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 Artifact that reduces Deck's 
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Joined: Tue Dec 07, 2010 11:20 pm
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It would be nice to have a artifact that you can get via arty shipments to remove decks form your ship and or add this alternative option to ship bot. to support larger ship players that want to change to a smaller ship build without resetting.


Mon Apr 01, 2013 7:30 pm
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-1. High rank ships with thousands of TOs reduce their damage cap to in line with their rank... I think not. You made your bed, lie in it (or reset)

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Mon Apr 01, 2013 7:39 pm
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-1
The problem with SSB is that they have low stats for a long time, hence bad planet etc. That's their price to pay for being insanely hard to kill.
If something like this was made, the price would be gone, enjoying a "full" life style early on AND get to be near invincible later is NOT appropriate nor fair.

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Mon Apr 01, 2013 7:58 pm
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NO NO NO! D:<

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Mon Apr 01, 2013 8:01 pm
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Lemme tell you something. The way the damage calculations work, the only thing that makes damage go up as you go up in ranks is the decks. Seriously. If high ranks have less decks than low ranks, then the high ranks would take less damage per round, making PVP take forever. You want to have to take 500 hits for each kill? Support this idea.


Here's a situation for you.

You and your opponent are both rank 1000. You have identical stats:
Attack: 10,000
Defense: 10,000
Hull: 50,000
Decks: 981 (Pure SSB)

Your opponent is a Xecti, has both trinity cores and the auto evasion node.
That gives them 14,000 Attack and 16,820 Defense

You're attacking, so you're buffed. You have Obelisk/Crux/Foci/Amp/Grid/Nanite. Your new stats are as follows:
Attack: 14,611
Defense: 12,000
Hull: 75,000

Let's see how this fight goes eh?

Quote:
You Deal: 93(51 to 138) Damage.
You Take: 123(68 to 182) Damage.
You die in: 610(412 to 1103) hits.
Your opponent dies in: 538(362 to 980) hits.


Yup. I wasn't exaggerating, nor does that include shields.

With the current 6k deck behemoths, it takes 1/6th of that number of hits (still 80ish) to kill a guy.

So. With that in mind, I say -1.

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Last edited by thunderbolta on Mon Apr 01, 2013 8:03 pm, edited 1 time in total.



Mon Apr 01, 2013 8:02 pm
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I would hate to have these artifacts stored everywhere. make it as some sort of option available to ranks 100+ to convert deck space to storage and it could be useful.

then we could use all those stored up ship bots for cargo :mrgreen:

umbongo wrote:
You made your bed, lie in it


if you can change ship design, race and profession why not be able to change class of ship?

Uy23e wrote:
NOT appropriate nor fair.


its fair if everyone can do it

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Mon Apr 01, 2013 8:02 pm
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Pertominus wrote:

Uy23e wrote:
NOT appropriate nor fair.


its fair if everyone can do it


It won't be fair to the people who are already SSB. They suffered for a long time, for nothing?
Not that I like the SSB ppl... they are annoying as hell, but it's still unfair for everyone else to have what they earned.

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Mon Apr 01, 2013 8:10 pm
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Mon Apr 01, 2013 8:19 pm
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Pertominus wrote:
I would hate to have these artifacts stored everywhere. make it as some sort of option available to ranks 100+ to convert deck space to storage and it could be useful.


Why rank 100+ in particular?

Pertominus wrote:
if you can change ship design, race and profession why not be able to change class of ship?


Race and profession only affect the ship by percentages, or special abilities. Changing the size of the ship means a whole new playstyle, different modules equipped and a different playing experience altogether.

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Mon Apr 01, 2013 8:22 pm
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No! >:(

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Mon Apr 01, 2013 10:15 pm
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maybe in reality I'm protesting the silliness of this mechanic...


Tue Apr 02, 2013 12:27 am
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i think everyone is afraid of the ssb and thats why this is such a good idea :mrgreen:

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Tue Apr 02, 2013 6:57 am
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Drspaceman wrote:
maybe in reality I'm protesting the silliness of this mechanic...


