Artifact that reduces Deck's
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Drspaceman
Joined: Tue Dec 07, 2010 11:20 pm Posts: 15
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It would be nice to have a artifact that you can get via arty shipments to remove decks form your ship and or add this alternative option to ship bot. to support larger ship players that want to change to a smaller ship build without resetting.
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Mon Apr 01, 2013 7:30 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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-1. High rank ships with thousands of TOs reduce their damage cap to in line with their rank... I think not. You made your bed, lie in it (or reset)
_________________ UmBongo, UmBongo, they drink it in the Congo....
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Alumni of the Crimson Lances and Lords of Infinity
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Mon Apr 01, 2013 7:39 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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-1 The problem with SSB is that they have low stats for a long time, hence bad planet etc. That's their price to pay for being insanely hard to kill. If something like this was made, the price would be gone, enjoying a "full" life style early on AND get to be near invincible later is NOT appropriate nor fair.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Apr 01, 2013 7:58 pm |
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Pikavader
Joined: Thu Aug 02, 2012 1:49 pm Posts: 175
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NO NO NO! D:<
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Mon Apr 01, 2013 8:01 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Lemme tell you something. The way the damage calculations work, the only thing that makes damage go up as you go up in ranks is the decks. Seriously. If high ranks have less decks than low ranks, then the high ranks would take less damage per round, making PVP take forever. You want to have to take 500 hits for each kill? Support this idea. Here's a situation for you. You and your opponent are both rank 1000. You have identical stats: Attack: 10,000 Defense: 10,000 Hull: 50,000 Decks: 981 (Pure SSB) Your opponent is a Xecti, has both trinity cores and the auto evasion node. That gives them 14,000 Attack and 16,820 Defense You're attacking, so you're buffed. You have Obelisk/Crux/Foci/Amp/Grid/Nanite. Your new stats are as follows: Attack: 14,611 Defense: 12,000 Hull: 75,000 Let's see how this fight goes eh? Quote: You Deal: 93(51 to 138) Damage. You Take: 123(68 to 182) Damage. You die in: 610(412 to 1103) hits. Your opponent dies in: 538(362 to 980) hits. Yup. I wasn't exaggerating, nor does that include shields. With the current 6k deck behemoths, it takes 1/6th of that number of hits (still 80ish) to kill a guy. So. With that in mind, I say -1.
Last edited by thunderbolta on Mon Apr 01, 2013 8:03 pm, edited 1 time in total.
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Mon Apr 01, 2013 8:02 pm |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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I would hate to have these artifacts stored everywhere. make it as some sort of option available to ranks 100+ to convert deck space to storage and it could be useful. then we could use all those stored up ship bots for cargo umbongo wrote: You made your bed, lie in it if you can change ship design, race and profession why not be able to change class of ship? Uy23e wrote: NOT appropriate nor fair. its fair if everyone can do it
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Mon Apr 01, 2013 8:02 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Pertominus wrote: Uy23e wrote: NOT appropriate nor fair. its fair if everyone can do it It won't be fair to the people who are already SSB. They suffered for a long time, for nothing? Not that I like the SSB ppl... they are annoying as hell, but it's still unfair for everyone else to have what they earned.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Apr 01, 2013 8:10 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Mon Apr 01, 2013 8:19 pm |
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Pikavader
Joined: Thu Aug 02, 2012 1:49 pm Posts: 175
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Pertominus wrote: I would hate to have these artifacts stored everywhere. make it as some sort of option available to ranks 100+ to convert deck space to storage and it could be useful.
Why rank 100+ in particular?Pertominus wrote: if you can change ship design, race and profession why not be able to change class of ship?
Race and profession only affect the ship by percentages, or special abilities. Changing the size of the ship means a whole new playstyle, different modules equipped and a different playing experience altogether.
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Mon Apr 01, 2013 8:22 pm |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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No! >:(
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Mon Apr 01, 2013 10:15 pm |
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Drspaceman
Joined: Tue Dec 07, 2010 11:20 pm Posts: 15
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maybe in reality I'm protesting the silliness of this mechanic...
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Tue Apr 02, 2013 12:27 am |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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i think everyone is afraid of the ssb and thats why this is such a good idea 
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Tue Apr 02, 2013 6:57 am |
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SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
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Drspaceman wrote: maybe in reality I'm protesting the silliness of this mechanic... It really is silly. Damage caps should be reconsidered.
