast ranking days is usually between 3-5.

But the term "slow ranking" is dependent on the players normal playing speed.


that's true, but i think 2 month+ per rank would qualify as slow ranking to just about anyone.
And personally I feel that slow rankers shouldn't be able to get much of anything done, including base upgrades.
On another note, does Dan really want bases to be upgraded fast? it's getting hard to fill spaces up there....


He filled the spaces with GP items. So basically more money for him...I can't see why he would be against that.

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Wed Mar 20, 2013 7:40 am
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Uy23e wrote:
Fireblade225 wrote:
Slow ranking in it's self is subjective.

For me slow ranking is 1 rank per day which atm is 17k E

fast ranking days is usually between 3-5.

But the term "slow ranking" is dependent on the players normal playing speed.


that's true, but i think 2 month+ per rank would qualify as slow ranking to just about anyone.
And personally I feel that slow rankers shouldn't be able to get much of anything done, including base upgrades.
On another note, does Dan really want bases to be upgraded fast? it's getting hard to fill spaces up there....


I think bases make Dan the most money. It's 10 tactical and 5 Special per rank. Meaning 800 GP per rank, Or $80. Many basesw are extending. some a bit slower than others. So a fully extened rank 7 base will have 5,600 GP used. Or $560.This also dose not factor in to the Tech / EM you need. many people sell storage mods bought with GP for this. Than there is the NRG..Owww gods the nrg!! Costly even with a free refill hear and there. most people I think get close to 20-60k nrg per 10GP . And then your dealing with millions of nrg that will add up. Add on the Base Comm Interlink x2 @ 80 each , the Warp Arch x3 @ 72 each and finally the ,Command Beacon x3 @ 88 each and you have 640 GP or $64. so in just base extenders and mods you have nearly $800. not even counting the seasonal mods.

I'm willing to bet that Dans money he gets comes from the fallowing.

1: Storage mods. Many bought to sell for tech to use to rank a base.

2: NRG refills. ALOT of them used to rank bases. Almost EVERY NRG refill I have paid for was used to rank bases.

3: base extenders and base mods.

Bases motivate most things in GL when it comes to cash. So the way I see it the more bases being made the bettter. I think Dan wants bases to be upgraded quickly . Cause it gives him more cash.

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Wed Mar 20, 2013 7:56 am
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how about just double cap and half xp? therefore xp ratio decreases making it easier for people to make bases (hence giving dan more money) but at the same time allowing people with larger E bars to put more of their E at the end of their rank to good use

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Wed Mar 20, 2013 8:04 am
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Adsibearsawsome wrote:
how about just double cap and half xp? therefore xp ratio decreases making it easier for people to make bases (hence giving dan more money) but at the same time allowing people with larger E bars to put more of their E at the end of their rank to good use


It's VERY important to have that 2:1. If you want to cap at 2k max EXP + buffs with an increased max nrg given thats ok. But you need to keep the, give 2000 get 2000, 2300 with NI and 2530 with NI+RSL.

Change the 2:1 will not get more money. Just about every one who is ranking bases have built an E bar to have a buy one get one free refill. Ranking off the 10GP!. Lowering the over all EXP will mess that up badly. And Trust me it's costly to rank bases even with a big nrg bar. Nuffing it more will not help. You'll just screw over others more. would you want to rank a base needing 2 or 3 refills per rank up. Yes ranking up slower would be nice but think of the increase in cash. Look at how much your base next left for nrg needed then do the math . How much would it cost you to do 1/10th of that you need?? . Seeing as how many of us have already ranked or based to 6, 7, 8 This would be VERY unfair to the little guys.

If you want have 2:1 up to 2,000 nrg. then make every bit OVER 2k nrg give ZERO exp. Let the people chose. you can give 2k at a time and get 2k exp or you can give 50k at a time and get 2k exp.

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Wed Mar 20, 2013 9:00 am
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i just hate wasting energy . if i have 4k energy but need only 500 experience to rank up , 2k will be wasted . i don't like that

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Wed Mar 20, 2013 7:45 pm
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Joined: Tue Sep 27, 2011 9:34 pm
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Ok I kinda get why it would be a bad thing...so if they changed it so you could donate like 3k+ energy to the base but have the exp be capped at what it is now...would that be abused? I mean it would basically be a energy sink hole with a small return...

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Thu Mar 21, 2013 3:05 am
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