It really is silly. Damage caps should be reconsidered.


Thu Apr 04, 2013 3:17 am
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SteveMcBob wrote:
Drspaceman wrote:
maybe in reality I'm protesting the silliness of this mechanic...


It really is silly. Damage caps should be reconsidered.

Why exactly is it silly?
Have you seen the logic behind it explained ever?

i could see maybe a slight rework of the formula though.

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Thu Apr 04, 2013 3:18 am
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KJReed wrote:
SteveMcBob wrote:
Drspaceman wrote:
maybe in reality I'm protesting the silliness of this mechanic...


It really is silly. Damage caps should be reconsidered.

Why exactly is it silly?
Have you seen the logic behind it explained ever?

i could see maybe a slight rework of the formula though.


well, actually i never can understand why rank is figured into dmg cap...
and tbh, i feel crew should also be considered. Not linearly ofc, cause that would defeat the purpose of crews and making them useless, but instead square root or 2/3 power(cube root of the square) of the total count. I mean... where are your crew located anyway? they must occupy space don't they?

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Thu Apr 04, 2013 3:26 am
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Uy23e wrote:

well, actually i never can understand why rank is figured into dmg cap...
and tbh, i feel crew should also be considered. Not linearly ofc, cause that would defeat the purpose of crews and making them useless, but instead square root or 2/3 power(cube root of the square) of the total count. I mean... where are your crew located anyway? they must occupy space don't they?

in this case consider cargo into the cap :roll:

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Thu Apr 04, 2013 4:04 am
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Im not sure the rank part does have an explanation logically, but it is needed so there aren't rank 1k's with a damage cap of 20

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Thu Apr 04, 2013 5:41 am
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Being a ssb or even a msb is a double edge sword, people don't realise the work that goes into becoming one and remaining one, I've seen first hand how much rearranging these guys have to do to perform a task, they literally have to rearrange their ships to do anything effectively, this is one example from a friend,

He is a msb, he can not fit all scanners and all cloak into his amount of decks, therefore his ability to find and hack people within his bt range is very limited considering the space others have to fit everything. (It pretty much rules out hacking without debuffing and totally rearranging his ship to have nothing but as much scan and cloak as can be fitted onto his ship)

Every play style has its benefits and its drawbacks, the above is an example of a draw back amongst others for MSBs-SSBs similar to the ability of larger ships taking more damage (that is a well known drawback). Taking away the damage cap benefit will just lead to less variety in ship styles in the upper ranks, which is one of the positives of this game (the ability to pick a path for your ship). Not to mention punish the select few who have started from day 1 or early ranks on a plan that has led to their benefits in later ranks. Do you really want all ships to be the same (same mods, same ship size, same damage cap, same cloak, same scan)?

I personally would like to see more variety in ship styles implemented into this game or more areas to use strategy and tactics in your ship (something more advanced than the current list of races and professions that can be change all the time), but that is a different topic.

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Thu Apr 04, 2013 5:51 am
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KJReed wrote:
SteveMcBob wrote:
Drspaceman wrote:
maybe in reality I'm protesting the silliness of this mechanic...


It really is silly. Damage caps should be reconsidered.

Why exactly is it silly?
Have you seen the logic behind it explained ever?

i could see maybe a slight rework of the formula though.


I've never heard a logic to justify it that I particularly liked, so please, go ahead and state yours.


Thu Apr 04, 2013 5:02 pm
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skeletoes wrote:
Uy23e wrote:

well, actually i never can understand why rank is figured into dmg cap...
and tbh, i feel crew should also be considered. Not linearly ofc, cause that would defeat the purpose of crews and making them useless, but instead square root or 2/3 power(cube root of the square) of the total count. I mean... where are your crew located anyway? they must occupy space don't they?

in this case consider cargo into the cap :roll:



Cargo is compressed silly. So my 600K cargo would only take up a small portion of one deck. lol

Sorry couldn't resist on that one. lol

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Thu Apr 04, 2013 5:06 pm
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