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Thu Apr 04, 2013 3:17 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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SteveMcBob wrote: Drspaceman wrote: maybe in reality I'm protesting the silliness of this mechanic... It really is silly. Damage caps should be reconsidered. Why exactly is it silly? Have you seen the logic behind it explained ever? i could see maybe a slight rework of the formula though.
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Thu Apr 04, 2013 3:18 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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KJReed wrote: SteveMcBob wrote: Drspaceman wrote: maybe in reality I'm protesting the silliness of this mechanic... It really is silly. Damage caps should be reconsidered. Why exactly is it silly? Have you seen the logic behind it explained ever? i could see maybe a slight rework of the formula though. well, actually i never can understand why rank is figured into dmg cap... and tbh, i feel crew should also be considered. Not linearly ofc, cause that would defeat the purpose of crews and making them useless, but instead square root or 2/3 power(cube root of the square) of the total count. I mean... where are your crew located anyway? they must occupy space don't they?
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu Apr 04, 2013 3:26 am |
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skeletoes
Joined: Sun Oct 28, 2012 5:34 am Posts: 115 Location: That place with the thing
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Uy23e wrote: well, actually i never can understand why rank is figured into dmg cap... and tbh, i feel crew should also be considered. Not linearly ofc, cause that would defeat the purpose of crews and making them useless, but instead square root or 2/3 power(cube root of the square) of the total count. I mean... where are your crew located anyway? they must occupy space don't they?
in this case consider cargo into the cap 
_________________ The Bold Apparitious, Sehrin, Anubix, Bainar, Trovar, Solynia, Thraccti, Cuniculus Rank 1050+ Dark Smuggler
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Thu Apr 04, 2013 4:04 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Im not sure the rank part does have an explanation logically, but it is needed so there aren't rank 1k's with a damage cap of 20
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Thu Apr 04, 2013 5:41 am |
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whito01
Joined: Sun Apr 29, 2012 7:34 am Posts: 130
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Being a ssb or even a msb is a double edge sword, people don't realise the work that goes into becoming one and remaining one, I've seen first hand how much rearranging these guys have to do to perform a task, they literally have to rearrange their ships to do anything effectively, this is one example from a friend,
He is a msb, he can not fit all scanners and all cloak into his amount of decks, therefore his ability to find and hack people within his bt range is very limited considering the space others have to fit everything. (It pretty much rules out hacking without debuffing and totally rearranging his ship to have nothing but as much scan and cloak as can be fitted onto his ship)
Every play style has its benefits and its drawbacks, the above is an example of a draw back amongst others for MSBs-SSBs similar to the ability of larger ships taking more damage (that is a well known drawback). Taking away the damage cap benefit will just lead to less variety in ship styles in the upper ranks, which is one of the positives of this game (the ability to pick a path for your ship). Not to mention punish the select few who have started from day 1 or early ranks on a plan that has led to their benefits in later ranks. Do you really want all ships to be the same (same mods, same ship size, same damage cap, same cloak, same scan)?
I personally would like to see more variety in ship styles implemented into this game or more areas to use strategy and tactics in your ship (something more advanced than the current list of races and professions that can be change all the time), but that is a different topic.
_________________ Samo01, Lords of Infinity, Ancient Untouchables and Gentry of Infinity - all active and team orientated legions
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Thu Apr 04, 2013 5:51 am |
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SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
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KJReed wrote: SteveMcBob wrote: Drspaceman wrote: maybe in reality I'm protesting the silliness of this mechanic... It really is silly. Damage caps should be reconsidered. Why exactly is it silly? Have you seen the logic behind it explained ever? i could see maybe a slight rework of the formula though. I've never heard a logic to justify it that I particularly liked, so please, go ahead and state yours.
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Thu Apr 04, 2013 5:02 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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skeletoes wrote: Uy23e wrote: well, actually i never can understand why rank is figured into dmg cap... and tbh, i feel crew should also be considered. Not linearly ofc, cause that would defeat the purpose of crews and making them useless, but instead square root or 2/3 power(cube root of the square) of the total count. I mean... where are your crew located anyway? they must occupy space don't they?
in this case consider cargo into the cap  Cargo is compressed silly. So my 600K cargo would only take up a small portion of one deck. lol Sorry couldn't resist on that one. lol
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Apr 04, 2013 5:06 pm |
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