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 Solar systems 
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Joined: Sat Nov 24, 2012 11:55 pm
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We all know of those times when our scanning capabilities are at a dead end as we try to purge planets, but i have an idea: :idea:

Solar Systems :mrgreen: :D :)

how about if we were to create solar systems to pocket our planets. :ugeek: :geek: :o

How? well there could be a new artifact design called " nuclear fissuron" as the name suggests, it will make
a nuclear reaction resulting in the formation of a star 8-)

How can we create this? :? the formula i have in mind would be 30 ion repulsor charges. 30 positron clouds. and 30 quantum flares.

once a star is formed it can be found in a possible " Star systems" button in the planet tab. :geek:

if so how can i move planets? this would need another artifact design called " Planetary position emitter" possible created by
infusing 15 planetary time vortexes, 10 unstable worm-hole emitters and 20 orbital mass disruptors.

How many planets could there be? :?: up to 10 planets per solar system.

Now lets say you scan an enemy planet thats apart of a system, it will be alot easier for you to scan those planets in that system instead of finding it by random in a normal scan.
This would need yet another and final artifact design possible called " spy probe reconnaissance" this could be made by possible infusing 20 ion storm charges, 35 flux probes, and 25 planetary vortex deflectors. When used, there will be a chance that it will scan another planet in the system, so be careful when making solar systems! :shock: :shock: :!:


Pros: ;) :mrgreen: :D :) :lol:
-scanning capabilities recovered ( not all, but significant )
-as a result, being able to find more planets with your current scan.
::possibility::: a solar system random event maybe?

Cons: :evil: :twisted: :( :x :cry:
-possible entity's that could effect the planets in the system as a whole.
-an event where there could be a planetary collision, resulting in the destruction of a random structure on both planets.
-If a planet is scanned, the other planets in the system could have a compromised position ( this would be devastating if there is a very nice planet in that system!)


I would love to hear feedback about this! :!: :D :) 8-)

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Sun Mar 31, 2013 12:05 am
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Ok but who is going to be stupid enough to create solar system with good planet if it give them nothing but bad things ?


Last edited by Atlas on Tue Apr 02, 2013 2:37 am, edited 3 times in total.



Sun Mar 31, 2013 2:57 pm
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This would drastically change the current set up for planets we already have. I am not even sure how this would work. I am at a -1

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Sun Mar 31, 2013 6:30 pm
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Joined: Sat Nov 24, 2012 11:55 pm
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@ atlas, there could be positive things, like a event exclusive for solar systems

e.g ::Event:: Planetary alignment - +10% production for all planets for one week ( low percentage as the event effects multiple planets to avoid being OP) also it can clear up some scanning space, so you dont need to wait as long between planet runs. look at the 'Pros' part of the post to see other ideas.

Another example as it could improve looking at your planets, especially if you have 100s of them,

@ SovietOfficer, it would allow for an easier viewing of planets, like looking at a players ship in the bt, except it shows the planets

a message could be **- planet name-** from **- system name-** has discovered **-random event name-**
or **-entity name-** has set up a blockade on **-planet name-** in the **- system name-**
and **- planet name -** from **-system name-** is under attack by **-player name- **

as i said, if a planet in the system is scanned, that person can have a chance to scan the others ( not a 100% chance per artifact, around 5-20%) if you have a good planet in that system and dont want it to be found, you can beef it up or remove it from the system before they choose to try to look for others. Plus it will allow for a more compact way of looking at planets if you are a player who has many pages of planets.

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Sun Mar 31, 2013 7:27 pm
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gandolf wrote:
@ atlas, there could be positive things, like a event exclusive for solar systems

e.g ::Event:: Planetary alignment - +10% production for all planets for one week ( low percentage as the event effects multiple planets to avoid being OP) also it can clear up some scanning space, so you dont need to wait as long between planet runs. look at the 'Pros' part of the post to see other ideas.

Another example as it could improve looking at your planets, especially if you have 100s of them,

@ SovietOfficer, it would allow for an easier viewing of planets, like looking at a players ship in the bt, except it shows the planets

a message could be **- planet name-** from **- system name-** has discovered **-random event name-**
or **-entity name-** has set up a blockade on **-planet name-** in the **- system name-**
and **- planet name -** from **-system name-** is under attack by **-player name- **

as i said, if a planet in the system is scanned, that person can have a chance to scan the others ( not a 100% chance per artifact, around 5-20%) if you have a good planet in that system and dont want it to be found, you can beef it up or remove it from the system before they choose to try to look for others. Plus it will allow for a more compact way of looking at planets if you are a player who has many pages of planets.

We already have flags, if anything improve on that for better viewing on planets. Bad idea.

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Sun Mar 31, 2013 7:38 pm
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You'd put your good planets all together in one solar system. I'd like to see benefits to putting planets in systems. i.e: +2% per planet

The reality transfuser could be expanded to include comets, asteroid belts, etc etc

There's a lot of potential here and I was thinking about this two after reading a "suggestions and ideas" on bi-planet systems.

Let's see more detail in such a game playing mode.


Sun Mar 31, 2013 8:48 pm
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+1 because the idea has great potential
if at certain point, we could not terraform planets, then maybe a new option of forming solar systems with benefits could be implemented.
Somehow I would see a GL player like a Goa'uld where races are used only as a host. For cyborgs etc. still Anubis would be there :-P

" nuclear fissuron"
the requirements should be higher, min 10x from originally posted 30 ion repulsor charges. 30 positron clouds. and 30 quantum flares.
I would maybe even suggest more than 10x higher

" Planetary position emitter"
infusing 15 planetary time vortexes, 10 unstable worm-hole emitters and 20 orbital mass disruptors.
- again higher requirements, plus requirements should multiple by each next planet.
- the size of sun could be random (scale 1-5, where size 1 would last 60 GL days, size 5 300 GL days) and random planets in new solar system
- the number of planet in one stellar system could be given by size of the sun and planets used (e.g. 20 gas planets or 15 terra or 10 metallic etc)
- there should be a way/artifact to "remove" planet from solar system.
- maybe GP item to prolong the existence of existing size 5 Sun by another 300 GL days?

" spy probe reconnaissance" - could be nice addition to CT lab discoveries

The solar system should provide certain bonus to planets in solar system either per solar events (bonus production in % for a particular resource or other).
There could be also negative events like NPC invasion, Eclipse, solar storm..


I think this should be implemented together with Homeworld suggestion (1. planet in solar system)
viewtopic.php?f=6&t=33750&hilit=Homeworld
- each player would start with planet Homeworld and a sun lasting 60 GL days - mission would required at certain rank to prolong it to another 60-120 GL days


Solar systems could be later improved to stellar systems and eventually if ever wanted/needed to next level of complexity.
There is nice opportunity to play with this idea and add new NPCs with special artifacts for solar system (sun life period, meteor storm to increase resource abundance...)

Now the questions are:
1) Would this be welcomed by all ranks?
2) Does Dan like this idea? (solar systems from gandolf)
3) Would Dan implement it this year or ever?

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Sun Mar 31, 2013 10:55 pm
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now im new to the forums but id like to point out a in game fluff based off mechanics.

Stellar Engineering : A hyper advanced form of colossal-scale astro construction that links the planet with massive buildings constructed around its star. Stellar structures require significant resources to produce.

and everythign after that reads the same, in reality we are scanning various Star systems for plausable worlds to colonize, and then build on them, the planets we have are really star systems, and refer to the star system as a whole, much like real star systems, not all have planets in them, sometimes there is merely just a star and a debris field.

while i like the idea, it seems to ignore that part of the meaning in the desing -1


Mon Apr 01, 2013 1:33 am
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Joined: Sun Mar 10, 2013 3:57 pm
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Is it just me or is this just a really big expansion on the double planets idea I put on here a while ago, except with hardly any benefits..?

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Mon Apr 01, 2013 3:14 am
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Darky wrote:
Is it just me or is this just a really big expansion on the double planets idea I put on here a while ago, except with hardly any benefits..?


Solar system is for me a huge step back from Territories idea posted longer before, not sure what inspired gandolf.
The Double planets idea is still possible within solar system I think. There are plenty event in real galaxy which could be implemented in Galaxy legion.

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Mon Apr 01, 2013 10:30 am
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